fromEquirectangular method

RenderTarget fromEquirectangular(
  1. dynamic equirectangular, [
  2. RenderTarget? renderTarget
])
  • Generates a PMREM from an equirectangular texture, which can be either LDR
  • or HDR. The ideal input image size is 1k (1024 x 512),
  • as this matches best with the 256 x 256 cubemap output.

Implementation

/// * Generates a PMREM from an equirectangular texture, which can be either LDR
	/// * or HDR. The ideal input image size is 1k (1024 x 512),
	/// * as this matches best with the 256 x 256 cubemap output.
	/// *
RenderTarget fromEquirectangular(equirectangular, [RenderTarget? renderTarget]) {
  return _fromTexture(equirectangular, renderTarget);
}