AngleUniformsGroups constructor
AngleUniformsGroups(
- RenderingContext gl,
- AngleInfo info,
- AngleCapabilities capabilities,
- AngleState state,
Implementation
AngleUniformsGroups(this.gl, this.info, this.capabilities, this.state ){
maxBindingPoints = gl.getParameter( WebGL.MAX_UNIFORM_BUFFER_BINDINGS );
}