three_js_angle_renderer

Pub Version License: MIT

This is one of the renderers for three_js to allow users to view their 3D objects in their projects.

Usage

This is a renderer for three_js using google's ANGLE.

Example

Find the example for this API here.

Contributing

Contributions are welcome. In case of any problems look at existing issues, if you cannot find anything related to your problem then open an issue. Create an issue before opening a pull request for non trivial fixes. In case of trivial fixes open a pull request directly.

Libraries

angle/index
renderers/cube_render_target
renderers/index
renderers/pmrem_generator
renderers/render_target
shaders/index
shaders/mesh_gouraund_material
shaders/shader_chunk
shaders/shader_chunk/alphahash_fragment.glsl
shaders/shader_chunk/alphahash_pars_fragment.glsl
shaders/shader_chunk/alphamap_fragment.glsl
shaders/shader_chunk/alphamap_pars_fragment.glsl
shaders/shader_chunk/alphatest_fragment.glsl
shaders/shader_chunk/alphatest_pars_fragment.glsl
shaders/shader_chunk/aomap_fragment.glsl
shaders/shader_chunk/aomap_pars_fragment.glsl
shaders/shader_chunk/batching_pars_vertex.glsl
shaders/shader_chunk/batching_vertex.glsl
shaders/shader_chunk/begin_vertex.glsl
shaders/shader_chunk/beginnormal_vertex.glsl
shaders/shader_chunk/bsdfs.glsl
shaders/shader_chunk/bumpmap_pars_fragment.glsl
shaders/shader_chunk/clearcoat_normal_fragment_begin.glsl
shaders/shader_chunk/clearcoat_normal_fragment_maps.glsl
shaders/shader_chunk/clearcoat_pars_fragment.glsl
shaders/shader_chunk/clipping_planes_fragment.glsl
shaders/shader_chunk/clipping_planes_pars_fragment.glsl
shaders/shader_chunk/clipping_planes_pars_vertex.glsl
shaders/shader_chunk/clipping_planes_vertex.glsl
shaders/shader_chunk/color_fragment.glsl
shaders/shader_chunk/color_pars_fragment.glsl
shaders/shader_chunk/color_pars_vertex.glsl
shaders/shader_chunk/color_vertex.glsl
shaders/shader_chunk/colorspace_fragment
shaders/shader_chunk/colorspace_pars_fragment.glsl
shaders/shader_chunk/common.glsl
shaders/shader_chunk/cube_uv_reflection_fragment.glsl
shaders/shader_chunk/default_fragment.glsl
shaders/shader_chunk/default_vertex.glsl
shaders/shader_chunk/defaultnormal_vertex.glsl
shaders/shader_chunk/displacementmap_pars_vertex.glsl
shaders/shader_chunk/displacementmap_vertex.glsl
shaders/shader_chunk/dithering_fragment.glsl
shaders/shader_chunk/dithering_pars_fragment.glsl
shaders/shader_chunk/emissivemap_fragment.glsl
shaders/shader_chunk/emissivemap_pars_fragment.glsl
shaders/shader_chunk/encodings_fragment.glsl
shaders/shader_chunk/encodings_pars_fragment.glsl
shaders/shader_chunk/envmap_common_pars_fragment.glsl
shaders/shader_chunk/envmap_fragment.glsl
shaders/shader_chunk/envmap_pars_fragment.glsl
shaders/shader_chunk/envmap_pars_vertex.glsl
shaders/shader_chunk/envmap_physical_pars_fragment.glsl
shaders/shader_chunk/envmap_vertex.glsl
shaders/shader_chunk/fog_fragment.glsl
shaders/shader_chunk/fog_pars_fragment.glsl
shaders/shader_chunk/fog_pars_vertex.glsl
shaders/shader_chunk/fog_vertex.glsl
shaders/shader_chunk/gradientmap_pars_fragment.glsl
shaders/shader_chunk/index
shaders/shader_chunk/iridescence_fragment.glsl
shaders/shader_chunk/iridescence_pars_fragment.glsl
shaders/shader_chunk/lightmap_fragment.glsl
shaders/shader_chunk/lightmap_pars_fragment.glsl
shaders/shader_chunk/lights_fragment_begin.glsl
shaders/shader_chunk/lights_fragment_end.glsl
shaders/shader_chunk/lights_fragment_maps.glsl
shaders/shader_chunk/lights_lambert_fragment.glsl
shaders/shader_chunk/lights_lambert_pars_fragment.glsl
shaders/shader_chunk/lights_lambert_vertex.glsl
shaders/shader_chunk/lights_pars_begin.glsl
shaders/shader_chunk/lights_phong_fragment.glsl
shaders/shader_chunk/lights_phong_pars_fragment.glsl
shaders/shader_chunk/lights_physical_fragment.glsl
shaders/shader_chunk/lights_physical_pars_fragment.glsl
