three_js library
Classes
- ActiveInfo
- AllNativeData
- AmbientLight
- This light globally illuminates all objects in the scene equally.
- AmbientLightProbe
- AngleOptions
- AnimationAction
-
AnimationActions schedule the performance of the animations which are
stored in
AnimationClips
. - AnimationBinding
- AnimationClip
- An AnimationClip is a reusable set of keyframe tracks which represent an animation.
- AnimationMixer
- The AnimationMixer is a player for animations on a particular object in the scene. When multiple objects in the scene are animated independently, one AnimationMixer may be used for each object.
- AnimationObject
- This is almost identical to an Group. Its purpose is to make working with animatins of objects syntactically clearer.
- AnimationObjectGroup
- A group of objects that receives a shared animation state.
- AnimationUtils
- An object with various functions to assist with animations, used internally.
- ArcCurve
- Alias for EllipseCurve.
- ArrayCamera
- name can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.
-
BaseBufferAttribute<
TData extends NativeArray< num> > - BatchedMesh
- Blob
- Fake Blob for fit web code when in App & Desktop
- Bone
- A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.
- BooleanKeyframeTrack
- A Track of Boolean keyframe values.
- BoundingBox
- Represents an axis-aligned bounding box (AABB) in 3D space.
- BoundingSphere
- A sphere defined by a center and radius.
- Bounds
- BoxGeometry
-
name is a geometry class for a rectangular cuboid with a given
width
,height
, anddepth
. On creation, the cuboid is centred on the origin, with each edge parallel to one of the axes. - Buffer
-
BufferAttribute<
TData extends NativeArray< num> > - This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes ) associated with a BufferGeometry, which allows for more efficient passing of data to the GPU. See that page for details and a usage example. When working with vector-like data, the .fromBufferAttribute( attribute, index ) helper methods on Vector2, Vector3, Vector4, and Color classes may be helpful.
- BufferGeometry
- A representation of mesh, line, or point geometry. Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU.
- BufferGeometryParameters
- BVHLoader
- Loader loads FBX file and generates Group representing FBX scene. Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format Versions lower than this may load but will probably have errors
- BVHObject
- Cache
- A simple caching system, used internally by FileLoader.
- Camera
- Abstract base class for cameras. This class should always be inherited when you build a new camera.
- CameraView
- CanvasTexture
- Creates a texture from a canvas element.
- CapsuleGeometry
- CatmullRomCurve3
- Create a smooth 3d spline curve from a series of points using the Catmull-Rom algorithm.
- Chunk
- CinquefoilKnot
- CircleGeometry
- CircleGeometry is a simple shape of Euclidean geometry. It is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.
- Clock
- Object for keeping track of time. This uses DateTime.now().millisecondsSinceEpoch.
- ColladaData
- ColladaLoader
- Color
- ColorKeyframeTrack
- A Track of keyframe values that represent color.
- ColorManagement
- Composite
- CompressedArrayTexture
- CompressedTexture
- Creates an texture 2D array based on data in compressed form, for example from a DDS file.
- CompressedTextureLoader
- Class for loading a texture. This uses the ImageLoader internally for loading files.
- ConeGeometry
- A class for generating cone geometries.
- Console
- ConvexGeometry
- ConvexHull
- CubeCamera
-
Creates 6 cameras that render to a
page:WebGLCubeRenderTarget
. - CubeTexture
- Creates a cube texture made up of six images.
- CubeTextureLoader
- CubeTextureLoader can be used to load cube maps. The loader returns an instance of CubeTexture and expects the cube map to be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross, column and row layouts are not supported.
- CubicBezierCurve
- Create a smooth 2d cubic bezier curve, defined by a start point, endpoint and two control points.
- CubicBezierCurve3
- Create a smooth 3d cubic bezier curve, defined by a start point, endpoint and two control points.
- CubicInterpolant
- Fast and simple cubic spline interpolant.
- CubicPoly
- Curve
- Extensible curve object.
- CurvePath
- An abstract base class extending Curve. A CurvePath is simply an array of connected curves, but retains the api of a curve.
- CylinderGeometry
- A class for generating cylinder geometries.
- Data3DTexture
- Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth.
- DataArrayTexture
- Creates an array of textures directly from raw data, width and height and depth.
- DataTexture
- Creates a texture directly from raw data, width and height.
- DataTextureLoader
- Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- DecalGeometry
- DecalGeometry can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.
- DecalVertex
- DecoratedTorusKnot4a
- DecoratedTorusKnot4b
- DecoratedTorusKnot5a
- DecoratedTorusKnot5c
- DepthTexture
- This class can be used to automatically save the depth information of a rendering into a texture.
- DeviceOrientationControls
- DirectionalLight
- A light that gets emitted in a specific direction. This light will behave as though it is infinitely far away and the rays produced from it are all parallel. The common use case for this is to simulate daylight; the sun is far enough away that its position can be considered to be infinite, and all light rays coming from it are parallel.
- DirectionalLightShadow
-
This is used internally by
DirectionalLights
for calculating shadows. - DiscreteInterpolant
- Interpolant that evaluates to the sample value at the position preceeding the parameter.
- DodecahedronGeometry
- A class for generating a dodecahedron geometries.
- DragControls
- This class can be used to provide a drag'n'drop interaction.
- Easing
- The Ease class provides a collection of easing functions for use with tween.js.
- EdgesGeometry
-
This can be used as a helper object to view the edges of a
geometry
. - EllipseCurve
- Creates a 2d curve in the shape of an ellipse. Setting the xRadius equal to the yRadius will result in a circle.
- Euler
- A class representing Euler Angles.
- Event
- EventTouch
- ExtrudeGeometry
- Creates extruded geometry from a path shape.
- ExtrudeGeometryOptions
- Face
- Face2
- FBXLoader
- Loader loads FBX file and generates Group representing FBX scene. Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format Versions lower than this may load but will probably have errors
- FigureEightPolynomialKnot
- FileLoader
- A low level class for loading resources with Fetch, used internally by most loaders. It can also be used directly to load any file type that does not have a loader.
- FirstPersonControls
- This class is an alternative implementation of FlyControls.
- Float16BufferAttribute
- Float32Array
- Float32BufferAttribute
- Float64Array
- Float64BufferAttribute
- FlutterAngle
- FlutterAngleTexture
- FlutterTexture
- Creates a texture from a canvas element.
- FlyControls
- FlyControls enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in 3D space without any limitations (e.g. focus on a specific target).
- FlyMoveState
- Fog
- This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.
- FogBase
- FogExp2
- This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.
- Font
- FontLoader
-
Class for loading a font in JSON format. Returns a font, which is an
array of
Shapes
representing the font. This uses the FileLoader internally for loading files. - Framebuffer
- FramebufferTexture
- This class can only be used in combination with WebGLRenderer.copyFramebufferToTexture. final pixelRatio = devicePixelRatio; final textureSize = 128 * pixelRatio;
- FrenetFrames
- Frustum
- GCodeLoader
- GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
- GLBufferAttribute
-
This buffer attribute class does not construct a VBO. Instead, it uses
whatever VBO is passed in constructor and can later be altered via the
buffer
property. - GLTFData
- GLTFLoader
- glTF (GL Transmission Format) is an open format specification for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb) format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
- GrannyKnot
- Group
- This is almost identical to an Object3D. Its purpose is to make working with animatins of objects syntactically clearer.
- GroupMaterial
- GroupTexture
- HalfEdge
- HeartCurve
- HelixCurve
- HemisphereLight
- A light source positioned directly above the scene, with color fading from the sky color to the ground color.
- HemisphereLightProbe
- IcosahedronGeometry
- A class for generating an icosahedron geometry.
- ImageDataInfo
- ImageElement
- ImageLoader
-
A loader for loading an Image. This is used internally by the
CubeTextureLoader,
ObjectLoader
and TextureLoader. - InstancedBufferAttribute
- An instanced version of BufferAttribute.
- InstancedBufferGeometry
- An instanced version of BufferGeometry.
- InstancedInterleavedBuffer
- An instanced version of InterleavedBuffer.
- InstancedMesh
- A special version of Mesh with instanced rendering support. Use name if you have to render a large number of objects with the same geometry and material but with different world transformations. The usage of name will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.
- Int16Array
- Int16BufferAttribute
- Int32Array
- Int32BufferAttribute
- Int8Array
- Int8BufferAttribute
- InterleavedBuffer
-
Interleaved
means that multiple attributes, possibly of different types, (e.g., position, normal, uv, color) are packed into a single array buffer. - InterleavedBufferAttribute
- Interpolant
- Abstract base class of interpolants over parametric samples.
- Interpolation
- Intersection
- Joystick
- KeyframeTrack
- A KeyframeTrack is a timed sequence of keyframes, which are composed of lists of times and related values, and which are used to animate a specific property of an object.
- Keys
- khronos_boolean_enum_t
- KhronosTextureContainer
- KinematicsData
- KnotCurve
- KTXLoader
- for description see https://www.khronos.org/opengles/sdk/tools/KTX/ for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
- LatheGeometry
- Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.
- Layers
-
A Layers object assigns an Object3D to 1 or more of 32
layers numbered
0
to31
- internally the layers are stored as a bit mask, and by default all Object3Ds are a member of layer 0. - LibOpenGLES
- https://www.khronos.org/registry/OpenGL/index_es.php#headers3
- Light
- Abstract base class for lights - all other light types inherit the properties and methods described here.
- LightProbe
- Light probes are an alternative way of adding light to a 3D scene. Unlike classical light sources (e.g. directional, point or spot lights), light probes do not emit light. Instead they store information about light passing through 3D space. During rendering, the light that hits a 3D object is approximated by using the data from the light probe.
- LightShadow
- Serves as a base class for the other shadow classes.
- Line
- A continuous line.
- Line3
- A geometric line segment represented by a start and end point.
- LinearInterpolant
-
final interpolant = LinearInterpolant( [0,0], [0,0], 1, [0] ); interpolant.evaluate( 0.5 );
- LineBasicMaterial
- A material for drawing wireframe-style geometries.
- LineCurve
- A curve representing a 2d line segment.
- LineCurve3
- A curve representing a 3d line segment.
- LineDashedMaterial
- A material for drawing wireframe-style geometries with dashed lines.
- LineLoop
- A continuous line that connects back to the start.
- LineSegments
- A series of lines drawn between pairs of vertices.
- Loader
- Base class for implementing loaders
- LoaderUtils
- LoadingManager
-
Handles and keeps track of loaded and pending data. A default global
instance of this class is created and used by loaders if not supplied
manually - see
DefaultLoadingManager
. - LOD
- Level of Detail - show meshes with more or less geometry based on distance from the camera.
- LUTCubeLoader
- A 3D LUT loader that supports the .cube file format.
- LUTCubeLoaderData
- MapControls
- Material
- Abstract base class for materials.
- MaterialCreator
- Create a MTLLoader.MaterialCreator @param baseUrl - Url relative to which textures are loaded @param options - Set of options on how to construct the materials side: Which side to apply the material FrontSide (default), THREE.BackSide, THREE.DoubleSide wrap: What type of wrapping to apply for textures RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 Default: false, assumed to be already normalized ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's Default: false @constructor
- MathUtils
- Matrix3
- A class representing a 3x3 matrix.
- Matrix4
- MD2Character
- MD2LoadData
- MD2Loader
- MD2LoaderData
- Mesh
- Class representing triangular polygon mesh based objects. Also serves as a base for other classes such as SkinnedMesh.
- MeshBasicMaterial
- A material for drawing geometries in a simple shaded (flat or wireframe) way.
- MeshDepthMaterial
- A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.
- MeshDistanceMaterial
- MeshDistanceMaterial is internally used for implementing shadow mapping with PointLights.
- MeshGouraudMaterial
- MeshLambertMaterial
- A material for non-shiny surfaces, without specular highlights.
- MeshMatcapMaterial
- MeshMatcapMaterial is defined by a MatCap (or Lit Sphere) texture, which encodes the material color and shading.
- MeshNormalMaterial
- A material that maps the normal vectors to RGB colors.
- MeshPhongMaterial
- A material for shiny surfaces with specular highlights.
- MeshPhysicalMaterial
- An extension of the MeshStandardMaterial, providing more advanced physically-based rendering properties:
- MeshStandardMaterial
- A standard physically based material, using Metallic-Roughness workflow.
- MeshToonMaterial
- A material implementing toon shading.
- MorphAnimMesh
- MorphBuffers
- MorphColor
- MorphNormals
- MorphTarget
- Mouse
- MTLLoader
- The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading (material) properties of objects within one or more .OBJ files.
- MultiDrawRenderList
-
NativeArray<
T extends num> - NumberKeyframeTrack
- A Track of numeric keyframe values.
- NURBSCurve
-
- NURBS curve object
- Derives from Curve, overriding getPoint and getTangent.
- Implementation is based on (x, y [, z=0
, w=1
]) control points with w=weight. - NURBSSurface
- NURBS surface object
- NURBSutils
- Object3D
- This is the base class for most objects in three.js and provides a set of properties and methods for manipulating objects in 3D space.
- Object3dMeta
- OBJLoader
- The OBJ file format is a simple data-format that represents 3D geometry in a human readable format as the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.
- OctahedronGeometry
- A class for generating an octahedron geometry.
- OpenGLTexture
- OrbitControls
- Orbit controls allow the camera to orbit around a target.
- OrbitState
- OrthographicCamera
- Camera that uses orthographic projection.
- ParametricGeometries
- Experimenting of primitive geometry creation using Surface Parametric equations
- ParametricGeometry
- Parametric Surfaces Geometry based on the brilliant article by prideout
- ParametricPlaneGeometry
- ParametricSphereGeometry
- ParametricTorusKnotCurve
- ParametricTorusKnotGeometry
- ParametricTubeGeometry
- ParserState
- ParseStateMaterial
- ParseStateObject
- Path
- A 2D path representation. The class provides methods for creating paths and contours of 2D shapes similar to the 2D Canvas API.
- PathInterpolations
- PathInterpolations contains spline and Bézier functions internally used by concrete curve classes.
- Peripherals
- PeripheralsState
- PerspectiveCamera
- Camera that uses perspective projection.
- Plane
- PlaneGeometry
- A class for generating plane geometries.
- PLYLoader
- PMREMGenerator
- PMREMGeneratorOptions
- PointerLockControls
- The implementation of this class is based on the Pointer Lock API. PointerLockControls is a perfect choice for first person 3D games.
- PointLight
- A light that gets emitted from a single point in all directions. A common use case for this is to replicate the light emitted from a bare lightbulb.
- PointLightShadow
-
This is used internally by
PointLights
for calculating shadows. - Points
- A class for displaying points. The points are rendered by the WebGLRenderer using gl.POINTS.
- PointsMaterial
- The default material used by Points.
- PolyhedronGeometry
- A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by DodecahedronGeometry, IcosahedronGeometry, OctahedronGeometry, and TetrahedronGeometry to generate their respective geometries.
- Pool
- Program
- PropertyBinding
- PropertyMixer
- Buffered scene graph property that allows weighted accumulation; used internally.
- QuadraticBezierCurve
-
Create a smooth 2d
quadratic bezier curve
http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif), defined by a startpoint, endpoint and a single control point. - QuadraticBezierCurve3
-
Create a smooth 3d
quadratic bezier curve
http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif), defined by a startpoint, endpoint and a single control point. - Quaternion
- QuaternionKeyframeTrack
- A Track of quaternion keyframe values.
- QuaternionLinearInterpolant
- Spherical linear unit quaternion interpolant.
- Ranges
- RawShaderMaterial
- This class works just like ShaderMaterial, except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
- Ray
- Raycaster
- This class is designed to assist with raycasting. Raycasting is used for mouse picking (working out what objects in the 3d space the mouse is over) amongst other things.
- RectAreaLight
- RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be used to simulate light sources such as bright windows or strip lighting.
- Renderbuffer
- RenderingContext
- RenderTarget
- ReservedRange
- RGBELoader
- RingGeometry
- A class for generating a two-dimensional ring geometry.
- Scene
- Scenes allow you to set up what and where is to be rendered by three.js.
- Sequence
- Settings
- ShaderMaterial
- A material rendered with custom shaders. A shader is a small program written in GLSL that runs on the GPU. You may want to use a custom shader if you need to:
- ShaderPrecisionFormat
- ShadowMaterial
- This material can receive shadows, but otherwise is completely transparent.
- Shape
- Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with ExtrudeGeometry, ShapeGeometry, to get points, or to get triangulated faces.
- ShapeGeometry
- Creates an one-sided polygonal geometry from one or more path shapes.
- ShapePath
- This class is used to convert a series of shapes to an array of Paths, for example an SVG shape to a path.
- ShapeUtils
- A class containing utility functions for shapes.
- Skeleton
- Use an array of bones to create a skeleton that can be used by a SkinnedMesh.
- SkinnedMesh
-
A mesh that has a Skeleton with
bones
that can then be used to animate the vertices of the geometry. - Source
- Represents the data source of a texture.
- SphereGeometry
- A class for generating sphere geometries.
- SphericalHarmonics3
- Primary reference: https://graphics.stanford.edu/papers/envmap/envmap.pdf
- SplineCurve
-
Create a smooth 2d spline curve from a series of points. Internally this
uses
page:Interpolations.CatmullRom
to create the curve. - SpotLight
- This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.
- SpotLightShadow
-
This is used internally by
SpotLights
for calculating shadows. - Sprite
- A sprite is a plane that always faces towards the camera, generally with a partially transparent texture applied.
- SpriteAnimation
- SpriteAnimator
- SpriteMaterial
- A material for a use with a Sprite.
- SpriteTexture
- StereoCamera
-
Dual
page:PerspectiveCamera PerspectiveCamera
s used for effects such as 3D Anaglyph or Parallax Barrier. - STLLoader
- Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
- StringKeyframeTrack
- A Track that interpolates Strings
- TetrahedronGeometry
- A class for generating a tetrahedron geometries.
- TextGeometry
- A class for generating text as a single geometry. It is constructed by providing a string of text, and a set of parameters consisting of a loaded font and settings for the geometry's parent ExtrudeGeometry. See the FontLoader page for additional details.
- TextGeometryOptions
- Texture
- Create a texture to apply to a surface or as a reflection or refraction map.
- TextureLoader
-
Class for loading a
texture
. This uses the ImageLoader internally for loading files. - TextureLoaderData
- TextureUtils
- TGALoader
- ThirdPersonControls
- ThreeFile
- ThreeJS
- threeJs utility class. If you want to learn how to connect cannon.js with js, please look at the examples/threejs_* instead.
- TorusGeometry
- A class for generating torus geometries.
- TorusKnot
- TorusKnotGeometry
- Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q. If p and q are not coprime, the result will be a torus link.
- Touch
- TrackballControls
-
TrackballControls is similar to OrbitControls. However, it does not maintain a constant camera
up
vector. That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up". - TransformFeedback
- TrefoilKnot
- TrefoilPolynomialKnot
- Triangle
- TTFFont
- TTFLoader
- Requires opentype.js to be included in the project. Loads TTF files and converts them into typeface JSON that can be used directly to create THREE.Font objects.
- TubeGeometry
- Creates a tube that extrudes along a 3d curve.
- Tween
- TweenGroup
- TypeByteLength
- TYPRFont
- TYPRLoader
- Requires opentype.js to be included in the project. Loads TTF files and converts them into typeface JSON that can be used directly to create Font objects.
- Uint16Array
- Uint16BufferAttribute
- Uint32Array
- Uint32BufferAttribute
- Uint8Array
- Uint8BufferAttribute
- Uint8ClampedBufferAttribute
- Uniform
- Uniforms are global GLSL variables. They are passed to shader programs.
- UniformLocation
- UniformsGroup
- UniformsUtils
- USDAParser
- USDZLoader
- Utils
- Vector
- Vector2
- Vector3
- Vector4
- VectorKeyframeTrack
- A Track of vectored keyframe values.
- VertexArrayObject
- VertexList
- VertexNode
- VideoTexture
- VideoTexture2
- VideoTextureOptions
- VivianiCurve
- VOXData3DTexture
- VOXLoader
- VOXMesh
-
WeakMap<
K, V> -
A WeakMap lets you garbage-collect its keys.
Please note: The
key
can be garbage-collected, not thevalue
. - WebGL
- Amalgamation of the WebGL constants from the IDL interfaces in WebGLRenderingContextBase, WebGL2RenderingContextBase, & WebGLDrawBuffers. Because the RenderingContextBase interfaces are hidden they would be replicated in more than one class (e.g., RenderingContext and RenderingContext2) to prevent that duplication these 600+ constants are defined in one abstract class (WebGL).
- WebGL3DRenderTarget
- WebGLArrayRenderTarget
- WebGLCubeRenderTarget
- WebGLParameter
- WebGLRenderer
- WebGLRenderingContext
- WebGLRenderTarget
- WebGLRenderTargetOptions
- WebGLShader
- WebGLTexture
- WebPointerEvent
- WebXRManager
- WireframeGeometry
- This can be used as a helper object to view a BufferGeometry as a wireframe.
- WorldUVGenerator
- XRWebGLBinding
- XRWebGLLayer
- XYZLoader
Enums
- Attribute
- List of all the attributes used in threejs
- BindingType
- ColorSpace
- ETTypes
- JoystickMoveDirectional
- LookType
- MaterialProperty
- ParametricGeometriesType
- PeripheralType
- RenderType
- RotationOrders
- Versioning
Mixins
- EventDispatcher
- JavaScript events for custom objects.
Extensions
- Box3 on BoundingBox
- DoubleUtil on double
- ListExtension on List
- TriangleUtil on Triangle
Constants
- ACESFilmicToneMapping → const int
- AddEquation → const int
- AdditiveAnimationBlendMode → const int
- AdditiveBlending → const int
- AddOperation → const int
- AgXToneMapping → const int
- AlphaFormat → const int
- AlwaysCompare → const int
- AlwaysDepth → const int
- AlwaysStencilFunc → const int
- AttachedBindMode → const String
- backgroundCubeFrag → const String
- backgroundCubeVert → const String
- backgroundFrag → const String
- backgroundVert → const String
- BackSide → const int
- BasicDepthPacking → const int
- BasicShadowMap → const int
- ByteType → const int
- CineonToneMapping → const int
- ClampToEdgeWrapping → const int
- COMPRESSED_2D → const int
- ConstantAlphaFactor → const int
- ConstantColorFactor → const int
- cubeFrag → const String
- CubeReflectionMapping → const int
- CubeRefractionMapping → const int
- CubeUVReflectionMapping → const int
- cubeVert → const String
- CullFaceBack → const int
- CullFaceFront → const int
- CullFaceFrontBack → const int
- CullFaceNone → const int
- CustomBlending → const int
- CustomToneMapping → const int
- DecrementStencilOp → const int
- DecrementWrapStencilOp → const int
- deleted → const int
- DepthFormat → const int
- depthFrag → const String
- DepthStencilFormat → const int
- depthVert → const String
- DetachedBindMode → const String
- DisplayP3ColorSpace → const String
- distanceRgbaVert → const String
- distanceRgbeFrag → const String
- DoubleSide → const int
- DstAlphaFactor → const int
- DstColorFactor → const int
- DynamicCopyUsage → const int
- DynamicDrawUsage → const int
- DynamicReadUsage → const int
- EqualCompare → const int
- EqualDepth → const int
- EqualStencilFunc → const int
- EquirectangularReflectionMapping → const int
- EquirectangularRefractionMapping → const int
- equirectFrag → const String
- equirectVert → const String
- FlatShading → const bool
- FloatType → const int
- FrontSide → const int
- GammaEncoding → const int
- GL_3DC_X_AMD → const int
- GL_3DC_XY_AMD → const int
- GL_ACCUM_ADJACENT_PAIRS_NV → const int
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
- GL_ACTIVE_ATTRIBUTES → const int
- GL_ACTIVE_PROGRAM → const int
- GL_ACTIVE_PROGRAM_EXT → const int
- GL_ACTIVE_RESOURCES → const int
- GL_ACTIVE_TEXTURE → const int
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
- GL_ACTIVE_UNIFORM_BLOCKS → const int
- GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_UNIFORMS → const int
- GL_ACTIVE_VARIABLES → const int
- GL_ADJACENT_PAIRS_NV → const int
- GL_AFFINE_2D_NV → const int
- GL_AFFINE_3D_NV → const int
- GL_ALIASED_LINE_WIDTH_RANGE → const int
- GL_ALIASED_POINT_SIZE_RANGE → const int
- GL_ALL_BARRIER_BITS → const int
- GL_ALL_COMPLETED_NV → const int
- GL_ALL_SHADER_BITS → const int
- GL_ALL_SHADER_BITS_EXT → const int
- GL_ALPHA → const int
- GL_ALPHA16F_EXT → const int
- GL_ALPHA32F_EXT → const int
- GL_ALPHA8_EXT → const int
- GL_ALPHA8_OES → const int
- GL_ALPHA_BITS → const int
- GL_ALPHA_TEST_FUNC_QCOM → const int
- GL_ALPHA_TEST_QCOM → const int
- GL_ALPHA_TEST_REF_QCOM → const int
- GL_ALREADY_SIGNALED → const int
- GL_ALREADY_SIGNALED_APPLE → const int
- GL_ALWAYS → const int
- GL_AMD_compressed_3DC_texture → const int
- GL_AMD_compressed_ATC_texture → const int
- GL_AMD_framebuffer_multisample_advanced → const int
- GL_AMD_performance_monitor → const int
- GL_AMD_program_binary_Z400 → const int
- GL_ANDROID_extension_pack_es31a → const int
- GL_ANGLE_depth_texture → const int
- GL_ANGLE_framebuffer_blit → const int
- GL_ANGLE_framebuffer_multisample → const int
- GL_ANGLE_instanced_arrays → const int
- GL_ANGLE_pack_reverse_row_order → const int
- GL_ANGLE_program_binary → const int
- GL_ANGLE_texture_compression_dxt3 → const int
- GL_ANGLE_texture_compression_dxt5 → const int
- GL_ANGLE_texture_usage → const int
- GL_ANGLE_translated_shader_source → const int
- GL_ANY_SAMPLES_PASSED → const int
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT → const int
- GL_ANY_SAMPLES_PASSED_EXT → const int
- GL_APPLE_clip_distance → const int
- GL_APPLE_color_buffer_packed_float → const int
- GL_APPLE_copy_texture_levels → const int
- GL_APPLE_framebuffer_multisample → const int
- GL_APPLE_rgb_422 → const int
- GL_APPLE_sync → const int
- GL_APPLE_texture_format_BGRA8888 → const int
- GL_APPLE_texture_max_level → const int
- GL_APPLE_texture_packed_float → const int
- GL_ARC_TO_NV → const int
- GL_ARM_mali_program_binary → const int
- GL_ARM_mali_shader_binary → const int
- GL_ARM_rgba8 → const int
- GL_ARM_shader_framebuffer_fetch → const int
- GL_ARM_shader_framebuffer_fetch_depth_stencil → const int
- GL_ARM_texture_unnormalized_coordinates → const int
- GL_ARRAY_BUFFER → const int
- GL_ARRAY_BUFFER_BINDING → const int
- GL_ARRAY_SIZE → const int
- GL_ARRAY_STRIDE → const int
- GL_ATC_RGB_AMD → const int
- GL_ATC_RGBA_EXPLICIT_ALPHA_AMD → const int
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD → const int
- GL_ATOMIC_COUNTER_BARRIER_BIT → const int
- GL_ATOMIC_COUNTER_BUFFER → const int
- GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
- GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_START → const int
- GL_ATTACHED_MEMORY_OBJECT_NV → const int
- GL_ATTACHED_MEMORY_OFFSET_NV → const int
- GL_ATTACHED_SHADERS → const int
- GL_BACK → const int
- GL_BEVEL_NV → const int
- GL_BGRA8_EXT → const int
- GL_BGRA_EXT → const int
- GL_BGRA_IMG → const int
- GL_BINNING_CONTROL_HINT_QCOM → const int
- GL_BLACKHOLE_RENDER_INTEL → const int
- GL_BLEND → const int
- GL_BLEND_ADVANCED_COHERENT_KHR → const int
- GL_BLEND_ADVANCED_COHERENT_NV → const int
- GL_BLEND_COLOR → const int
- GL_BLEND_DST_ALPHA → const int
- GL_BLEND_DST_RGB → const int
- GL_BLEND_EQUATION → const int
- GL_BLEND_EQUATION_ALPHA → const int
- GL_BLEND_EQUATION_RGB → const int
- GL_BLEND_OVERLAP_NV → const int
- GL_BLEND_PREMULTIPLIED_SRC_NV → const int
- GL_BLEND_SRC_ALPHA → const int
- GL_BLEND_SRC_RGB → const int
- GL_BLOCK_INDEX → const int
- GL_BLUE → const int
- GL_BLUE_BITS → const int
- GL_BLUE_NV → const int
- GL_BOLD_BIT_NV → const int
- GL_BOOL → const int
- GL_BOOL_VEC2 → const int
- GL_BOOL_VEC3 → const int
- GL_BOOL_VEC4 → const int
- GL_BOUNDING_BOX_NV → const int
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
- GL_BUFFER → const int
- GL_BUFFER_ACCESS_FLAGS → const int
- GL_BUFFER_ACCESS_OES → const int
- GL_BUFFER_BINDING → const int
- GL_BUFFER_DATA_SIZE → const int
- GL_BUFFER_IMMUTABLE_STORAGE_EXT → const int
- GL_BUFFER_KHR → const int
- GL_BUFFER_MAP_LENGTH → const int
- GL_BUFFER_MAP_OFFSET → const int
- GL_BUFFER_MAP_POINTER → const int
- GL_BUFFER_MAP_POINTER_OES → const int
- GL_BUFFER_MAPPED → const int
- GL_BUFFER_MAPPED_OES → const int
- GL_BUFFER_OBJECT_EXT → const int
- GL_BUFFER_SIZE → const int
- GL_BUFFER_STORAGE_FLAGS_EXT → const int
- GL_BUFFER_UPDATE_BARRIER_BIT → const int
- GL_BUFFER_USAGE → const int
- GL_BUFFER_VARIABLE → const int
- GL_BYTE → const int
- GL_CCW → const int
- GL_CIRCULAR_CCW_ARC_TO_NV → const int
- GL_CIRCULAR_CW_ARC_TO_NV → const int
- GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
- GL_CLAMP_TO_BORDER → const int
- GL_CLAMP_TO_BORDER_EXT → const int
- GL_CLAMP_TO_BORDER_NV → const int
- GL_CLAMP_TO_BORDER_OES → const int
- GL_CLAMP_TO_EDGE → const int
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT → const int
- GL_CLIENT_STORAGE_BIT_EXT → const int
- GL_CLIP_DEPTH_MODE_EXT → const int
- GL_CLIP_DISTANCE0_APPLE → const int
- GL_CLIP_DISTANCE0_EXT → const int
- GL_CLIP_DISTANCE1_APPLE → const int
- GL_CLIP_DISTANCE1_EXT → const int
- GL_CLIP_DISTANCE2_APPLE → const int
- GL_CLIP_DISTANCE2_EXT → const int
- GL_CLIP_DISTANCE3_APPLE → const int
- GL_CLIP_DISTANCE3_EXT → const int
- GL_CLIP_DISTANCE4_APPLE → const int
- GL_CLIP_DISTANCE4_EXT → const int
- GL_CLIP_DISTANCE5_APPLE → const int
- GL_CLIP_DISTANCE5_EXT → const int
- GL_CLIP_DISTANCE6_APPLE → const int
- GL_CLIP_DISTANCE6_EXT → const int
- GL_CLIP_DISTANCE7_APPLE → const int
- GL_CLIP_DISTANCE7_EXT → const int
- GL_CLIP_ORIGIN_EXT → const int
- GL_CLOSE_PATH_NV → const int
- GL_COLOR → const int
- GL_COLOR_ATTACHMENT0 → const int
- GL_COLOR_ATTACHMENT0_EXT → const int
- GL_COLOR_ATTACHMENT0_NV → const int
- GL_COLOR_ATTACHMENT1 → const int
- GL_COLOR_ATTACHMENT10 → const int
- GL_COLOR_ATTACHMENT10_EXT → const int
- GL_COLOR_ATTACHMENT10_NV → const int
- GL_COLOR_ATTACHMENT11 → const int
- GL_COLOR_ATTACHMENT11_EXT → const int
- GL_COLOR_ATTACHMENT11_NV → const int
- GL_COLOR_ATTACHMENT12 → const int
- GL_COLOR_ATTACHMENT12_EXT → const int
- GL_COLOR_ATTACHMENT12_NV → const int
- GL_COLOR_ATTACHMENT13 → const int
- GL_COLOR_ATTACHMENT13_EXT → const int
- GL_COLOR_ATTACHMENT13_NV → const int
- GL_COLOR_ATTACHMENT14 → const int
- GL_COLOR_ATTACHMENT14_EXT → const int
- GL_COLOR_ATTACHMENT14_NV → const int
- GL_COLOR_ATTACHMENT15 → const int
- GL_COLOR_ATTACHMENT15_EXT → const int
- GL_COLOR_ATTACHMENT15_NV → const int
- GL_COLOR_ATTACHMENT16 → const int
- GL_COLOR_ATTACHMENT17 → const int
- GL_COLOR_ATTACHMENT18 → const int
- GL_COLOR_ATTACHMENT19 → const int
- GL_COLOR_ATTACHMENT1_EXT → const int
- GL_COLOR_ATTACHMENT1_NV → const int
- GL_COLOR_ATTACHMENT2 → const int
- GL_COLOR_ATTACHMENT20 → const int
- GL_COLOR_ATTACHMENT21 → const int
- GL_COLOR_ATTACHMENT22 → const int
- GL_COLOR_ATTACHMENT23 → const int
- GL_COLOR_ATTACHMENT24 → const int
- GL_COLOR_ATTACHMENT25 → const int
- GL_COLOR_ATTACHMENT26 → const int
- GL_COLOR_ATTACHMENT27 → const int
- GL_COLOR_ATTACHMENT28 → const int
- GL_COLOR_ATTACHMENT29 → const int
- GL_COLOR_ATTACHMENT2_EXT → const int
- GL_COLOR_ATTACHMENT2_NV → const int
- GL_COLOR_ATTACHMENT3 → const int
- GL_COLOR_ATTACHMENT30 → const int
- GL_COLOR_ATTACHMENT31 → const int
- GL_COLOR_ATTACHMENT3_EXT → const int
- GL_COLOR_ATTACHMENT3_NV → const int
- GL_COLOR_ATTACHMENT4 → const int
- GL_COLOR_ATTACHMENT4_EXT → const int
- GL_COLOR_ATTACHMENT4_NV → const int
- GL_COLOR_ATTACHMENT5 → const int
- GL_COLOR_ATTACHMENT5_EXT → const int
- GL_COLOR_ATTACHMENT5_NV → const int
- GL_COLOR_ATTACHMENT6 → const int
- GL_COLOR_ATTACHMENT6_EXT → const int
- GL_COLOR_ATTACHMENT6_NV → const int
- GL_COLOR_ATTACHMENT7 → const int
- GL_COLOR_ATTACHMENT7_EXT → const int
- GL_COLOR_ATTACHMENT7_NV → const int
- GL_COLOR_ATTACHMENT8 → const int
- GL_COLOR_ATTACHMENT8_EXT → const int
- GL_COLOR_ATTACHMENT8_NV → const int
- GL_COLOR_ATTACHMENT9 → const int
- GL_COLOR_ATTACHMENT9_EXT → const int
- GL_COLOR_ATTACHMENT9_NV → const int
- GL_COLOR_ATTACHMENT_EXT → const int
- GL_COLOR_BUFFER_BIT → const int
- GL_COLOR_BUFFER_BIT0_QCOM → const int
- GL_COLOR_BUFFER_BIT1_QCOM → const int
- GL_COLOR_BUFFER_BIT2_QCOM → const int
- GL_COLOR_BUFFER_BIT3_QCOM → const int
- GL_COLOR_BUFFER_BIT4_QCOM → const int
- GL_COLOR_BUFFER_BIT5_QCOM → const int
- GL_COLOR_BUFFER_BIT6_QCOM → const int
- GL_COLOR_BUFFER_BIT7_QCOM → const int
- GL_COLOR_CLEAR_VALUE → const int
- GL_COLOR_EXT → const int
- GL_COLOR_SAMPLES_NV → const int
- GL_COLOR_WRITEMASK → const int
- GL_COLORBURN → const int
- GL_COLORBURN_KHR → const int
- GL_COLORBURN_NV → const int
- GL_COLORDODGE → const int
- GL_COLORDODGE_KHR → const int
- GL_COLORDODGE_NV → const int
- GL_COMMAND_BARRIER_BIT → const int
- GL_COMPARE_REF_TO_TEXTURE → const int
- GL_COMPARE_REF_TO_TEXTURE_EXT → const int
- GL_COMPILE_STATUS → const int
- GL_COMPLETION_STATUS_KHR → const int
- GL_COMPRESSED_R11_EAC → const int
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT → const int
- GL_COMPRESSED_RED_RGTC1_EXT → const int
- GL_COMPRESSED_RG11_EAC → const int
- GL_COMPRESSED_RGB8_ETC2 → const int
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT → const int
- GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG → const int
- GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG → const int
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA8_ETC2_EAC → const int
- GL_COMPRESSED_RGBA_ASTC_10x10 → const int
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x5 → const int
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x6 → const int
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x8 → const int
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x10 → const int
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x12 → const int
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_3x3x3_OES → const int
- GL_COMPRESSED_RGBA_ASTC_4x3x3_OES → const int
- GL_COMPRESSED_RGBA_ASTC_4x4 → const int
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_4x4x3_OES → const int
- GL_COMPRESSED_RGBA_ASTC_4x4x4_OES → const int
- GL_COMPRESSED_RGBA_ASTC_5x4 → const int
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x4x4_OES → const int
- GL_COMPRESSED_RGBA_ASTC_5x5 → const int
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x5x4_OES → const int
- GL_COMPRESSED_RGBA_ASTC_5x5x5_OES → const int
- GL_COMPRESSED_RGBA_ASTC_6x5 → const int
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x5x5_OES → const int
- GL_COMPRESSED_RGBA_ASTC_6x6 → const int
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x6x5_OES → const int
- GL_COMPRESSED_RGBA_ASTC_6x6x6_OES → const int
- GL_COMPRESSED_RGBA_ASTC_8x5 → const int
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x6 → const int
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x8 → const int
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM_EXT → const int
- GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG → const int
- GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG → const int
- GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG → const int
- GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG → const int
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE → const int
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE → const int
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
- GL_COMPRESSED_SIGNED_R11_EAC → const int
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → const int
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT → const int
- GL_COMPRESSED_SIGNED_RG11_EAC → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
- GL_COMPRESSED_SRGB8_ETC2 → const int
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG → const int
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → const int
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV → const int
- GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT → const int
- GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT → const int
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_SRGB_S3TC_DXT1_NV → const int
- GL_COMPRESSED_TEXTURE_FORMATS → const int
- GL_COMPUTE_SHADER → const int
- GL_COMPUTE_SHADER_BIT → const int
- GL_COMPUTE_WORK_GROUP_SIZE → const int
- GL_CONDITION_SATISFIED → const int
- GL_CONDITION_SATISFIED_APPLE → const int
- GL_CONFORMANT_NV → const int
- GL_CONIC_CURVE_TO_NV → const int
- GL_CONJOINT_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
- GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
- GL_CONSERVATIVE_RASTERIZATION_NV → const int
- GL_CONSTANT_ALPHA → const int
- GL_CONSTANT_COLOR → const int
- GL_CONTEXT_FLAG_DEBUG_BIT → const int
- GL_CONTEXT_FLAG_DEBUG_BIT_KHR → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
- GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
- GL_CONTEXT_FLAGS → const int
- GL_CONTEXT_LOST → const int
- GL_CONTEXT_LOST_KHR → const int
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR → const int
- GL_CONTEXT_RELEASE_BEHAVIOR_KHR → const int
- GL_CONTEXT_ROBUST_ACCESS_EXT → const int
- GL_CONTEXT_ROBUST_ACCESS_KHR → const int
- GL_CONTRAST_NV → const int
- GL_CONVEX_HULL_NV → const int
- GL_COPY_READ_BUFFER → const int
- GL_COPY_READ_BUFFER_BINDING → const int
- GL_COPY_READ_BUFFER_NV → const int
- GL_COPY_WRITE_BUFFER → const int
- GL_COPY_WRITE_BUFFER_BINDING → const int
- GL_COPY_WRITE_BUFFER_NV → const int
- GL_COUNT_DOWN_NV → const int
- GL_COUNT_UP_NV → const int
- GL_COUNTER_RANGE_AMD → const int
- GL_COUNTER_TYPE_AMD → const int
- GL_COVERAGE_ALL_FRAGMENTS_NV → const int
- GL_COVERAGE_ATTACHMENT_NV → const int
- GL_COVERAGE_AUTOMATIC_NV → const int
- GL_COVERAGE_BUFFER_BIT_NV → const int
- GL_COVERAGE_BUFFERS_NV → const int
- GL_COVERAGE_COMPONENT4_NV → const int
- GL_COVERAGE_COMPONENT_NV → const int
- GL_COVERAGE_EDGE_FRAGMENTS_NV → const int
- GL_COVERAGE_MODULATION_NV → const int
- GL_COVERAGE_MODULATION_TABLE_NV → const int
- GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
- GL_COVERAGE_SAMPLES_NV → const int
- GL_CPU_OPTIMIZED_QCOM → const int
- GL_CUBIC_CURVE_TO_NV → const int
- GL_CUBIC_IMG → const int
- GL_CUBIC_MIPMAP_LINEAR_IMG → const int
- GL_CUBIC_MIPMAP_NEAREST_IMG → const int
- GL_CULL_FACE → const int
- GL_CULL_FACE_MODE → const int
- GL_CURRENT_PROGRAM → const int
- GL_CURRENT_QUERY → const int
- GL_CURRENT_QUERY_EXT → const int
- GL_CURRENT_VERTEX_ATTRIB → const int
- GL_CW → const int
- GL_D3D12_FENCE_VALUE_EXT → const int
- GL_DARKEN → const int
- GL_DARKEN_KHR → const int
- GL_DARKEN_NV → const int
- GL_DEBUG_CALLBACK_FUNCTION → const int
- GL_DEBUG_CALLBACK_FUNCTION_KHR → const int
- GL_DEBUG_CALLBACK_USER_PARAM → const int
- GL_DEBUG_CALLBACK_USER_PARAM_KHR → const int
- GL_DEBUG_GROUP_STACK_DEPTH → const int
- GL_DEBUG_GROUP_STACK_DEPTH_KHR → const int
- GL_DEBUG_LOGGED_MESSAGES → const int
- GL_DEBUG_LOGGED_MESSAGES_KHR → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR → const int
- GL_DEBUG_OUTPUT → const int
- GL_DEBUG_OUTPUT_KHR → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR → const int
- GL_DEBUG_SEVERITY_HIGH → const int
- GL_DEBUG_SEVERITY_HIGH_KHR → const int
- GL_DEBUG_SEVERITY_LOW → const int
- GL_DEBUG_SEVERITY_LOW_KHR → const int
- GL_DEBUG_SEVERITY_MEDIUM → const int
- GL_DEBUG_SEVERITY_MEDIUM_KHR → const int
- GL_DEBUG_SEVERITY_NOTIFICATION → const int
- GL_DEBUG_SEVERITY_NOTIFICATION_KHR → const int
- GL_DEBUG_SOURCE_API → const int
- GL_DEBUG_SOURCE_API_KHR → const int
- GL_DEBUG_SOURCE_APPLICATION → const int
- GL_DEBUG_SOURCE_APPLICATION_KHR → const int
- GL_DEBUG_SOURCE_OTHER → const int
- GL_DEBUG_SOURCE_OTHER_KHR → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER_KHR → const int
- GL_DEBUG_SOURCE_THIRD_PARTY → const int
- GL_DEBUG_SOURCE_THIRD_PARTY_KHR → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR → const int
- GL_DEBUG_TYPE_ERROR → const int
- GL_DEBUG_TYPE_ERROR_KHR → const int
- GL_DEBUG_TYPE_MARKER → const int
- GL_DEBUG_TYPE_MARKER_KHR → const int
- GL_DEBUG_TYPE_OTHER → const int
- GL_DEBUG_TYPE_OTHER_KHR → const int
- GL_DEBUG_TYPE_PERFORMANCE → const int
- GL_DEBUG_TYPE_PERFORMANCE_KHR → const int
- GL_DEBUG_TYPE_POP_GROUP → const int
- GL_DEBUG_TYPE_POP_GROUP_KHR → const int
- GL_DEBUG_TYPE_PORTABILITY → const int
- GL_DEBUG_TYPE_PORTABILITY_KHR → const int
- GL_DEBUG_TYPE_PUSH_GROUP → const int
- GL_DEBUG_TYPE_PUSH_GROUP_KHR → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR → const int
- GL_DECODE_EXT → const int
- GL_DECR → const int
- GL_DECR_WRAP → const int
- GL_DEDICATED_MEMORY_OBJECT_EXT → const int
- GL_DELETE_STATUS → const int
- GL_DEPTH → const int
- GL_DEPTH24_STENCIL8 → const int
- GL_DEPTH24_STENCIL8_OES → const int
- GL_DEPTH32F_STENCIL8 → const int
- GL_DEPTH_ATTACHMENT → const int
- GL_DEPTH_BITS → const int
- GL_DEPTH_BUFFER_BIT → const int
- GL_DEPTH_BUFFER_BIT0_QCOM → const int
- GL_DEPTH_BUFFER_BIT1_QCOM → const int
- GL_DEPTH_BUFFER_BIT2_QCOM → const int
- GL_DEPTH_BUFFER_BIT3_QCOM → const int
- GL_DEPTH_BUFFER_BIT4_QCOM → const int
- GL_DEPTH_BUFFER_BIT5_QCOM → const int
- GL_DEPTH_BUFFER_BIT6_QCOM → const int
- GL_DEPTH_BUFFER_BIT7_QCOM → const int
- GL_DEPTH_CLAMP_EXT → const int
- GL_DEPTH_CLEAR_VALUE → const int
- GL_DEPTH_COMPONENT → const int
- GL_DEPTH_COMPONENT16 → const int
- GL_DEPTH_COMPONENT16_NONLINEAR_NV → const int
- GL_DEPTH_COMPONENT16_OES → const int
- GL_DEPTH_COMPONENT24 → const int
- GL_DEPTH_COMPONENT24_OES → const int
- GL_DEPTH_COMPONENT32_OES → const int
- GL_DEPTH_COMPONENT32F → const int
- GL_DEPTH_EXT → const int
- GL_DEPTH_FUNC → const int
- GL_DEPTH_RANGE → const int
- GL_DEPTH_SAMPLES_NV → const int
- GL_DEPTH_STENCIL → const int
- GL_DEPTH_STENCIL_ATTACHMENT → const int
- GL_DEPTH_STENCIL_OES → const int
- GL_DEPTH_STENCIL_TEXTURE_MODE → const int
- GL_DEPTH_TEST → const int
- GL_DEPTH_WRITEMASK → const int
- GL_DETACHED_BUFFERS_NV → const int
- GL_DETACHED_MEMORY_INCARNATION_NV → const int
- GL_DETACHED_TEXTURES_NV → const int
- GL_DEVICE_LUID_EXT → const int
- GL_DEVICE_NODE_MASK_EXT → const int
- GL_DEVICE_UUID_EXT → const int
- GL_DIFFERENCE → const int
- GL_DIFFERENCE_KHR → const int
- GL_DIFFERENCE_NV → const int
- GL_DISJOINT_NV → const int
- GL_DISPATCH_INDIRECT_BUFFER → const int
- GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
- GL_DITHER → const int
- GL_DMP_program_binary → const int
- GL_DMP_PROGRAM_BINARY_DMP → const int
- GL_DMP_shader_binary → const int
- GL_DONT_CARE → const int
- GL_DOWNSAMPLE_SCALES_IMG → const int
- GL_DRAW_BUFFER0 → const int
- GL_DRAW_BUFFER0_EXT → const int
- GL_DRAW_BUFFER0_NV → const int
- GL_DRAW_BUFFER1 → const int
- GL_DRAW_BUFFER10 → const int
- GL_DRAW_BUFFER10_EXT → const int
- GL_DRAW_BUFFER10_NV → const int
- GL_DRAW_BUFFER11 → const int
- GL_DRAW_BUFFER11_EXT → const int
- GL_DRAW_BUFFER11_NV → const int
- GL_DRAW_BUFFER12 → const int
- GL_DRAW_BUFFER12_EXT → const int
- GL_DRAW_BUFFER12_NV → const int
- GL_DRAW_BUFFER13 → const int
- GL_DRAW_BUFFER13_EXT → const int
- GL_DRAW_BUFFER13_NV → const int
- GL_DRAW_BUFFER14 → const int
- GL_DRAW_BUFFER14_EXT → const int
- GL_DRAW_BUFFER14_NV → const int
- GL_DRAW_BUFFER15 → const int
- GL_DRAW_BUFFER15_EXT → const int
- GL_DRAW_BUFFER15_NV → const int
- GL_DRAW_BUFFER1_EXT → const int
- GL_DRAW_BUFFER1_NV → const int
- GL_DRAW_BUFFER2 → const int
- GL_DRAW_BUFFER2_EXT → const int
- GL_DRAW_BUFFER2_NV → const int
- GL_DRAW_BUFFER3 → const int
- GL_DRAW_BUFFER3_EXT → const int
- GL_DRAW_BUFFER3_NV → const int
- GL_DRAW_BUFFER4 → const int
- GL_DRAW_BUFFER4_EXT → const int
- GL_DRAW_BUFFER4_NV → const int
- GL_DRAW_BUFFER5 → const int
- GL_DRAW_BUFFER5_EXT → const int
- GL_DRAW_BUFFER5_NV → const int
- GL_DRAW_BUFFER6 → const int
- GL_DRAW_BUFFER6_EXT → const int
- GL_DRAW_BUFFER6_NV → const int
- GL_DRAW_BUFFER7 → const int
- GL_DRAW_BUFFER7_EXT → const int
- GL_DRAW_BUFFER7_NV → const int
- GL_DRAW_BUFFER8 → const int
- GL_DRAW_BUFFER8_EXT → const int
- GL_DRAW_BUFFER8_NV → const int
- GL_DRAW_BUFFER9 → const int
- GL_DRAW_BUFFER9_EXT → const int
- GL_DRAW_BUFFER9_NV → const int
- GL_DRAW_BUFFER_EXT → const int
- GL_DRAW_FRAMEBUFFER → const int
- GL_DRAW_FRAMEBUFFER_ANGLE → const int
- GL_DRAW_FRAMEBUFFER_APPLE → const int
- GL_DRAW_FRAMEBUFFER_BINDING → const int
- GL_DRAW_FRAMEBUFFER_BINDING_ANGLE → const int
- GL_DRAW_FRAMEBUFFER_BINDING_APPLE → const int
- GL_DRAW_FRAMEBUFFER_BINDING_NV → const int
- GL_DRAW_FRAMEBUFFER_NV → const int
- GL_DRAW_INDIRECT_BUFFER → const int
- GL_DRAW_INDIRECT_BUFFER_BINDING → const int
- GL_DRIVER_UUID_EXT → const int
- GL_DST_ALPHA → const int
- GL_DST_ATOP_NV → const int
- GL_DST_COLOR → const int
- GL_DST_IN_NV → const int
- GL_DST_NV → const int
- GL_DST_OUT_NV → const int
- GL_DST_OVER_NV → const int
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
- GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
- GL_DYNAMIC_COPY → const int
- GL_DYNAMIC_DRAW → const int
- GL_DYNAMIC_READ → const int
- GL_DYNAMIC_STORAGE_BIT_EXT → const int
- GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
- GL_ELEMENT_ARRAY_BARRIER_BIT → const int
- GL_ELEMENT_ARRAY_BUFFER → const int
- GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
- GL_EQUAL → const int
- GL_ES_VERSION_2_0 → const int
- GL_ES_VERSION_3_0 → const int
- GL_ES_VERSION_3_1 → const int
- GL_ES_VERSION_3_2 → const int
- GL_ETC1_RGB8_OES → const int
- GL_ETC1_SRGB8_NV → const int
- GL_EXCLUSION → const int
- GL_EXCLUSION_KHR → const int
- GL_EXCLUSION_NV → const int
- GL_EXCLUSIVE_EXT → const int
- GL_EXT_base_instance → const int
- GL_EXT_blend_func_extended → const int
- GL_EXT_blend_minmax → const int
- GL_EXT_buffer_storage → const int
- GL_EXT_clear_texture → const int
- GL_EXT_clip_control → const int
- GL_EXT_clip_cull_distance → const int
- GL_EXT_color_buffer_float → const int
- GL_EXT_color_buffer_half_float → const int
- GL_EXT_conservative_depth → const int
- GL_EXT_copy_image → const int
- GL_EXT_debug_label → const int
- GL_EXT_debug_marker → const int
- GL_EXT_depth_clamp → const int
- GL_EXT_discard_framebuffer → const int
- GL_EXT_disjoint_timer_query → const int
- GL_EXT_draw_buffers → const int
- GL_EXT_draw_buffers_indexed → const int
- GL_EXT_draw_elements_base_vertex → const int
- GL_EXT_draw_instanced → const int
- GL_EXT_draw_transform_feedback → const int
- GL_EXT_EGL_image_array → const int
- GL_EXT_EGL_image_storage → const int
- GL_EXT_external_buffer → const int
- GL_EXT_float_blend → const int
- GL_EXT_geometry_point_size → const int
- GL_EXT_geometry_shader → const int
- GL_EXT_gpu_shader5 → const int
- GL_EXT_instanced_arrays → const int
- GL_EXT_map_buffer_range → const int
- GL_EXT_memory_object → const int
- GL_EXT_memory_object_fd → const int
- GL_EXT_memory_object_win32 → const int
- GL_EXT_multi_draw_arrays → const int
- GL_EXT_multi_draw_indirect → const int
- GL_EXT_multisampled_compatibility → const int
- GL_EXT_multisampled_render_to_texture → const int
- GL_EXT_multisampled_render_to_texture2 → const int
- GL_EXT_multiview_draw_buffers → const int
- GL_EXT_multiview_tessellation_geometry_shader → const int
- GL_EXT_multiview_texture_multisample → const int
- GL_EXT_multiview_timer_query → const int
- GL_EXT_occlusion_query_boolean → const int
- GL_EXT_polygon_offset_clamp → const int
- GL_EXT_post_depth_coverage → const int
- GL_EXT_primitive_bounding_box → const int
- GL_EXT_protected_textures → const int
- GL_EXT_pvrtc_sRGB → const int
- GL_EXT_raster_multisample → const int
- GL_EXT_read_format_bgra → const int
- GL_EXT_render_snorm → const int
- GL_EXT_robustness → const int
- GL_EXT_semaphore → const int
- GL_EXT_semaphore_fd → const int
- GL_EXT_semaphore_win32 → const int
- GL_EXT_separate_shader_objects → const int
- GL_EXT_shader_framebuffer_fetch → const int
- GL_EXT_shader_framebuffer_fetch_non_coherent → const int
- GL_EXT_shader_group_vote → const int
- GL_EXT_shader_implicit_conversions → const int
- GL_EXT_shader_integer_mix → const int
- GL_EXT_shader_io_blocks → const int
- GL_EXT_shader_non_constant_global_initializers → const int
- GL_EXT_shader_pixel_local_storage → const int
- GL_EXT_shader_pixel_local_storage2 → const int
- GL_EXT_shader_texture_lod → const int
- GL_EXT_shadow_samplers → const int
- GL_EXT_sparse_texture → const int
- GL_EXT_sparse_texture2 → const int
- GL_EXT_sRGB → const int
- GL_EXT_sRGB_write_control → const int
- GL_EXT_tessellation_point_size → const int
- GL_EXT_tessellation_shader → const int
- GL_EXT_texture_border_clamp → const int
- GL_EXT_texture_buffer → const int
- GL_EXT_texture_compression_astc_decode_mode → const int
- GL_EXT_texture_compression_bptc → const int
- GL_EXT_texture_compression_dxt1 → const int
- GL_EXT_texture_compression_rgtc → const int
- GL_EXT_texture_compression_s3tc → const int
- GL_EXT_texture_compression_s3tc_srgb → const int
- GL_EXT_texture_cube_map_array → const int
- GL_EXT_texture_filter_anisotropic → const int
- GL_EXT_texture_filter_minmax → const int
- GL_EXT_texture_format_BGRA8888 → const int
- GL_EXT_texture_format_sRGB_override → const int
- GL_EXT_texture_mirror_clamp_to_edge → const int
- GL_EXT_texture_norm16 → const int
- GL_EXT_texture_query_lod → const int
- GL_EXT_texture_rg → const int
- GL_EXT_texture_shadow_lod → const int
- GL_EXT_texture_sRGB_decode → const int
- GL_EXT_texture_sRGB_R8 → const int
- GL_EXT_texture_sRGB_RG8 → const int
- GL_EXT_texture_storage → const int
- GL_EXT_texture_type_2_10_10_10_REV → const int
- GL_EXT_texture_view → const int
- GL_EXT_unpack_subimage → const int
- GL_EXT_win32_keyed_mutex → const int
- GL_EXT_window_rectangles → const int
- GL_EXT_YUV_target → const int
- GL_EXTENSIONS → const int
- GL_FACTOR_MAX_AMD → const int
- GL_FACTOR_MIN_AMD → const int
- GL_FALSE → const int
- GL_FASTEST → const int
- GL_FENCE_CONDITION_NV → const int
- GL_FENCE_STATUS_NV → const int
- GL_FETCH_PER_SAMPLE_ARM → const int
- GL_FILE_NAME_NV → const int
- GL_FILL_NV → const int
- GL_FILL_RECTANGLE_NV → const int
- GL_FIRST_TO_REST_NV → const int
- GL_FIRST_VERTEX_CONVENTION → const int
- GL_FIRST_VERTEX_CONVENTION_EXT → const int
- GL_FIRST_VERTEX_CONVENTION_OES → const int
- GL_FIXED → const int
- GL_FJ_shader_binary_GCCSO → const int
- GL_FLOAT → const int
- GL_FLOAT16_NV → const int
- GL_FLOAT16_VEC2_NV → const int
- GL_FLOAT16_VEC3_NV → const int
- GL_FLOAT16_VEC4_NV → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
- GL_FLOAT_MAT2 → const int
- GL_FLOAT_MAT2x3 → const int
- GL_FLOAT_MAT2x3_NV → const int
- GL_FLOAT_MAT2x4 → const int
- GL_FLOAT_MAT2x4_NV → const int
- GL_FLOAT_MAT3 → const int
- GL_FLOAT_MAT3x2 → const int
- GL_FLOAT_MAT3x2_NV → const int
- GL_FLOAT_MAT3x4 → const int
- GL_FLOAT_MAT3x4_NV → const int
- GL_FLOAT_MAT4 → const int
- GL_FLOAT_MAT4x2 → const int
- GL_FLOAT_MAT4x2_NV → const int
- GL_FLOAT_MAT4x3 → const int
- GL_FLOAT_MAT4x3_NV → const int
- GL_FLOAT_VEC2 → const int
- GL_FLOAT_VEC3 → const int
- GL_FLOAT_VEC4 → const int
- GL_FONT_ASCENDER_BIT_NV → const int
- GL_FONT_DESCENDER_BIT_NV → const int
- GL_FONT_GLYPHS_AVAILABLE_NV → const int
- GL_FONT_HAS_KERNING_BIT_NV → const int
- GL_FONT_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
- GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
- GL_FONT_TARGET_UNAVAILABLE_NV → const int
- GL_FONT_UNAVAILABLE_NV → const int
- GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
- GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
- GL_FONT_UNINTELLIGIBLE_NV → const int
- GL_FONT_UNITS_PER_EM_BIT_NV → const int
- GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
- GL_FOVEATION_ENABLE_BIT_QCOM → const int
- GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM → const int
- GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM → const int
- GL_FRACTIONAL_EVEN → const int
- GL_FRACTIONAL_EVEN_EXT → const int
- GL_FRACTIONAL_EVEN_OES → const int
- GL_FRACTIONAL_ODD → const int
- GL_FRACTIONAL_ODD_EXT → const int
- GL_FRACTIONAL_ODD_OES → const int
- GL_FRAGMENT_COVERAGE_COLOR_NV → const int
- GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
- GL_FRAGMENT_INPUT_NV → const int
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES → const int
- GL_FRAGMENT_SHADER → const int
- GL_FRAGMENT_SHADER_BIT → const int
- GL_FRAGMENT_SHADER_BIT_EXT → const int
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES → const int
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
- GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM → const int
- GL_FRAMEBUFFER → const int
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE → const int
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT → const int
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT → const int
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG → const int
- GL_FRAMEBUFFER_BARRIER_BIT → const int
- GL_FRAMEBUFFER_BINDING → const int
- GL_FRAMEBUFFER_COMPLETE → const int
- GL_FRAMEBUFFER_DEFAULT → const int
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
- GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS_OES → const int
- GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
- GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
- GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM → const int
- GL_FRAMEBUFFER_FLIP_X_MESA → const int
- GL_FRAMEBUFFER_FLIP_Y_MESA → const int
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS → const int
- GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM → const int
- GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES → const int
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV → const int
- GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
- GL_FRAMEBUFFER_SRGB_EXT → const int
- GL_FRAMEBUFFER_SWAP_XY_MESA → const int
- GL_FRAMEBUFFER_UNDEFINED → const int
- GL_FRAMEBUFFER_UNDEFINED_OES → const int
- GL_FRAMEBUFFER_UNSUPPORTED → const int
- GL_FRONT → const int
- GL_FRONT_AND_BACK → const int
- GL_FRONT_FACE → const int
- GL_FUNC_ADD → const int
- GL_FUNC_REVERSE_SUBTRACT → const int
- GL_FUNC_SUBTRACT → const int
- GL_GCCSO_SHADER_BINARY_FJ → const int
- GL_GENERATE_MIPMAP_HINT → const int
- GL_GEOMETRY_INPUT_TYPE → const int
- GL_GEOMETRY_LINKED_INPUT_TYPE_EXT → const int
- GL_GEOMETRY_LINKED_INPUT_TYPE_OES → const int
- GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT → const int
- GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES → const int
- GL_GEOMETRY_LINKED_VERTICES_OUT_EXT → const int
- GL_GEOMETRY_LINKED_VERTICES_OUT_OES → const int
- GL_GEOMETRY_OUTPUT_TYPE → const int
- GL_GEOMETRY_SHADER → const int
- GL_GEOMETRY_SHADER_BIT → const int
- GL_GEOMETRY_SHADER_BIT_EXT → const int
- GL_GEOMETRY_SHADER_BIT_OES → const int
- GL_GEOMETRY_SHADER_EXT → const int
- GL_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
- GL_GEOMETRY_SHADER_INVOCATIONS_OES → const int
- GL_GEOMETRY_SHADER_OES → const int
- GL_GEOMETRY_VERTICES_OUT → const int
- GL_GEQUAL → const int
- GL_GLES_PROTOTYPES → const int
- GL_GLYPH_HAS_KERNING_BIT_NV → const int
- GL_GLYPH_HEIGHT_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_WIDTH_BIT_NV → const int
- GL_GPU_DISJOINT_EXT → const int
- GL_GPU_OPTIMIZED_QCOM → const int
- GL_GREATER → const int
- GL_GREEN → const int
- GL_GREEN_BITS → const int
- GL_GREEN_NV → const int
- GL_GUILTY_CONTEXT_RESET → const int
- GL_GUILTY_CONTEXT_RESET_EXT → const int
- GL_GUILTY_CONTEXT_RESET_KHR → const int
- GL_HALF_FLOAT → const int
- GL_HALF_FLOAT_OES → const int
- GL_HANDLE_TYPE_D3D11_IMAGE_EXT → const int
- GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → const int
- GL_HANDLE_TYPE_D3D12_FENCE_EXT → const int
- GL_HANDLE_TYPE_D3D12_RESOURCE_EXT → const int
- GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT → const int
- GL_HANDLE_TYPE_OPAQUE_FD_EXT → const int
- GL_HANDLE_TYPE_OPAQUE_WIN32_EXT → const int
- GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → const int
- GL_HARDLIGHT → const int
- GL_HARDLIGHT_KHR → const int
- GL_HARDLIGHT_NV → const int
- GL_HARDMIX_NV → const int
- GL_HIGH_FLOAT → const int
- GL_HIGH_INT → const int
- GL_HORIZONTAL_LINE_TO_NV → const int
- GL_HSL_COLOR → const int
- GL_HSL_COLOR_KHR → const int
- GL_HSL_COLOR_NV → const int
- GL_HSL_HUE → const int
- GL_HSL_HUE_KHR → const int
- GL_HSL_HUE_NV → const int
- GL_HSL_LUMINOSITY → const int
- GL_HSL_LUMINOSITY_KHR → const int
- GL_HSL_LUMINOSITY_NV → const int
- GL_HSL_SATURATION → const int
- GL_HSL_SATURATION_KHR → const int
- GL_HSL_SATURATION_NV → const int
- GL_IMAGE_2D → const int
- GL_IMAGE_2D_ARRAY → const int
- GL_IMAGE_3D → const int
- GL_IMAGE_BINDING_ACCESS → const int
- GL_IMAGE_BINDING_FORMAT → const int
- GL_IMAGE_BINDING_LAYER → const int
- GL_IMAGE_BINDING_LAYERED → const int
- GL_IMAGE_BINDING_LEVEL → const int
- GL_IMAGE_BINDING_NAME → const int
- GL_IMAGE_BUFFER → const int
- GL_IMAGE_BUFFER_EXT → const int
- GL_IMAGE_BUFFER_OES → const int
- GL_IMAGE_CUBE → const int
- GL_IMAGE_CUBE_MAP_ARRAY → const int
- GL_IMAGE_CUBE_MAP_ARRAY_EXT → const int
- GL_IMAGE_CUBE_MAP_ARRAY_OES → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
- GL_IMG_bindless_texture → const int
- GL_IMG_framebuffer_downsample → const int
- GL_IMG_multisampled_render_to_texture → const int
- GL_IMG_program_binary → const int
- GL_IMG_read_format → const int
- GL_IMG_shader_binary → const int
- GL_IMG_texture_compression_pvrtc → const int
- GL_IMG_texture_compression_pvrtc2 → const int
- GL_IMG_texture_filter_cubic → const int
- GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
- GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
- GL_INCLUSIVE_EXT → const int
- GL_INCR → const int
- GL_INCR_WRAP → const int
- GL_INFO_LOG_LENGTH → const int
- GL_INNOCENT_CONTEXT_RESET → const int
- GL_INNOCENT_CONTEXT_RESET_EXT → const int
- GL_INNOCENT_CONTEXT_RESET_KHR → const int
- GL_INT → const int
- GL_INT16_NV → const int
- GL_INT16_VEC2_NV → const int
- GL_INT16_VEC3_NV → const int
- GL_INT16_VEC4_NV → const int
- GL_INT64_NV → const int
- GL_INT64_VEC2_NV → const int
- GL_INT64_VEC3_NV → const int
- GL_INT64_VEC4_NV → const int
- GL_INT8_NV → const int
- GL_INT8_VEC2_NV → const int
- GL_INT8_VEC3_NV → const int
- GL_INT8_VEC4_NV → const int
- GL_INT_10_10_10_2_OES → const int
- GL_INT_2_10_10_10_REV → const int
- GL_INT_IMAGE_2D → const int
- GL_INT_IMAGE_2D_ARRAY → const int
- GL_INT_IMAGE_3D → const int
- GL_INT_IMAGE_BUFFER → const int
- GL_INT_IMAGE_BUFFER_EXT → const int
- GL_INT_IMAGE_BUFFER_OES → const int
- GL_INT_IMAGE_CUBE → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY_OES → const int
- GL_INT_SAMPLER_2D → const int
- GL_INT_SAMPLER_2D_ARRAY → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
- GL_INT_SAMPLER_3D → const int
- GL_INT_SAMPLER_BUFFER → const int
- GL_INT_SAMPLER_BUFFER_EXT → const int
- GL_INT_SAMPLER_BUFFER_OES → const int
- GL_INT_SAMPLER_CUBE → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES → const int
- GL_INT_VEC2 → const int
- GL_INT_VEC3 → const int
- GL_INT_VEC4 → const int
- GL_INTEL_blackhole_render → const int
- GL_INTEL_conservative_rasterization → const int
- GL_INTEL_framebuffer_CMAA → const int
- GL_INTEL_performance_query → const int
- GL_INTERLEAVED_ATTRIBS → const int
- GL_INVALID_ENUM → const int
- GL_INVALID_FRAMEBUFFER_OPERATION → const int
- GL_INVALID_INDEX → const int
- GL_INVALID_OPERATION → const int
- GL_INVALID_VALUE → const int
- GL_INVERT → const int
- GL_INVERT_OVG_NV → const int
- GL_INVERT_RGB_NV → const int
- GL_IS_PER_PATCH → const int
- GL_IS_PER_PATCH_EXT → const int
- GL_IS_PER_PATCH_OES → const int
- GL_IS_ROW_MAJOR → const int
- GL_ISOLINES → const int
- GL_ISOLINES_EXT → const int
- GL_ISOLINES_OES → const int
- GL_ITALIC_BIT_NV → const int
- GL_KEEP → const int
- GL_KHR_blend_equation_advanced → const int
- GL_KHR_blend_equation_advanced_coherent → const int
- GL_KHR_context_flush_control → const int
- GL_KHR_debug → const int
- GL_KHR_no_error → const int
- GL_KHR_parallel_shader_compile → const int
- GL_KHR_robust_buffer_access_behavior → const int
- GL_KHR_robustness → const int
- GL_KHR_shader_subgroup → const int
- GL_KHR_texture_compression_astc_hdr → const int
- GL_KHR_texture_compression_astc_ldr → const int
- GL_KHR_texture_compression_astc_sliced_3d → const int
- GL_LARGE_CCW_ARC_TO_NV → const int
- GL_LARGE_CW_ARC_TO_NV → const int
- GL_LAST_VERTEX_CONVENTION → const int
- GL_LAST_VERTEX_CONVENTION_EXT → const int
- GL_LAST_VERTEX_CONVENTION_OES → const int
- GL_LAYER_PROVOKING_VERTEX → const int
- GL_LAYER_PROVOKING_VERTEX_EXT → const int
- GL_LAYER_PROVOKING_VERTEX_OES → const int
- GL_LAYOUT_COLOR_ATTACHMENT_EXT → const int
- GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT → const int
- GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT → const int
- GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → const int
- GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → const int
- GL_LAYOUT_GENERAL_EXT → const int
- GL_LAYOUT_SHADER_READ_ONLY_EXT → const int
- GL_LAYOUT_TRANSFER_DST_EXT → const int
- GL_LAYOUT_TRANSFER_SRC_EXT → const int
- GL_LEQUAL → const int
- GL_LESS → const int
- GL_LIGHTEN → const int
- GL_LIGHTEN_KHR → const int
- GL_LIGHTEN_NV → const int
- GL_LINE_LOOP → const int
- GL_LINE_NV → const int
- GL_LINE_STRIP → const int
- GL_LINE_STRIP_ADJACENCY → const int
- GL_LINE_STRIP_ADJACENCY_EXT → const int
- GL_LINE_STRIP_ADJACENCY_OES → const int
- GL_LINE_TO_NV → const int
- GL_LINE_WIDTH → const int
- GL_LINEAR → const int
- GL_LINEAR_MIPMAP_LINEAR → const int
- GL_LINEAR_MIPMAP_NEAREST → const int
- GL_LINEAR_TILING_EXT → const int
- GL_LINEARBURN_NV → const int
- GL_LINEARDODGE_NV → const int
- GL_LINEARLIGHT_NV → const int
- GL_LINES → const int
- GL_LINES_ADJACENCY → const int
- GL_LINES_ADJACENCY_EXT → const int
- GL_LINES_ADJACENCY_OES → const int
- GL_LINK_STATUS → const int
- GL_LOCATION → const int
- GL_LOCATION_INDEX_EXT → const int
- GL_LOSE_CONTEXT_ON_RESET → const int
- GL_LOSE_CONTEXT_ON_RESET_EXT → const int
- GL_LOSE_CONTEXT_ON_RESET_KHR → const int
- GL_LOW_FLOAT → const int
- GL_LOW_INT → const int
- GL_LOWER_LEFT_EXT → const int
- GL_LUID_SIZE_EXT → const int
- GL_LUMINANCE → const int
- GL_LUMINANCE16F_EXT → const int
- GL_LUMINANCE32F_EXT → const int
- GL_LUMINANCE4_ALPHA4_OES → const int
- GL_LUMINANCE8_ALPHA8_EXT → const int
- GL_LUMINANCE8_ALPHA8_OES → const int
- GL_LUMINANCE8_EXT → const int
- GL_LUMINANCE8_OES → const int
- GL_LUMINANCE_ALPHA → const int
- GL_LUMINANCE_ALPHA16F_EXT → const int
- GL_LUMINANCE_ALPHA32F_EXT → const int
- GL_MAJOR_VERSION → const int
- GL_MALI_PROGRAM_BINARY_ARM → const int
- GL_MALI_SHADER_BINARY_ARM → const int
- GL_MAP_COHERENT_BIT_EXT → const int
- GL_MAP_FLUSH_EXPLICIT_BIT → const int
- GL_MAP_FLUSH_EXPLICIT_BIT_EXT → const int
- GL_MAP_INVALIDATE_BUFFER_BIT → const int
- GL_MAP_INVALIDATE_BUFFER_BIT_EXT → const int
- GL_MAP_INVALIDATE_RANGE_BIT → const int
- GL_MAP_INVALIDATE_RANGE_BIT_EXT → const int
- GL_MAP_PERSISTENT_BIT_EXT → const int
- GL_MAP_READ_BIT → const int
- GL_MAP_READ_BIT_EXT → const int
- GL_MAP_UNSYNCHRONIZED_BIT → const int
- GL_MAP_UNSYNCHRONIZED_BIT_EXT → const int
- GL_MAP_WRITE_BIT → const int
- GL_MAP_WRITE_BIT_EXT → const int
- GL_MATRIX_STRIDE → const int
- GL_MAX → const int
- GL_MAX_3D_TEXTURE_SIZE → const int
- GL_MAX_3D_TEXTURE_SIZE_OES → const int
- GL_MAX_ARRAY_TEXTURE_LAYERS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_MAX_CLIP_DISTANCES_APPLE → const int
- GL_MAX_CLIP_DISTANCES_EXT → const int
- GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
- GL_MAX_COLOR_ATTACHMENTS → const int
- GL_MAX_COLOR_ATTACHMENTS_EXT → const int
- GL_MAX_COLOR_ATTACHMENTS_NV → const int
- GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_MAX_COLOR_TEXTURE_SAMPLES → const int
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT → const int
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
- GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
- GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
- GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
- GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
- GL_MAX_CULL_DISTANCES_EXT → const int
- GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
- GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES_KHR → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH_KHR → const int
- GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
- GL_MAX_DETACHED_BUFFERS_NV → const int
- GL_MAX_DETACHED_TEXTURES_NV → const int
- GL_MAX_DRAW_BUFFERS → const int
- GL_MAX_DRAW_BUFFERS_EXT → const int
- GL_MAX_DRAW_BUFFERS_NV → const int
- GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT → const int
- GL_MAX_ELEMENT_INDEX → const int
- GL_MAX_ELEMENTS_INDICES → const int
- GL_MAX_ELEMENTS_VERTICES → const int
- GL_MAX_EXT → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
- GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES → const int
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
- GL_MAX_FRAMEBUFFER_HEIGHT → const int
- GL_MAX_FRAMEBUFFER_LAYERS → const int
- GL_MAX_FRAMEBUFFER_LAYERS_EXT → const int
- GL_MAX_FRAMEBUFFER_LAYERS_OES → const int
- GL_MAX_FRAMEBUFFER_SAMPLES → const int
- GL_MAX_FRAMEBUFFER_WIDTH → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_IMAGE_UNITS → const int
- GL_MAX_INTEGER_SAMPLES → const int
- GL_MAX_LABEL_LENGTH → const int
- GL_MAX_LABEL_LENGTH_KHR → const int
- GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
- GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
- GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
- GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
- GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
- GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_MESH_VIEWS_NV → const int
- GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MAX_MULTIVIEW_BUFFERS_EXT → const int
- GL_MAX_NAME_LENGTH → const int
- GL_MAX_NUM_ACTIVE_VARIABLES → const int
- GL_MAX_PATCH_VERTICES → const int
- GL_MAX_PATCH_VERTICES_EXT → const int
- GL_MAX_PATCH_VERTICES_OES → const int
- GL_MAX_PROGRAM_TEXEL_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MAX_RASTER_SAMPLES_EXT → const int
- GL_MAX_RENDERBUFFER_SIZE → const int
- GL_MAX_SAMPLE_MASK_WORDS → const int
- GL_MAX_SAMPLES → const int
- GL_MAX_SAMPLES_ANGLE → const int
- GL_MAX_SAMPLES_APPLE → const int
- GL_MAX_SAMPLES_EXT → const int
- GL_MAX_SAMPLES_IMG → const int
- GL_MAX_SAMPLES_NV → const int
- GL_MAX_SERVER_WAIT_TIMEOUT → const int
- GL_MAX_SERVER_WAIT_TIMEOUT_APPLE → const int
- GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT → const int
- GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT → const int
- GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
- GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT → const int
- GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT → const int
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
- GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM → const int
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT → const int
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT → const int
- GL_MAX_SPARSE_TEXTURE_SIZE_EXT → const int
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
- GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
- GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
- GL_MAX_TASK_OUTPUT_COUNT_NV → const int
- GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
- GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES → const int
- GL_MAX_TESS_GEN_LEVEL → const int
- GL_MAX_TESS_GEN_LEVEL_EXT → const int
- GL_MAX_TESS_GEN_LEVEL_OES → const int
- GL_MAX_TESS_PATCH_COMPONENTS → const int
- GL_MAX_TESS_PATCH_COMPONENTS_EXT → const int
- GL_MAX_TESS_PATCH_COMPONENTS_OES → const int
- GL_MAX_TEXTURE_BUFFER_SIZE → const int
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT → const int
- GL_MAX_TEXTURE_BUFFER_SIZE_OES → const int
- GL_MAX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TEXTURE_LOD_BIAS → const int
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT → const int
- GL_MAX_TEXTURE_SIZE → const int
- GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV → const int
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
- GL_MAX_UNIFORM_BLOCK_SIZE → const int
- GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
- GL_MAX_UNIFORM_LOCATIONS → const int
- GL_MAX_VARYING_COMPONENTS → const int
- GL_MAX_VARYING_VECTORS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
- GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_MAX_VERTEX_ATTRIB_STRIDE → const int
- GL_MAX_VERTEX_ATTRIBS → const int
- GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
- GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
- GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_VERTEX_UNIFORM_VECTORS → const int
- GL_MAX_VIEWPORT_DIMS → const int
- GL_MAX_VIEWPORTS_NV → const int
- GL_MAX_VIEWPORTS_OES → const int
- GL_MAX_VIEWS_OVR → const int
- GL_MAX_WINDOW_RECTANGLES_EXT → const int
- GL_MEDIUM_FLOAT → const int
- GL_MEDIUM_INT → const int
- GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
- GL_MEMORY_ATTACHABLE_NV → const int
- GL_MEMORY_ATTACHABLE_SIZE_NV → const int
- GL_MESA_framebuffer_flip_x → const int
- GL_MESA_framebuffer_flip_y → const int
- GL_MESA_framebuffer_swap_xy → const int
- GL_MESA_program_binary_formats → const int
- GL_MESA_shader_integer_functions → const int
- GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_TYPE_NV → const int
- GL_MESH_PRIMITIVES_OUT_NV → const int
- GL_MESH_SHADER_BIT_NV → const int
- GL_MESH_SHADER_NV → const int
- GL_MESH_SUBROUTINE_NV → const int
- GL_MESH_SUBROUTINE_UNIFORM_NV → const int
- GL_MESH_VERTICES_OUT_NV → const int
- GL_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MIN → const int
- GL_MIN_EXT → const int
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES → const int
- GL_MIN_PROGRAM_TEXEL_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MIN_SAMPLE_SHADING_VALUE → const int
- GL_MIN_SAMPLE_SHADING_VALUE_OES → const int
- GL_MINOR_VERSION → const int
- GL_MINUS_CLAMPED_NV → const int
- GL_MINUS_NV → const int
- GL_MIRROR_CLAMP_TO_EDGE_EXT → const int
- GL_MIRRORED_REPEAT → const int
- GL_MITER_REVERT_NV → const int
- GL_MITER_TRUNCATE_NV → const int
- GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
- GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
- GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM → const int
- GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM → const int
- GL_MOVE_TO_CONTINUES_NV → const int
- GL_MOVE_TO_NV → const int
- GL_MOVE_TO_RESETS_NV → const int
- GL_MULTIPLY → const int
- GL_MULTIPLY_KHR → const int
- GL_MULTIPLY_NV → const int
- GL_MULTISAMPLE_BUFFER_BIT0_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT1_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT2_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT3_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT4_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT5_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT6_QCOM → const int
- GL_MULTISAMPLE_BUFFER_BIT7_QCOM → const int
- GL_MULTISAMPLE_EXT → const int
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY → const int
- GL_MULTISAMPLE_LINE_WIDTH_RANGE → const int
- GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
- GL_MULTISAMPLES_NV → const int
- GL_MULTIVIEW_EXT → const int
- GL_NAME_LENGTH → const int
- GL_NEAREST → const int
- GL_NEAREST_MIPMAP_LINEAR → const int
- GL_NEAREST_MIPMAP_NEAREST → const int
- GL_NEGATIVE_ONE_TO_ONE_EXT → const int
- GL_NEVER → const int
- GL_NICEST → const int
- GL_NO_ERROR → const int
- GL_NO_RESET_NOTIFICATION → const int
- GL_NO_RESET_NOTIFICATION_EXT → const int
- GL_NO_RESET_NOTIFICATION_KHR → const int
- GL_NONE → const int
- GL_NOTEQUAL → const int
- GL_NUM_ACTIVE_VARIABLES → const int
- GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
- GL_NUM_DEVICE_UUIDS_EXT → const int
- GL_NUM_DOWNSAMPLE_SCALES_IMG → const int
- GL_NUM_EXTENSIONS → const int
- GL_NUM_PROGRAM_BINARY_FORMATS → const int
- GL_NUM_PROGRAM_BINARY_FORMATS_OES → const int
- GL_NUM_SAMPLE_COUNTS → const int
- GL_NUM_SHADER_BINARY_FORMATS → const int
- GL_NUM_SPARSE_LEVELS_EXT → const int
- GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_NUM_TILING_TYPES_EXT → const int
- GL_NUM_VIRTUAL_PAGE_SIZES_EXT → const int
- GL_NUM_WINDOW_RECTANGLES_EXT → const int
- GL_NV_bindless_texture → const int
- GL_NV_blend_equation_advanced → const int
- GL_NV_blend_equation_advanced_coherent → const int
- GL_NV_blend_minmax_factor → const int
- GL_NV_clip_space_w_scaling → const int
- GL_NV_compute_shader_derivatives → const int
- GL_NV_conditional_render → const int
- GL_NV_conservative_raster → const int
- GL_NV_conservative_raster_pre_snap → const int
- GL_NV_conservative_raster_pre_snap_triangles → const int
- GL_NV_copy_buffer → const int
- GL_NV_coverage_sample → const int
- GL_NV_depth_nonlinear → const int
- GL_NV_draw_buffers → const int
- GL_NV_draw_instanced → const int
- GL_NV_draw_vulkan_image → const int
- GL_NV_explicit_attrib_location → const int
- GL_NV_fbo_color_attachments → const int
- GL_NV_fence → const int
- GL_NV_fill_rectangle → const int
- GL_NV_fragment_coverage_to_color → const int
- GL_NV_fragment_shader_barycentric → const int
- GL_NV_fragment_shader_interlock → const int
- GL_NV_framebuffer_blit → const int
- GL_NV_framebuffer_mixed_samples → const int
- GL_NV_framebuffer_multisample → const int
- GL_NV_generate_mipmap_sRGB → const int
- GL_NV_geometry_shader_passthrough → const int
- GL_NV_gpu_shader5 → const int
- GL_NV_image_formats → const int
- GL_NV_instanced_arrays → const int
- GL_NV_internalformat_sample_query → const int
- GL_NV_memory_attachment → const int
- GL_NV_memory_object_sparse → const int
- GL_NV_mesh_shader → const int
- GL_NV_non_square_matrices → const int
- GL_NV_path_rendering → const int
- GL_NV_pixel_buffer_object → const int
- GL_NV_polygon_mode → const int
- GL_NV_primitive_shading_rate → const int
- GL_NV_read_buffer → const int
- GL_NV_read_buffer_front → const int
- GL_NV_read_depth → const int
- GL_NV_read_depth_stencil → const int
- GL_NV_read_stencil → const int
- GL_NV_representative_fragment_test → const int
- GL_NV_sample_locations → const int
- GL_NV_sample_mask_override_coverage → const int
- GL_NV_scissor_exclusive → const int
- GL_NV_shader_atomic_fp16_vector → const int
- GL_NV_shader_noperspective_interpolation → const int
- GL_NV_shader_subgroup_partitioned → const int
- GL_NV_shader_texture_footprint → const int
- GL_NV_shading_rate_image → const int
- GL_NV_shadow_samplers_array → const int
- GL_NV_shadow_samplers_cube → const int
- GL_NV_sRGB_formats → const int
- GL_NV_stereo_view_rendering → const int
- GL_NV_texture_border_clamp → const int
- GL_NV_texture_compression_s3tc_update → const int
- GL_NV_texture_npot_2D_mipmap → const int
- GL_NV_timeline_semaphore → const int
- GL_NV_viewport_array → const int
- GL_NV_viewport_array2 → const int
- GL_NV_viewport_swizzle → const int
- GL_NVX_blend_equation_advanced_multi_draw_buffers → const int
- GL_OBJECT_TYPE → const int
- GL_OBJECT_TYPE_APPLE → const int
- GL_OES_compressed_ETC1_RGB8_sub_texture → const int
- GL_OES_compressed_ETC1_RGB8_texture → const int
- GL_OES_compressed_paletted_texture → const int
- GL_OES_copy_image → const int
- GL_OES_depth24 → const int
- GL_OES_depth32 → const int
- GL_OES_depth_texture → const int
- GL_OES_draw_buffers_indexed → const int
- GL_OES_draw_elements_base_vertex → const int
- GL_OES_EGL_image → const int
- GL_OES_EGL_image_external → const int
- GL_OES_EGL_image_external_essl3 → const int
- GL_OES_element_index_uint → const int
- GL_OES_fbo_render_mipmap → const int
- GL_OES_fragment_precision_high → const int
- GL_OES_geometry_point_size → const int
- GL_OES_geometry_shader → const int
- GL_OES_get_program_binary → const int
- GL_OES_gpu_shader5 → const int
- GL_OES_mapbuffer → const int
- GL_OES_packed_depth_stencil → const int
- GL_OES_primitive_bounding_box → const int
- GL_OES_required_internalformat → const int
- GL_OES_rgb8_rgba8 → const int
- GL_OES_sample_shading → const int
- GL_OES_sample_variables → const int
- GL_OES_shader_image_atomic → const int
- GL_OES_shader_io_blocks → const int
- GL_OES_shader_multisample_interpolation → const int
- GL_OES_standard_derivatives → const int
- GL_OES_stencil1 → const int
- GL_OES_stencil4 → const int
- GL_OES_surfaceless_context → const int
- GL_OES_tessellation_point_size → const int
- GL_OES_tessellation_shader → const int
- GL_OES_texture_3D → const int
- GL_OES_texture_border_clamp → const int
- GL_OES_texture_buffer → const int
- GL_OES_texture_compression_astc → const int
- GL_OES_texture_cube_map_array → const int
- GL_OES_texture_float → const int
- GL_OES_texture_float_linear → const int
- GL_OES_texture_half_float → const int
- GL_OES_texture_half_float_linear → const int
- GL_OES_texture_npot → const int
- GL_OES_texture_stencil8 → const int
- GL_OES_texture_storage_multisample_2d_array → const int
- GL_OES_texture_view → const int
- GL_OES_vertex_array_object → const int
- GL_OES_vertex_half_float → const int
- GL_OES_vertex_type_10_10_10_2 → const int
- GL_OES_viewport_array → const int
- GL_OFFSET → const int
- GL_ONE → const int
- GL_ONE_MINUS_CONSTANT_ALPHA → const int
- GL_ONE_MINUS_CONSTANT_COLOR → const int
- GL_ONE_MINUS_DST_ALPHA → const int
- GL_ONE_MINUS_DST_COLOR → const int
- GL_ONE_MINUS_SRC1_ALPHA_EXT → const int
- GL_ONE_MINUS_SRC1_COLOR_EXT → const int
- GL_ONE_MINUS_SRC_ALPHA → const int
- GL_ONE_MINUS_SRC_COLOR → const int
- GL_OPTIMAL_TILING_EXT → const int
- GL_OUT_OF_MEMORY → const int
- GL_OVERLAY → const int
- GL_OVERLAY_KHR → const int
- GL_OVERLAY_NV → const int
- GL_OVR_multiview → const int
- GL_OVR_multiview2 → const int
- GL_OVR_multiview_multisampled_render_to_texture → const int
- GL_PACK_ALIGNMENT → const int
- GL_PACK_REVERSE_ROW_ORDER_ANGLE → const int
- GL_PACK_ROW_LENGTH → const int
- GL_PACK_SKIP_PIXELS → const int
- GL_PACK_SKIP_ROWS → const int
- GL_PALETTE4_R5_G6_B5_OES → const int
- GL_PALETTE4_RGB5_A1_OES → const int
- GL_PALETTE4_RGB8_OES → const int
- GL_PALETTE4_RGBA4_OES → const int
- GL_PALETTE4_RGBA8_OES → const int
- GL_PALETTE8_R5_G6_B5_OES → const int
- GL_PALETTE8_RGB5_A1_OES → const int
- GL_PALETTE8_RGB8_OES → const int
- GL_PALETTE8_RGBA4_OES → const int
- GL_PALETTE8_RGBA8_OES → const int
- GL_PATCH_VERTICES → const int
- GL_PATCH_VERTICES_EXT → const int
- GL_PATCH_VERTICES_OES → const int
- GL_PATCHES → const int
- GL_PATCHES_EXT → const int
- GL_PATCHES_OES → const int
- GL_PATH_CLIENT_LENGTH_NV → const int
- GL_PATH_COMMAND_COUNT_NV → const int
- GL_PATH_COMPUTED_LENGTH_NV → const int
- GL_PATH_COORD_COUNT_NV → const int
- GL_PATH_COVER_DEPTH_FUNC_NV → const int
- GL_PATH_DASH_ARRAY_COUNT_NV → const int
- GL_PATH_DASH_CAPS_NV → const int
- GL_PATH_DASH_OFFSET_NV → const int
- GL_PATH_DASH_OFFSET_RESET_NV → const int
- GL_PATH_END_CAPS_NV → const int
- GL_PATH_ERROR_POSITION_NV → const int
- GL_PATH_FILL_BOUNDING_BOX_NV → const int
- GL_PATH_FILL_COVER_MODE_NV → const int
- GL_PATH_FILL_MASK_NV → const int
- GL_PATH_FILL_MODE_NV → const int
- GL_PATH_FORMAT_PS_NV → const int
- GL_PATH_FORMAT_SVG_NV → const int
- GL_PATH_GEN_COEFF_NV → const int
- GL_PATH_GEN_COMPONENTS_NV → const int
- GL_PATH_GEN_MODE_NV → const int
- GL_PATH_INITIAL_DASH_CAP_NV → const int
- GL_PATH_INITIAL_END_CAP_NV → const int
- GL_PATH_JOIN_STYLE_NV → const int
- GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_MITER_LIMIT_NV → const int
- GL_PATH_MODELVIEW_MATRIX_NV → const int
- GL_PATH_MODELVIEW_NV → const int
- GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
- GL_PATH_PROJECTION_MATRIX_NV → const int
- GL_PATH_PROJECTION_NV → const int
- GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
- GL_PATH_STENCIL_FUNC_NV → const int
- GL_PATH_STENCIL_REF_NV → const int
- GL_PATH_STENCIL_VALUE_MASK_NV → const int
- GL_PATH_STROKE_BOUNDING_BOX_NV → const int
- GL_PATH_STROKE_COVER_MODE_NV → const int
- GL_PATH_STROKE_MASK_NV → const int
- GL_PATH_STROKE_WIDTH_NV → const int
- GL_PATH_TERMINAL_DASH_CAP_NV → const int
- GL_PATH_TERMINAL_END_CAP_NV → const int
- GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
- GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
- GL_PERCENTAGE_AMD → const int
- GL_PERFMON_GLOBAL_MODE_QCOM → const int
- GL_PERFMON_RESULT_AMD → const int
- GL_PERFMON_RESULT_AVAILABLE_AMD → const int
- GL_PERFMON_RESULT_SIZE_AMD → const int
- GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
- GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
- GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
- GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
- GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
- GL_PERFQUERY_FLUSH_INTEL → const int
- GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
- GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
- GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
- GL_PERFQUERY_WAIT_INTEL → const int
- GL_PINLIGHT_NV → const int
- GL_PIXEL_BUFFER_BARRIER_BIT → const int
- GL_PIXEL_PACK_BUFFER → const int
- GL_PIXEL_PACK_BUFFER_BINDING → const int
- GL_PIXEL_PACK_BUFFER_BINDING_NV → const int
- GL_PIXEL_PACK_BUFFER_NV → const int
- GL_PIXEL_UNPACK_BUFFER → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING_NV → const int
- GL_PIXEL_UNPACK_BUFFER_NV → const int
- GL_PLUS_CLAMPED_ALPHA_NV → const int
- GL_PLUS_CLAMPED_NV → const int
- GL_PLUS_DARKER_NV → const int
- GL_PLUS_NV → const int
- GL_POINT_NV → const int
- GL_POINTS → const int
- GL_POLYGON_MODE_NV → const int
- GL_POLYGON_OFFSET_CLAMP_EXT → const int
- GL_POLYGON_OFFSET_FACTOR → const int
- GL_POLYGON_OFFSET_FILL → const int
- GL_POLYGON_OFFSET_LINE_NV → const int
- GL_POLYGON_OFFSET_POINT_NV → const int
- GL_POLYGON_OFFSET_UNITS → const int
- GL_PRIMITIVE_BOUNDING_BOX → const int
- GL_PRIMITIVE_BOUNDING_BOX_EXT → const int
- GL_PRIMITIVE_BOUNDING_BOX_OES → const int
- GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES → const int
- GL_PRIMITIVES_GENERATED → const int
- GL_PRIMITIVES_GENERATED_EXT → const int
- GL_PRIMITIVES_GENERATED_OES → const int
- GL_PROGRAM → const int
- GL_PROGRAM_BINARY_ANGLE → const int
- GL_PROGRAM_BINARY_FORMAT_MESA → const int
- GL_PROGRAM_BINARY_FORMATS → const int
- GL_PROGRAM_BINARY_FORMATS_OES → const int
- GL_PROGRAM_BINARY_LENGTH → const int
- GL_PROGRAM_BINARY_LENGTH_OES → const int
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
- GL_PROGRAM_INPUT → const int
- GL_PROGRAM_KHR → const int
- GL_PROGRAM_OBJECT_EXT → const int
- GL_PROGRAM_OUTPUT → const int
- GL_PROGRAM_PIPELINE → const int
- GL_PROGRAM_PIPELINE_BINDING → const int
- GL_PROGRAM_PIPELINE_BINDING_EXT → const int
- GL_PROGRAM_PIPELINE_KHR → const int
- GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
- GL_PROGRAM_SEPARABLE → const int
- GL_PROGRAM_SEPARABLE_EXT → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
- GL_PROTECTED_MEMORY_OBJECT_EXT → const int
- GL_QCOM_alpha_test → const int
- GL_QCOM_binning_control → const int
- GL_QCOM_driver_control → const int
- GL_QCOM_extended_get → const int
- GL_QCOM_extended_get2 → const int
- GL_QCOM_frame_extrapolation → const int
- GL_QCOM_framebuffer_foveated → const int
- GL_QCOM_motion_estimation → const int
- GL_QCOM_perfmon_global_mode → const int
- GL_QCOM_shader_framebuffer_fetch_noncoherent → const int
- GL_QCOM_shader_framebuffer_fetch_rate → const int
- GL_QCOM_shading_rate → const int
- GL_QCOM_texture_foveated → const int
- GL_QCOM_texture_foveated2 → const int
- GL_QCOM_texture_foveated_subsampled_layout → const int
- GL_QCOM_tiled_rendering → const int
- GL_QCOM_writeonly_rendering → const int
- GL_QCOM_YUV_texture_gather → const int
- GL_QUADRATIC_CURVE_TO_NV → const int
- GL_QUADS → const int
- GL_QUADS_EXT → const int
- GL_QUADS_OES → const int
- GL_QUERY → const int
- GL_QUERY_BY_REGION_NO_WAIT_NV → const int
- GL_QUERY_BY_REGION_WAIT_NV → const int
- GL_QUERY_COUNTER_BITS_EXT → const int
- GL_QUERY_KHR → const int
- GL_QUERY_NO_WAIT_NV → const int
- GL_QUERY_OBJECT_EXT → const int
- GL_QUERY_RESULT → const int
- GL_QUERY_RESULT_AVAILABLE → const int
- GL_QUERY_RESULT_AVAILABLE_EXT → const int
- GL_QUERY_RESULT_EXT → const int
- GL_QUERY_WAIT_NV → const int
- GL_R11F_G11F_B10F → const int
- GL_R11F_G11F_B10F_APPLE → const int
- GL_R16_EXT → const int
- GL_R16_SNORM_EXT → const int
- GL_R16F → const int
- GL_R16F_EXT → const int
- GL_R16I → const int
- GL_R16UI → const int
- GL_R32F → const int
- GL_R32F_EXT → const int
- GL_R32I → const int
- GL_R32UI → const int
- GL_R8 → const int
- GL_R8_EXT → const int
- GL_R8_SNORM → const int
- GL_R8I → const int
- GL_R8UI → const int
- GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
- GL_RASTER_MULTISAMPLE_EXT → const int
- GL_RASTER_SAMPLES_EXT → const int
- GL_RASTERIZER_DISCARD → const int
- GL_READ_BUFFER → const int
- GL_READ_BUFFER_EXT → const int
- GL_READ_BUFFER_NV → const int
- GL_READ_FRAMEBUFFER → const int
- GL_READ_FRAMEBUFFER_ANGLE → const int
- GL_READ_FRAMEBUFFER_APPLE → const int
- GL_READ_FRAMEBUFFER_BINDING → const int
- GL_READ_FRAMEBUFFER_BINDING_ANGLE → const int
- GL_READ_FRAMEBUFFER_BINDING_APPLE → const int
- GL_READ_FRAMEBUFFER_BINDING_NV → const int
- GL_READ_FRAMEBUFFER_NV → const int
- GL_READ_ONLY → const int
- GL_READ_WRITE → const int
- GL_RECT_NV → const int
- GL_RED → const int
- GL_RED_BITS → const int
- GL_RED_EXT → const int
- GL_RED_INTEGER → const int
- GL_RED_NV → const int
- GL_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER_EXT → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER_OES → const int
- GL_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES → const int
- GL_REFERENCED_BY_VERTEX_SHADER → const int
- GL_RELATIVE_ARC_TO_NV → const int
- GL_RELATIVE_CONIC_CURVE_TO_NV → const int
- GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
- GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
- GL_RELATIVE_LINE_TO_NV → const int
- GL_RELATIVE_MOVE_TO_NV → const int
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_RECT_NV → const int
- GL_RELATIVE_ROUNDED_RECT2_NV → const int
- GL_RELATIVE_ROUNDED_RECT4_NV → const int
- GL_RELATIVE_ROUNDED_RECT8_NV → const int
- GL_RELATIVE_ROUNDED_RECT_NV → const int
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
- GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
- GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM → const int
- GL_RENDERBUFFER → const int
- GL_RENDERBUFFER_ALPHA_SIZE → const int
- GL_RENDERBUFFER_BINDING → const int
- GL_RENDERBUFFER_BLUE_SIZE → const int
- GL_RENDERBUFFER_DEPTH_SIZE → const int
- GL_RENDERBUFFER_GREEN_SIZE → const int
- GL_RENDERBUFFER_HEIGHT → const int
- GL_RENDERBUFFER_INTERNAL_FORMAT → const int
- GL_RENDERBUFFER_RED_SIZE → const int
- GL_RENDERBUFFER_SAMPLES → const int
- GL_RENDERBUFFER_SAMPLES_ANGLE → const int
- GL_RENDERBUFFER_SAMPLES_APPLE → const int
- GL_RENDERBUFFER_SAMPLES_EXT → const int
- GL_RENDERBUFFER_SAMPLES_IMG → const int
- GL_RENDERBUFFER_SAMPLES_NV → const int
- GL_RENDERBUFFER_STENCIL_SIZE → const int
- GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_RENDERBUFFER_WIDTH → const int
- GL_RENDERER → const int
- GL_REPEAT → const int
- GL_REPLACE → const int
- GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
- GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES → const int
- GL_RESET_NOTIFICATION_STRATEGY → const int
- GL_RESET_NOTIFICATION_STRATEGY_EXT → const int
- GL_RESET_NOTIFICATION_STRATEGY_KHR → const int
- GL_RESTART_PATH_NV → const int
- GL_RG → const int
- GL_RG16_EXT → const int
- GL_RG16_SNORM_EXT → const int
- GL_RG16F → const int
- GL_RG16F_EXT → const int
- GL_RG16I → const int
- GL_RG16UI → const int
- GL_RG32F → const int
- GL_RG32F_EXT → const int
- GL_RG32I → const int
- GL_RG32UI → const int
- GL_RG8 → const int
- GL_RG8_EXT → const int
- GL_RG8_SNORM → const int
- GL_RG8I → const int
- GL_RG8UI → const int
- GL_RG_EXT → const int
- GL_RG_INTEGER → const int
- GL_RGB → const int
- GL_RGB10_A2 → const int
- GL_RGB10_A2_EXT → const int
- GL_RGB10_A2UI → const int
- GL_RGB10_EXT → const int
- GL_RGB16_EXT → const int
- GL_RGB16_SNORM_EXT → const int
- GL_RGB16F → const int
- GL_RGB16F_EXT → const int
- GL_RGB16I → const int
- GL_RGB16UI → const int
- GL_RGB32F → const int
- GL_RGB32F_EXT → const int
- GL_RGB32I → const int
- GL_RGB32UI → const int
- GL_RGB565 → const int
- GL_RGB565_OES → const int
- GL_RGB5_A1 → const int
- GL_RGB5_A1_OES → const int
- GL_RGB8 → const int
- GL_RGB8_OES → const int
- GL_RGB8_SNORM → const int
- GL_RGB8I → const int
- GL_RGB8UI → const int
- GL_RGB9_E5 → const int
- GL_RGB9_E5_APPLE → const int
- GL_RGB_422_APPLE → const int
- GL_RGB_INTEGER → const int
- GL_RGB_RAW_422_APPLE → const int
- GL_RGBA → const int
- GL_RGBA16_EXT → const int
- GL_RGBA16_SNORM_EXT → const int
- GL_RGBA16F → const int
- GL_RGBA16F_EXT → const int
- GL_RGBA16I → const int
- GL_RGBA16UI → const int
- GL_RGBA32F → const int
- GL_RGBA32F_EXT → const int
- GL_RGBA32I → const int
- GL_RGBA32UI → const int
- GL_RGBA4 → const int
- GL_RGBA4_OES → const int
- GL_RGBA8 → const int
- GL_RGBA8_OES → const int
- GL_RGBA8_SNORM → const int
- GL_RGBA8I → const int
- GL_RGBA8UI → const int
- GL_RGBA_INTEGER → const int
- GL_ROUND_NV → const int
- GL_ROUNDED_RECT2_NV → const int
- GL_ROUNDED_RECT4_NV → const int
- GL_ROUNDED_RECT8_NV → const int
- GL_ROUNDED_RECT_NV → const int
- GL_SAMPLE_ALPHA_TO_COVERAGE → const int
- GL_SAMPLE_ALPHA_TO_ONE_EXT → const int
- GL_SAMPLE_BUFFERS → const int
- GL_SAMPLE_COVERAGE → const int
- GL_SAMPLE_COVERAGE_INVERT → const int
- GL_SAMPLE_COVERAGE_VALUE → const int
- GL_SAMPLE_LOCATION_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
- GL_SAMPLE_MASK → const int
- GL_SAMPLE_MASK_VALUE → const int
- GL_SAMPLE_POSITION → const int
- GL_SAMPLE_SHADING → const int
- GL_SAMPLE_SHADING_OES → const int
- GL_SAMPLER → const int
- GL_SAMPLER_2D → const int
- GL_SAMPLER_2D_ARRAY → const int
- GL_SAMPLER_2D_ARRAY_SHADOW → const int
- GL_SAMPLER_2D_ARRAY_SHADOW_NV → const int
- GL_SAMPLER_2D_MULTISAMPLE → const int
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
- GL_SAMPLER_2D_SHADOW → const int
- GL_SAMPLER_2D_SHADOW_EXT → const int
- GL_SAMPLER_3D → const int
- GL_SAMPLER_3D_OES → const int
- GL_SAMPLER_BINDING → const int
- GL_SAMPLER_BUFFER → const int
- GL_SAMPLER_BUFFER_EXT → const int
- GL_SAMPLER_BUFFER_OES → const int
- GL_SAMPLER_CUBE → const int
- GL_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_OES → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES → const int
- GL_SAMPLER_CUBE_SHADOW → const int
- GL_SAMPLER_CUBE_SHADOW_NV → const int
- GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT → const int
- GL_SAMPLER_EXTERNAL_OES → const int
- GL_SAMPLER_KHR → const int
- GL_SAMPLES → const int
- GL_SCISSOR_BOX → const int
- GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
- GL_SCISSOR_TEST → const int
- GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
- GL_SCREEN → const int
- GL_SCREEN_KHR → const int
- GL_SCREEN_NV → const int
- GL_SEMAPHORE_TYPE_BINARY_NV → const int
- GL_SEMAPHORE_TYPE_NV → const int
- GL_SEMAPHORE_TYPE_TIMELINE_NV → const int
- GL_SEPARATE_ATTRIBS → const int
- GL_SGX_BINARY_IMG → const int
- GL_SGX_PROGRAM_BINARY_IMG → const int
- GL_SHADER → const int
- GL_SHADER_BINARY_DMP → const int
- GL_SHADER_BINARY_FORMATS → const int
- GL_SHADER_BINARY_VIV → const int
- GL_SHADER_COMPILER → const int
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
- GL_SHADER_KHR → const int
- GL_SHADER_OBJECT_EXT → const int
- GL_SHADER_PIXEL_LOCAL_STORAGE_EXT → const int
- GL_SHADER_SOURCE_LENGTH → const int
- GL_SHADER_STORAGE_BARRIER_BIT → const int
- GL_SHADER_STORAGE_BLOCK → const int
- GL_SHADER_STORAGE_BUFFER → const int
- GL_SHADER_STORAGE_BUFFER_BINDING → const int
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_SHADER_STORAGE_BUFFER_SIZE → const int
- GL_SHADER_STORAGE_BUFFER_START → const int
- GL_SHADER_TYPE → const int
- GL_SHADING_LANGUAGE_VERSION → const int
- GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
- GL_SHADING_RATE_1X1_PIXELS_QCOM → const int
- GL_SHADING_RATE_1X2_PIXELS_QCOM → const int
- GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_2X1_PIXELS_QCOM → const int
- GL_SHADING_RATE_2X2_PIXELS_QCOM → const int
- GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_4X2_PIXELS_QCOM → const int
- GL_SHADING_RATE_4X4_PIXELS_QCOM → const int
- GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_IMAGE_BINDING_NV → const int
- GL_SHADING_RATE_IMAGE_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
- GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
- GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
- GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM → const int
- GL_SHADING_RATE_QCOM → const int
- GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
- GL_SHARED_EDGE_NV → const int
- GL_SHORT → const int
- GL_SIGNALED → const int
- GL_SIGNALED_APPLE → const int
- GL_SIGNED_NORMALIZED → const int
- GL_SKIP_DECODE_EXT → const int
- GL_SKIP_MISSING_GLYPH_NV → const int
- GL_SLUMINANCE8_ALPHA8_NV → const int
- GL_SLUMINANCE8_NV → const int
- GL_SLUMINANCE_ALPHA_NV → const int
- GL_SLUMINANCE_NV → const int
- GL_SMALL_CCW_ARC_TO_NV → const int
- GL_SMALL_CW_ARC_TO_NV → const int
- GL_SMAPHS30_PROGRAM_BINARY_DMP → const int
- GL_SMAPHS_PROGRAM_BINARY_DMP → const int
- GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_SOFTLIGHT → const int
- GL_SOFTLIGHT_KHR → const int
- GL_SOFTLIGHT_NV → const int
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT → const int
- GL_SQUARE_NV → const int
- GL_SR8_EXT → const int
- GL_SRC1_ALPHA_EXT → const int
- GL_SRC1_COLOR_EXT → const int
- GL_SRC_ALPHA → const int
- GL_SRC_ALPHA_SATURATE → const int
- GL_SRC_ALPHA_SATURATE_EXT → const int
- GL_SRC_ATOP_NV → const int
- GL_SRC_COLOR → const int
- GL_SRC_IN_NV → const int
- GL_SRC_NV → const int
- GL_SRC_OUT_NV → const int
- GL_SRC_OVER_NV → const int
- GL_SRG8_EXT → const int
- GL_SRGB → const int
- GL_SRGB8 → const int
- GL_SRGB8_ALPHA8 → const int
- GL_SRGB8_ALPHA8_EXT → const int
- GL_SRGB8_NV → const int
- GL_SRGB_ALPHA_EXT → const int
- GL_SRGB_EXT → const int
- GL_STACK_OVERFLOW → const int
- GL_STACK_OVERFLOW_KHR → const int
- GL_STACK_UNDERFLOW → const int
- GL_STACK_UNDERFLOW_KHR → const int
- GL_STANDARD_FONT_FORMAT_NV → const int
- GL_STANDARD_FONT_NAME_NV → const int
- GL_STATE_RESTORE → const int
- GL_STATIC_COPY → const int
- GL_STATIC_DRAW → const int
- GL_STATIC_READ → const int
- GL_STENCIL → const int
- GL_STENCIL_ATTACHMENT → const int
- GL_STENCIL_BACK_FAIL → const int
- GL_STENCIL_BACK_FUNC → const int
- GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
- GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
- GL_STENCIL_BACK_REF → const int
- GL_STENCIL_BACK_VALUE_MASK → const int
- GL_STENCIL_BACK_WRITEMASK → const int
- GL_STENCIL_BITS → const int
- GL_STENCIL_BUFFER_BIT → const int
- GL_STENCIL_BUFFER_BIT0_QCOM → const int
- GL_STENCIL_BUFFER_BIT1_QCOM → const int
- GL_STENCIL_BUFFER_BIT2_QCOM → const int
- GL_STENCIL_BUFFER_BIT3_QCOM → const int
- GL_STENCIL_BUFFER_BIT4_QCOM → const int
- GL_STENCIL_BUFFER_BIT5_QCOM → const int
- GL_STENCIL_BUFFER_BIT6_QCOM → const int
- GL_STENCIL_BUFFER_BIT7_QCOM → const int
- GL_STENCIL_CLEAR_VALUE → const int
- GL_STENCIL_EXT → const int
- GL_STENCIL_FAIL → const int
- GL_STENCIL_FUNC → const int
- GL_STENCIL_INDEX → const int
- GL_STENCIL_INDEX1_OES → const int
- GL_STENCIL_INDEX4_OES → const int
- GL_STENCIL_INDEX8 → const int
- GL_STENCIL_INDEX8_OES → const int
- GL_STENCIL_INDEX_OES → const int
- GL_STENCIL_PASS_DEPTH_FAIL → const int
- GL_STENCIL_PASS_DEPTH_PASS → const int
- GL_STENCIL_REF → const int
- GL_STENCIL_SAMPLES_NV → const int
- GL_STENCIL_TEST → const int
- GL_STENCIL_VALUE_MASK → const int
- GL_STENCIL_WRITEMASK → const int
- GL_STREAM_COPY → const int
- GL_STREAM_DRAW → const int
- GL_STREAM_READ → const int
- GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
- GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
- GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
- GL_SUBGROUP_SIZE_KHR → const int
- GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
- GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
- GL_SUBPIXEL_BITS → const int
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
- GL_SUPERSAMPLE_SCALE_X_NV → const int
- GL_SUPERSAMPLE_SCALE_Y_NV → const int
- GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_SYNC_CONDITION → const int
- GL_SYNC_CONDITION_APPLE → const int
- GL_SYNC_FENCE → const int
- GL_SYNC_FENCE_APPLE → const int
- GL_SYNC_FLAGS → const int
- GL_SYNC_FLAGS_APPLE → const int
- GL_SYNC_FLUSH_COMMANDS_BIT → const int
- GL_SYNC_FLUSH_COMMANDS_BIT_APPLE → const int
- GL_SYNC_GPU_COMMANDS_COMPLETE → const int
- GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE → const int
- GL_SYNC_OBJECT_APPLE → const int
- GL_SYNC_STATUS → const int
- GL_SYNC_STATUS_APPLE → const int
- GL_SYSTEM_FONT_NAME_NV → const int
- GL_TASK_SHADER_BIT_NV → const int
- GL_TASK_SHADER_NV → const int
- GL_TASK_SUBROUTINE_NV → const int
- GL_TASK_SUBROUTINE_UNIFORM_NV → const int
- GL_TASK_WORK_GROUP_SIZE_NV → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES_EXT → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES_OES → const int
- GL_TESS_CONTROL_SHADER → const int
- GL_TESS_CONTROL_SHADER_BIT → const int
- GL_TESS_CONTROL_SHADER_BIT_EXT → const int
- GL_TESS_CONTROL_SHADER_BIT_OES → const int
- GL_TESS_CONTROL_SHADER_EXT → const int
- GL_TESS_CONTROL_SHADER_OES → const int
- GL_TESS_EVALUATION_SHADER → const int
- GL_TESS_EVALUATION_SHADER_BIT → const int
- GL_TESS_EVALUATION_SHADER_BIT_EXT → const int
- GL_TESS_EVALUATION_SHADER_BIT_OES → const int
- GL_TESS_EVALUATION_SHADER_EXT → const int
- GL_TESS_EVALUATION_SHADER_OES → const int
- GL_TESS_GEN_MODE → const int
- GL_TESS_GEN_MODE_EXT → const int
- GL_TESS_GEN_MODE_OES → const int
- GL_TESS_GEN_POINT_MODE → const int
- GL_TESS_GEN_POINT_MODE_EXT → const int
- GL_TESS_GEN_POINT_MODE_OES → const int
- GL_TESS_GEN_SPACING → const int
- GL_TESS_GEN_SPACING_EXT → const int
- GL_TESS_GEN_SPACING_OES → const int
- GL_TESS_GEN_VERTEX_ORDER → const int
- GL_TESS_GEN_VERTEX_ORDER_EXT → const int
- GL_TESS_GEN_VERTEX_ORDER_OES → const int
- GL_TEXTURE → const int
- GL_TEXTURE0 → const int
- GL_TEXTURE1 → const int
- GL_TEXTURE10 → const int
- GL_TEXTURE11 → const int
- GL_TEXTURE12 → const int
- GL_TEXTURE13 → const int
- GL_TEXTURE14 → const int
- GL_TEXTURE15 → const int
- GL_TEXTURE16 → const int
- GL_TEXTURE17 → const int
- GL_TEXTURE18 → const int
- GL_TEXTURE19 → const int
- GL_TEXTURE2 → const int
- GL_TEXTURE20 → const int
- GL_TEXTURE21 → const int
- GL_TEXTURE22 → const int
- GL_TEXTURE23 → const int
- GL_TEXTURE24 → const int
- GL_TEXTURE25 → const int
- GL_TEXTURE26 → const int
- GL_TEXTURE27 → const int
- GL_TEXTURE28 → const int
- GL_TEXTURE29 → const int
- GL_TEXTURE3 → const int
- GL_TEXTURE30 → const int
- GL_TEXTURE31 → const int
- GL_TEXTURE4 → const int
- GL_TEXTURE5 → const int
- GL_TEXTURE6 → const int
- GL_TEXTURE7 → const int
- GL_TEXTURE8 → const int
- GL_TEXTURE9 → const int
- GL_TEXTURE_2D → const int
- GL_TEXTURE_2D_ARRAY → const int
- GL_TEXTURE_2D_MULTISAMPLE → const int
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES → const int
- GL_TEXTURE_3D → const int
- GL_TEXTURE_3D_OES → const int
- GL_TEXTURE_ALPHA_SIZE → const int
- GL_TEXTURE_ALPHA_TYPE → const int
- GL_TEXTURE_ASTC_DECODE_PRECISION_EXT → const int
- GL_TEXTURE_BASE_LEVEL → const int
- GL_TEXTURE_BINDING_2D → const int
- GL_TEXTURE_BINDING_2D_ARRAY → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES → const int
- GL_TEXTURE_BINDING_3D → const int
- GL_TEXTURE_BINDING_3D_OES → const int
- GL_TEXTURE_BINDING_BUFFER → const int
- GL_TEXTURE_BINDING_BUFFER_EXT → const int
- GL_TEXTURE_BINDING_BUFFER_OES → const int
- GL_TEXTURE_BINDING_CUBE_MAP → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES → const int
- GL_TEXTURE_BINDING_EXTERNAL_OES → const int
- GL_TEXTURE_BLUE_SIZE → const int
- GL_TEXTURE_BLUE_TYPE → const int
- GL_TEXTURE_BORDER_COLOR → const int
- GL_TEXTURE_BORDER_COLOR_EXT → const int
- GL_TEXTURE_BORDER_COLOR_NV → const int
- GL_TEXTURE_BORDER_COLOR_OES → const int
- GL_TEXTURE_BUFFER → const int
- GL_TEXTURE_BUFFER_BINDING → const int
- GL_TEXTURE_BUFFER_BINDING_EXT → const int
- GL_TEXTURE_BUFFER_BINDING_OES → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES → const int
- GL_TEXTURE_BUFFER_EXT → const int
- GL_TEXTURE_BUFFER_OES → const int
- GL_TEXTURE_BUFFER_OFFSET → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES → const int
- GL_TEXTURE_BUFFER_OFFSET_EXT → const int
- GL_TEXTURE_BUFFER_OFFSET_OES → const int
- GL_TEXTURE_BUFFER_SIZE → const int
- GL_TEXTURE_BUFFER_SIZE_EXT → const int
- GL_TEXTURE_BUFFER_SIZE_OES → const int
- GL_TEXTURE_COMPARE_FUNC → const int
- GL_TEXTURE_COMPARE_FUNC_EXT → const int
- GL_TEXTURE_COMPARE_MODE → const int
- GL_TEXTURE_COMPARE_MODE_EXT → const int
- GL_TEXTURE_COMPRESSED → const int
- GL_TEXTURE_CUBE_MAP → const int
- GL_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_CUBE_MAP_ARRAY_EXT → const int
- GL_TEXTURE_CUBE_MAP_ARRAY_OES → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
- GL_TEXTURE_DEPTH → const int
- GL_TEXTURE_DEPTH_QCOM → const int
- GL_TEXTURE_DEPTH_SIZE → const int
- GL_TEXTURE_DEPTH_TYPE → const int
- GL_TEXTURE_EXTERNAL_OES → const int
- GL_TEXTURE_FETCH_BARRIER_BIT → const int
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
- GL_TEXTURE_FORMAT_QCOM → const int
- GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT → const int
- GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM → const int
- GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM → const int
- GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM → const int
- GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM → const int
- GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM → const int
- GL_TEXTURE_GREEN_SIZE → const int
- GL_TEXTURE_GREEN_TYPE → const int
- GL_TEXTURE_HEIGHT → const int
- GL_TEXTURE_HEIGHT_QCOM → const int
- GL_TEXTURE_IMAGE_VALID_QCOM → const int
- GL_TEXTURE_IMMUTABLE_FORMAT → const int
- GL_TEXTURE_IMMUTABLE_FORMAT_EXT → const int
- GL_TEXTURE_IMMUTABLE_LEVELS → const int
- GL_TEXTURE_INTERNAL_FORMAT → const int
- GL_TEXTURE_INTERNAL_FORMAT_QCOM → const int
- GL_TEXTURE_MAG_FILTER → const int
- GL_TEXTURE_MAX_ANISOTROPY_EXT → const int
- GL_TEXTURE_MAX_LEVEL → const int
- GL_TEXTURE_MAX_LEVEL_APPLE → const int
- GL_TEXTURE_MAX_LOD → const int
- GL_TEXTURE_MIN_FILTER → const int
- GL_TEXTURE_MIN_LOD → const int
- GL_TEXTURE_NUM_LEVELS_QCOM → const int
- GL_TEXTURE_OBJECT_VALID_QCOM → const int
- GL_TEXTURE_PROTECTED_EXT → const int
- GL_TEXTURE_RECTANGLE → const int
- GL_TEXTURE_RED_SIZE → const int
- GL_TEXTURE_RED_TYPE → const int
- GL_TEXTURE_REDUCTION_MODE_EXT → const int
- GL_TEXTURE_SAMPLES → const int
- GL_TEXTURE_SAMPLES_IMG → const int
- GL_TEXTURE_SHARED_SIZE → const int
- GL_TEXTURE_SPARSE_EXT → const int
- GL_TEXTURE_SRGB_DECODE_EXT → const int
- GL_TEXTURE_STENCIL_SIZE → const int
- GL_TEXTURE_SWIZZLE_A → const int
- GL_TEXTURE_SWIZZLE_B → const int
- GL_TEXTURE_SWIZZLE_G → const int
- GL_TEXTURE_SWIZZLE_R → const int
- GL_TEXTURE_TARGET_QCOM → const int
- GL_TEXTURE_TILING_EXT → const int
- GL_TEXTURE_TYPE_QCOM → const int
- GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM → const int
- GL_TEXTURE_UPDATE_BARRIER_BIT → const int
- GL_TEXTURE_USAGE_ANGLE → const int
- GL_TEXTURE_VIEW_MIN_LAYER_EXT → const int
- GL_TEXTURE_VIEW_MIN_LAYER_OES → const int
- GL_TEXTURE_VIEW_MIN_LEVEL_EXT → const int
- GL_TEXTURE_VIEW_MIN_LEVEL_OES → const int
- GL_TEXTURE_VIEW_NUM_LAYERS_EXT → const int
- GL_TEXTURE_VIEW_NUM_LAYERS_OES → const int
- GL_TEXTURE_VIEW_NUM_LEVELS_EXT → const int
- GL_TEXTURE_VIEW_NUM_LEVELS_OES → const int
- GL_TEXTURE_WIDTH → const int
- GL_TEXTURE_WIDTH_QCOM → const int
- GL_TEXTURE_WRAP_R → const int
- GL_TEXTURE_WRAP_R_OES → const int
- GL_TEXTURE_WRAP_S → const int
- GL_TEXTURE_WRAP_T → const int
- GL_TILING_TYPES_EXT → const int
- GL_TIME_ELAPSED_EXT → const int
- GL_TIMELINE_SEMAPHORE_VALUE_NV → const int
- GL_TIMEOUT_EXPIRED → const int
- GL_TIMEOUT_EXPIRED_APPLE → const int
- GL_TIMEOUT_IGNORED → const int
- GL_TIMEOUT_IGNORED_APPLE → const int
- GL_TIMESTAMP_EXT → const int
- GL_TOP_LEVEL_ARRAY_SIZE → const int
- GL_TOP_LEVEL_ARRAY_STRIDE → const int
- GL_TRANSFORM_FEEDBACK → const int
- GL_TRANSFORM_FEEDBACK_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
- GL_TRANSFORM_FEEDBACK_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
