playAnimation method

void playAnimation(
  1. String label,
  2. int fps
)

Implementation

void playAnimation(String label, int fps) {
	activeAction?.stop();
	activeAction = null;

	final clip = findByName(label);

	if ( clip != null) {
		final action = mixer.clipAction( clip );
		action?.timeScale = ( clip.tracks.length * fps ) / clip.duration;
		activeAction = action?.play();
	}
    else{
		throw( 'MorphAnimMesh: animations[$label] undefined in .playAnimation()' );
	}
}