playAnimation method
Implementation
void playAnimation(String label, int fps) {
activeAction?.stop();
activeAction = null;
final clip = findByName(label);
if ( clip != null) {
final action = mixer.clipAction( clip );
action?.timeScale = ( clip.tracks.length * fps ) / clip.duration;
activeAction = action?.play();
}
else{
throw( 'MorphAnimMesh: animations[$label] undefined in .playAnimation()' );
}
}