MD2Character class
Constructors
Properties
- activeClip ↔ AnimationClip?
-
getter/setter pair
- animationFPS ↔ int
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- loadCounter ↔ int
-
getter/setter pair
- meshBody ↔ MorphAnimMesh?
-
getter/setter pair
- meshWeapon ↔ MorphAnimMesh?
-
getter/setter pair
- mixer ↔ AnimationMixer?
-
getter/setter pair
- onLoadComplete ↔ void Function()?
-
getter/setter pair
- root ↔ Object3D
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale ↔ double
-
getter/setter pair
-
skinsBody
↔ List<
Texture> -
getter/setter pair
-
skinsWeapon
↔ List<
Texture> -
getter/setter pair
-
weapons
↔ List<
MorphAnimMesh> -
getter/setter pair
Methods
-
loadParts(
MD2LoadData config) → Future< void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setAnimation(
AnimationClip clipName) → void -
setPlaybackRate(
double rate) → void -
setSkin(
int index) → void -
setWeapon(
int index) → void -
setWireframe(
bool wireframeEnabled) → void -
syncWeaponAnimation(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double delta) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited