MD2Character class
Constructors
Properties
- activeAnimationClip ↔ AnimationClip?
 - 
  
  getter/setter pair
 - activeClip ↔ AnimationClip?
 - 
  
  getter/setter pair
 - animationFPS ↔ int
 - 
  
  getter/setter pair
 - hashCode → int
 - 
  The hash code for this object.
  no setterinherited
 - loadCounter ↔ int
 - 
  
  getter/setter pair
 - meshBody ↔ MorphAnimMesh?
 - 
  
  getter/setter pair
 - meshWeapon ↔ MorphAnimMesh?
 - 
  
  getter/setter pair
 - mixer ↔ AnimationMixer?
 - 
  
  getter/setter pair
 - onLoadComplete ↔ void Function()?
 - 
  
  getter/setter pair
 - root ↔ Object3D
 - 
  
  getter/setter pair
 - runtimeType → Type
 - 
  A representation of the runtime type of the object.
  no setterinherited
 - scale ↔ double
 - 
  
  getter/setter pair
 - 
  skinsBody
  ↔ List<
Texture>  - 
  
  getter/setter pair
 - 
  skinsWeapon
  ↔ List<
Texture>  - 
  
  getter/setter pair
 - 
  weapons
  ↔ List<
MorphAnimMesh>  - 
  
  getter/setter pair
 
Methods
- 
  loadParts(
MD2LoadData config) → Future< void>  - 
  noSuchMethod(
Invocation invocation) → dynamic  - 
  Invoked when a nonexistent method or property is accessed.
  inherited
 - 
  setAnimation(
AnimationClip clipName) → void  - 
  setPlaybackRate(
double rate) → void  - 
  setSkin(
int index) → void  - 
  setWeapon(
int index) → void  - 
  setWireframe(
bool wireframeEnabled) → void  - 
  syncWeaponAnimation(
) → void  - 
  toString(
) → String  - 
  A string representation of this object.
  inherited
 - 
  update(
double delta) → void  
Operators
- 
  operator ==(
Object other) → bool  - 
  The equality operator.
  inherited