AngleShadowMap class
- Inheritance
-
- Object
- ShadowMap
- AngleShadowMap
Constructors
- AngleShadowMap(AngleRenderer _renderer, AngleObjects _objects, AngleCapabilities _capabilities)
Properties
- autoUpdate ↔ bool
-
getter/setter pairinherited
- enabled ↔ bool
-
getter/setter pairinherited
- fullScreenMesh ↔ Mesh
-
getter/setter pairinherited
- fullScreenTri ↔ BufferGeometry
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- needsUpdate ↔ bool
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scope ↔ ShadowMap
-
getter/setter pairinherited
- shadowMaterialHorizontal ↔ ShaderMaterial
-
getter/setter pairinherited
- shadowMaterialVertical ↔ ShaderMaterial
-
getter/setter pairinherited
-
shadowSide
→ Map<
int, int> -
finalinherited
- type ↔ int
-
getter/setter pairinherited
Methods
-
dispose(
) → void -
override
-
getDepthMaterial(
Object3D object, Material material, Light light, double shadowCameraNear, double shadowCameraFar, int type) → Material -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
List< Light> lights, Object3D scene, Camera camera) → void -
override
-
renderObject(
Object3D object, Camera camera, Camera shadowCamera, Light light, int type) → void -
override
-
toString(
) → String -
A string representation of this object.
inherited
-
vSMPass(
LightShadow shadow, Camera camera) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited