MD2Character class

Constructors

MD2Character.new()

Properties

activeClip AnimationClip?
getter/setter pair
animationFPS int
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
loadCounter int
getter/setter pair
meshBody MorphAnimMesh?
getter/setter pair
meshWeapon MorphAnimMesh?
getter/setter pair
mixer AnimationMixer?
getter/setter pair
onLoadComplete ↔ void Function()?
getter/setter pair
root Object3D
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale double
getter/setter pair
skinsBody List<Texture>
getter/setter pair
skinsWeapon List<Texture>
getter/setter pair
weapons List<MorphAnimMesh>
getter/setter pair

Methods

loadParts(MD2LoadData config) Future<void>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setAnimation(AnimationClip clipName) → void
setPlaybackRate(double rate) → void
setSkin(int index) → void
setWeapon(int index) → void
setWireframe(bool wireframeEnabled) → void
syncWeaponAnimation() → void
toString() String
A string representation of this object.
inherited
update(double delta) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited