AngleArrayRenderTarget constructor
AngleArrayRenderTarget([])
Implementation
AngleArrayRenderTarget([int width = 1, int height = 1, int depth = 1, RenderTargetOptions? options]) : super(width, height, options) {
this.depth = depth;
texture = DataArrayTexture(null, width, height, depth);
texture.isRenderTargetTexture = true;
}