setValueV2i method
Implementation
void setValueV2i(RenderingContext gl, Vector v, [AngleTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
iv[0] = v.x.toInt();
iv[1] = v.y.toInt();
gl.uniform2iv(addr, iv);
copyArray(cache, v.copyIntoArray());
}