AngleCapabilities constructor
AngleCapabilities(
- RenderingContext gl,
- AngleExtensions extensions,
- AngleRendererParameters parameters,
- AngleUtils utils,
Implementation
AngleCapabilities(this.gl, this.extensions, this.parameters, this.utils) {
precision = parameters.precision.name;
maxPrecision = getMaxPrecision(precision);
if (maxPrecision != precision) {
console.warning('AngleRenderer: $precision not supported, using $maxPrecision instead.');
precision = maxPrecision;
}
logarithmicDepthBuffer = parameters.logarithmicDepthBuffer == true;
reverseDepthBuffer = parameters.reverseDepthBuffer == true && extensions.has( 'EXT_clip_control' );
maxTextures = gl.getParameter(WebGL.MAX_TEXTURE_IMAGE_UNITS);
maxVertexTextures = gl.getParameter(WebGL.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
maxTextureSize = gl.getParameter(WebGL.MAX_TEXTURE_SIZE);
maxCubemapSize = gl.getParameter(WebGL.MAX_CUBE_MAP_TEXTURE_SIZE);
maxAttributes = gl.getParameter(WebGL.MAX_VERTEX_ATTRIBS);
maxVertexUniforms = gl.getParameter(WebGL.MAX_VERTEX_UNIFORM_VECTORS);
maxVaryings = gl.getParameter(WebGL.MAX_VARYING_VECTORS);
maxFragmentUniforms = gl.getParameter(WebGL.MAX_FRAGMENT_UNIFORM_VECTORS);
vertexTextures = maxVertexTextures > 0;
maxSamples = gl.getParameter(WebGL.MAX_SAMPLES);
}