AngleUniformsGroups constructor

AngleUniformsGroups(
  1. RenderingContext gl,
  2. AngleInfo info,
  3. AngleCapabilities capabilities,
  4. AngleState state,
)

Implementation

AngleUniformsGroups(this.gl, this.info, this.capabilities, this.state ){
  maxBindingPoints = gl.getParameter( WebGL.MAX_UNIFORM_BUFFER_BINDINGS );
}