setTime method
Implementation
AnimationMixer setTime(timeInSeconds) {
time = 0; // Zero out time attribute for AnimationMixer object;
for (int i = 0; i < _actions.length; i++) {
_actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects.
}
return update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object.
}