shaders/shader_chunk/lights_toon_fragment.glsl
shaders/shader_chunk/lights_toon_pars_fragment.glsl
shaders/shader_chunk/logdepthbuf_fragment.glsl
shaders/shader_chunk/logdepthbuf_pars_fragment.glsl
shaders/shader_chunk/logdepthbuf_pars_vertex.glsl
shaders/shader_chunk/logdepthbuf_vertex.glsl
shaders/shader_chunk/map_fragment.glsl
shaders/shader_chunk/map_pars_fragment.glsl
shaders/shader_chunk/map_particle_fragment.glsl
shaders/shader_chunk/map_particle_pars_fragment.glsl
shaders/shader_chunk/metalnessmap_fragment.glsl
shaders/shader_chunk/metalnessmap_pars_fragment.glsl
shaders/shader_chunk/morphcolor_vertex.glsl
shaders/shader_chunk/morphinstance_vertex.glsl
shaders/shader_chunk/morphnormal_vertex.glsl
shaders/shader_chunk/morphtarget_pars_vertex.glsl
shaders/shader_chunk/morphtarget_vertex.glsl
shaders/shader_chunk/normal_fragment_begin.glsl
shaders/shader_chunk/normal_fragment_maps.glsl
shaders/shader_chunk/normal_pars_fragment.glsl
shaders/shader_chunk/normal_pars_vertex.glsl
shaders/shader_chunk/normal_vertex.glsl
shaders/shader_chunk/normalmap_pars_fragment.glsl
shaders/shader_chunk/opaque_fragment.glsl
shaders/shader_chunk/output_fragment.glsl
shaders/shader_chunk/packing.glsl
shaders/shader_chunk/premultiplied_alpha_fragment.glsl
shaders/shader_chunk/project_vertex.glsl
shaders/shader_chunk/roughnessmap_fragment.glsl
shaders/shader_chunk/roughnessmap_pars_fragment.glsl
shaders/shader_chunk/shadowmap_pars_fragment.glsl
shaders/shader_chunk/shadowmap_pars_vertex.glsl
shaders/shader_chunk/shadowmap_vertex.glsl
shaders/shader_chunk/shadowmask_pars_fragment.glsl
shaders/shader_chunk/skinbase_vertex.glsl
shaders/shader_chunk/skinning_pars_vertex.glsl
shaders/shader_chunk/skinning_vertex.glsl
shaders/shader_chunk/skinnormal_vertex.glsl
shaders/shader_chunk/specularmap_fragment.glsl
shaders/shader_chunk/specularmap_pars_fragment.glsl
shaders/shader_chunk/tonemapping_fragment.glsl
shaders/shader_chunk/tonemapping_pars_fragment.glsl
shaders/shader_chunk/transmission_fragment.glsl
shaders/shader_chunk/transmission_pars_fragment.glsl
shaders/shader_chunk/uv2_pars_fragment.glsl
shaders/shader_chunk/uv2_pars_vertex.glsl
shaders/shader_chunk/uv2_vertex.glsl
shaders/shader_chunk/uv_pars_fragment.glsl
shaders/shader_chunk/uv_pars_vertex.glsl
shaders/shader_chunk/uv_vertex.glsl
shaders/shader_chunk/worldpos_vertex.glsl
shaders/shader_lib/background_cube_frag.glsl
shaders/shader_lib/background_cube_vert.glsl
shaders/shader_lib/background_frag.glsl
shaders/shader_lib/background_vert.glsl
shaders/shader_lib/cube_frag.glsl
shaders/shader_lib/cube_vert.glsl
shaders/shader_lib/depth_frag.glsl
shaders/shader_lib/depth_vert.glsl
shaders/shader_lib/distanceRGBA_frag.glsl
shaders/shader_lib/distanceRGBA_vert.glsl
shaders/shader_lib/equirect_frag.glsl
shaders/shader_lib/equirect_vert.glsl
shaders/shader_lib/horizontal_blur_shader
shaders/shader_lib/index
shaders/shader_lib/linedashed_frag.glsl
shaders/shader_lib/linedashed_vert.glsl
shaders/shader_lib/meshbasic_frag.glsl
shaders/shader_lib/meshbasic_vert.glsl
shaders/shader_lib/meshlambert_frag.glsl
shaders/shader_lib/meshlambert_vert.glsl
shaders/shader_lib/meshmatcap_frag.glsl
shaders/shader_lib/meshmatcap_vert.glsl
shaders/shader_lib/meshnormal_frag.glsl
shaders/shader_lib/meshnormal_vert.glsl
shaders/shader_lib/meshphong_frag.glsl
shaders/shader_lib/meshphong_vert.glsl
shaders/shader_lib/meshphysical_frag.glsl
shaders/shader_lib/meshphysical_vert.glsl
shaders/shader_lib/meshtoon_frag.glsl
shaders/shader_lib/meshtoon_vert.glsl
shaders/shader_lib/points_frag.glsl
shaders/shader_lib/points_vert.glsl
shaders/shader_lib/shadow_frag.glsl
shaders/shader_lib/shadow_vert.glsl
shaders/shader_lib/sprite_frag.glsl
shaders/shader_lib/sprite_vert.glsl
shaders/shader_lib/vertical_blur_shader
shaders/shader_lib/vsm_frag.glsl
shaders/shader_lib/vsm_vert.glsl
three_js_angle_renderer
three_viewer