- GL_TRANSFORM_FEEDBACK_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
- GL_TRANSFORM_FEEDBACK_VARYING → const int
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
- GL_TRANSFORM_FEEDBACK_VARYINGS → const int
- GL_TRANSLATE_2D_NV → const int
- GL_TRANSLATE_3D_NV → const int
- GL_TRANSLATE_X_NV → const int
- GL_TRANSLATE_Y_NV → const int
- GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE → const int
- GL_TRANSPOSE_AFFINE_2D_NV → const int
- GL_TRANSPOSE_AFFINE_3D_NV → const int
- GL_TRIANGLE_FAN → const int
- GL_TRIANGLE_STRIP → const int
- GL_TRIANGLE_STRIP_ADJACENCY → const int
- GL_TRIANGLE_STRIP_ADJACENCY_EXT → const int
- GL_TRIANGLE_STRIP_ADJACENCY_OES → const int
- GL_TRIANGLES → const int
- GL_TRIANGLES_ADJACENCY → const int
- GL_TRIANGLES_ADJACENCY_EXT → const int
- GL_TRIANGLES_ADJACENCY_OES → const int
- GL_TRIANGULAR_NV → const int
- GL_TRUE → const int
- GL_TYPE → const int
- GL_UNCORRELATED_NV → const int
- GL_UNDEFINED_VERTEX → const int
- GL_UNDEFINED_VERTEX_EXT → const int
- GL_UNDEFINED_VERTEX_OES → const int
- GL_UNIFORM → const int
- GL_UNIFORM_ARRAY_STRIDE → const int
- GL_UNIFORM_BARRIER_BIT → const int
- GL_UNIFORM_BLOCK → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
- GL_UNIFORM_BLOCK_BINDING → const int
- GL_UNIFORM_BLOCK_DATA_SIZE → const int
- GL_UNIFORM_BLOCK_INDEX → const int
- GL_UNIFORM_BLOCK_NAME_LENGTH → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
- GL_UNIFORM_BUFFER → const int
- GL_UNIFORM_BUFFER_BINDING → const int
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
- GL_UNIFORM_BUFFER_SIZE → const int
- GL_UNIFORM_BUFFER_START → const int
- GL_UNIFORM_IS_ROW_MAJOR → const int
- GL_UNIFORM_MATRIX_STRIDE → const int
- GL_UNIFORM_NAME_LENGTH → const int
- GL_UNIFORM_OFFSET → const int
- GL_UNIFORM_SIZE → const int
- GL_UNIFORM_TYPE → const int
- GL_UNKNOWN_CONTEXT_RESET → const int
- GL_UNKNOWN_CONTEXT_RESET_EXT → const int
- GL_UNKNOWN_CONTEXT_RESET_KHR → const int
- GL_UNPACK_ALIGNMENT → const int
- GL_UNPACK_IMAGE_HEIGHT → const int
- GL_UNPACK_ROW_LENGTH → const int
- GL_UNPACK_ROW_LENGTH_EXT → const int
- GL_UNPACK_SKIP_IMAGES → const int
- GL_UNPACK_SKIP_PIXELS → const int
- GL_UNPACK_SKIP_PIXELS_EXT → const int
- GL_UNPACK_SKIP_ROWS → const int
- GL_UNPACK_SKIP_ROWS_EXT → const int
- GL_UNSIGNALED → const int
- GL_UNSIGNALED_APPLE → const int
- GL_UNSIGNED_BYTE → const int
- GL_UNSIGNED_INT → const int
- GL_UNSIGNED_INT16_NV → const int
- GL_UNSIGNED_INT16_VEC2_NV → const int
- GL_UNSIGNED_INT16_VEC3_NV → const int
- GL_UNSIGNED_INT16_VEC4_NV → const int
- GL_UNSIGNED_INT64_AMD → const int
- GL_UNSIGNED_INT64_NV → const int
- GL_UNSIGNED_INT64_VEC2_NV → const int
- GL_UNSIGNED_INT64_VEC3_NV → const int
- GL_UNSIGNED_INT64_VEC4_NV → const int
- GL_UNSIGNED_INT8_NV → const int
- GL_UNSIGNED_INT8_VEC2_NV → const int
- GL_UNSIGNED_INT8_VEC3_NV → const int
- GL_UNSIGNED_INT8_VEC4_NV → const int
- GL_UNSIGNED_INT_10_10_10_2_OES → const int
- GL_UNSIGNED_INT_10F_11F_11F_REV → const int
- GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE → const int
- GL_UNSIGNED_INT_24_8 → const int
- GL_UNSIGNED_INT_24_8_OES → const int
- GL_UNSIGNED_INT_2_10_10_10_REV → const int
- GL_UNSIGNED_INT_2_10_10_10_REV_EXT → const int
- GL_UNSIGNED_INT_5_9_9_9_REV → const int
- GL_UNSIGNED_INT_5_9_9_9_REV_APPLE → const int
- GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
- GL_UNSIGNED_INT_IMAGE_2D → const int
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_3D → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER_OES → const int
- GL_UNSIGNED_INT_IMAGE_CUBE → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES → const int
- GL_UNSIGNED_INT_SAMPLER_2D → const int
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
- GL_UNSIGNED_INT_SAMPLER_3D → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER_OES → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES → const int
- GL_UNSIGNED_INT_VEC2 → const int
- GL_UNSIGNED_INT_VEC3 → const int
- GL_UNSIGNED_INT_VEC4 → const int
- GL_UNSIGNED_NORMALIZED → const int
- GL_UNSIGNED_NORMALIZED_EXT → const int
- GL_UNSIGNED_SHORT → const int
- GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT → const int
- GL_UNSIGNED_SHORT_4_4_4_4 → const int
- GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT → const int
- GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG → const int
- GL_UNSIGNED_SHORT_5_5_5_1 → const int
- GL_UNSIGNED_SHORT_5_6_5 → const int
- GL_UNSIGNED_SHORT_8_8_APPLE → const int
- GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
- GL_UPPER_LEFT_EXT → const int
- GL_USE_MISSING_GLYPH_NV → const int
- GL_UTF16_NV → const int
- GL_UTF8_NV → const int
- GL_UUID_SIZE_EXT → const int
- GL_VALIDATE_STATUS → const int
- GL_VENDOR → const int
- GL_VERSION → const int
- GL_VERTEX_ARRAY → const int
- GL_VERTEX_ARRAY_BINDING → const int
- GL_VERTEX_ARRAY_BINDING_OES → const int
- GL_VERTEX_ARRAY_KHR → const int
- GL_VERTEX_ARRAY_OBJECT_EXT → const int
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV → const int
- GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
- GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
- GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
- GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
- GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
- GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
- GL_VERTEX_ATTRIB_BINDING → const int
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_VERTEX_BINDING_BUFFER → const int
- GL_VERTEX_BINDING_DIVISOR → const int
- GL_VERTEX_BINDING_OFFSET → const int
- GL_VERTEX_BINDING_STRIDE → const int
- GL_VERTEX_SHADER → const int
- GL_VERTEX_SHADER_BIT → const int
- GL_VERTEX_SHADER_BIT_EXT → const int
- GL_VERTICAL_LINE_TO_NV → const int
- GL_VIEWPORT → const int
- GL_VIEWPORT_BOUNDS_RANGE_NV → const int
- GL_VIEWPORT_BOUNDS_RANGE_OES → const int
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV → const int
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES → const int
- GL_VIEWPORT_POSITION_W_SCALE_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
- GL_VIEWPORT_SUBPIXEL_BITS_NV → const int
- GL_VIEWPORT_SUBPIXEL_BITS_OES → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_Z_NV → const int
- GL_VIRTUAL_PAGE_SIZE_INDEX_EXT → const int
- GL_VIRTUAL_PAGE_SIZE_X_EXT → const int
- GL_VIRTUAL_PAGE_SIZE_Y_EXT → const int
- GL_VIRTUAL_PAGE_SIZE_Z_EXT → const int
- GL_VIV_shader_binary → const int
- GL_VIVIDLIGHT_NV → const int
- GL_WAIT_FAILED → const int
- GL_WAIT_FAILED_APPLE → const int
- GL_WEIGHTED_AVERAGE_EXT → const int
- GL_WINDOW_RECTANGLE_EXT → const int
- GL_WINDOW_RECTANGLE_MODE_EXT → const int
- GL_WRITE_ONLY → const int
- GL_WRITE_ONLY_OES → const int
- GL_WRITEONLY_RENDERING_QCOM → const int
- GL_XOR_NV → const int
- GL_Z400_BINARY_AMD → const int
- GL_ZERO → const int
- GL_ZERO_TO_ONE_EXT → const int
- GLSL1 → const String
- GLSL3 → const String
- GreaterCompare → const int
- GreaterDepth → const int
- GreaterEqualCompare → const int
- GreaterEqualDepth → const int
- GreaterEqualStencilFunc → const int
- GreaterStencilFunc → const int
- HalfFloatType → const int
- HEADER_LEN → const int
- IncrementStencilOp → const int
- IncrementWrapStencilOp → const int
- InterpolateDiscrete → const int
- InterpolateLinear → const int
- InterpolateSmooth → const int
- IntType → const int
- InvertStencilOp → const int
- KeepStencilOp → const int
- KHRONOS_MAX_ENUM → const int
- KHRONOS_SUPPORT_FLOAT → const int
- KHRONOS_SUPPORT_INT64 → const int
- LessCompare → const int
- LessDepth → const int
- LessEqualCompare → const int
- LessEqualDepth → const int
- LessEqualStencilFunc → const int
- LessStencilFunc → const int
- LinearDisplayP3ColorSpace → const String
- LinearEncoding → const int
- LinearFilter → const int
- LinearMipmapLinearFilter → const int
- LinearMipMapLinearFilter → const int
- LinearMipmapNearestFilter → const int
- LinearMipMapNearestFilter → const int
- LinearSRGBColorSpace → const String
- LinearToneMapping → const int
- LinearTransfer → const String
- linedashedFrag → const String
- linedashedVert → const String
- LogLuvEncoding → const int
- LoopOnce → const int
- LoopPingPong → const int
- LoopRepeat → const int
- LuminanceAlphaFormat → const int
- LuminanceFormat → const int
- MAX_SAFE_INTEGER → const int
- MaxEquation → const int
- meshbasicFrag → const String
- meshbasicVert → const String
- meshlambertFrag → const String
- meshlambertVert → const String
- meshmatcapFrag → const String
- meshmatcapVert → const String
- meshnormalFrag → const String
- meshnormalVert → const String
- meshphongFrag → const String
- meshphongVert → const String
- meshphysicalFrag → const String
- meshphysicalVert → const String
- meshtoonFrag → const String
- meshtoonVert → const String
- MinEquation → const int
- MirroredRepeatWrapping → const int
- MixOperation → const int
- MultiplyBlending → const int
- MultiplyOperation → const int
- NearestFilter → const int
- NearestMipMapLinearFilter → const int
- NearestMipmapLinearFilter → const int
- NearestMipMapNearestFilter → const int
- NearestMipmapNearestFilter → const int
- NeutralToneMapping → const int
- NeverCompare → const int
- NeverDepth → const int
- NeverStencilFunc → const int
- NoBlending → const int
- NoColorSpace → const String
- NormalAnimationBlendMode → const int
- NormalBlending → const int
- NotEqualCompare → const int
- NotEqualDepth → const int
- NotEqualStencilFunc → const int
- NoToneMapping → const int
- ObjectSpaceNormalMap → const int
- OneFactor → const int
- OneMinusConstantAlphaFactor → const int
- OneMinusConstantColorFactor → const int
- OneMinusDstAlphaFactor → const int
- OneMinusDstColorFactor → const int
- OneMinusSrcAlphaFactor → const int
- OneMinusSrcColorFactor → const int
- P3Primaries → const String
- PCFShadowMap → const int
- PCFSoftShadowMap → const int
- pointsFrag → const String
- pointsVert → const String
- Rec709Primaries → const String
- RED_GREEN_RGTC2_Format → const int
- RED_RGTC1_Format → const int
- RedFormat → const int
- RedIntegerFormat → const int
- ReinhardToneMapping → const int
- RepeatWrapping → const int
- ReplaceStencilOp → const int
- ReverseSubtractEquation → const int
- REVISION → const String
- RGB_BPTC_SIGNED_Format → const int
- RGB_BPTC_UNSIGNED_Format → const int
- RGB_ETC1_Format → const int
- RGB_ETC2_Format → const int
- RGB_PVRTC_2BPPV1_Format → const int
- RGB_PVRTC_4BPPV1_Format → const int
- RGB_S3TC_DXT1_Format → const int
- RGBA_ASTC_10x10_Format → const int
- RGBA_ASTC_10x5_Format → const int
- RGBA_ASTC_10x6_Format → const int
- RGBA_ASTC_10x8_Format → const int
- RGBA_ASTC_12x10_Format → const int
- RGBA_ASTC_12x12_Format → const int
- RGBA_ASTC_4x4_Format → const int
- RGBA_ASTC_5x4_Format → const int
- RGBA_ASTC_5x5_Format → const int
- RGBA_ASTC_6x5_Format → const int
- RGBA_ASTC_6x6_Format → const int
- RGBA_ASTC_8x5_Format → const int
- RGBA_ASTC_8x6_Format → const int
- RGBA_ASTC_8x8_Format → const int
- RGBA_BPTC_Format → const int
- RGBA_ETC2_EAC_Format → const int
- RGBA_PVRTC_2BPPV1_Format → const int
- RGBA_PVRTC_4BPPV1_Format → const int
- RGBA_S3TC_DXT1_Format → const int
- RGBA_S3TC_DXT3_Format → const int
- RGBA_S3TC_DXT5_Format → const int
- RGBADepthPacking → const int
- RGBAFormat → const int
- RGBAIntegerFormat → const int
- RGBDEncoding → const int
- RGBEEncoding → const int
- RGBEFormat → const int
- RGBFormat → const int
- RGBIntegerFormat → const int
- RGBM16Encoding → const int
- RGBM7Encoding → const int
- RGFormat → const int
- RGIntegerFormat → const int
- shadowFrag → const String
- shadowVert → const String
- ShortType → const int
- SIGNED_RED_GREEN_RGTC2_Format → const int
- SIGNED_RED_RGTC1_Format → const int
- SmoothShading → const int
- spriteFrag → const String
- spriteVert → const String
- SrcAlphaFactor → const int
- SrcAlphaSaturateFactor → const int
- SrcColorFactor → const int
- SRGBAFormat → const int
- SRGBColorSpace → const String
- sRGBEncoding → const int
- SRGBFormat → const int
- SRGBTransfer → const String
- StaticCopyUsage → const int
- StaticDrawUsage → const int
- StaticReadUsage → const int
- StreamCopyUsage → const int
- StreamDrawUsage → const int
- StreamReadUsage → const int
- SubtractEquation → const int
- SubtractiveBlending → const int
- TangentSpaceNormalMap → const int
- TriangleFanDrawMode → const int
- TrianglesDrawMode → const int
- TriangleStripDrawMode → const int
- UnsignedByteType → const int
- UnsignedInt248Type → const int
- UnsignedInt5999Type → const int
- UnsignedIntType → const int
- UnsignedShort4444Type → const int
- UnsignedShort5551Type → const int
- UnsignedShort565Type → const int
- UnsignedShortType → const int
- UVMapping → const int
- visible → const int
- Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
- vsmFrag → const String
- VSMShadowMap → const int
- vsmVert → const String
- WebGLCoordinateSystem → const int
- WebGPUCoordinateSystem → const int
- WrapAroundEnding → const int
- ZeroCurvatureEnding → const int
- ZeroFactor → const int
- ZeroSlopeEnding → const int
- ZeroStencilOp → const int
Properties
- allNativeData ↔ AllNativeData
-
getter/setter pair
- connections ↔ Map
-
getter/setter pair
- console ↔ Console
-
getter/setter pair
- dataArray → List
-
final
- defaultLoadingManager → LoadingManager
-
final
-
extraLodSigma
→ List<
double> -
final
-
fn
→ Map<
ColorSpace, dynamic> -
final
-
gouraudShader
→ Map<
String, dynamic> -
final
-
horizontalBlurShader
↔ Map<
String, dynamic> -
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair
- ID_ATTR_NAME → String
-
final
- ldp32lsrgb → Matrix3
-
final
-
loading
↔ Map<
String, dynamic> -
getter/setter pair
- lodMin ↔ int
-
This class generates a Prefiltered, Mipmapped Radiance Environment Map
(PMREM) from a cubeMap environment texture. This allows different levels of
blur to be quickly accessed based on material roughness. It is packed into a
special CubeUV format that allows us to perform custom interpolation so that
we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
chain, it only goes down to the lodMin level (above), and then creates extra
even more filtered 'mips' at the same lodMin resolution, associated with
higher roughness levels. In this way we maintain resolution to smoothly
interpolate diffuse lighting while limiting sampling computation.
getter/setter pair
- lsrgb2ldp3 → Matrix3
-
final
- m1 ↔ Matrix4
-
getter/setter pair
- mainGroup ↔ TweenGroup
-
getter/setter pair
- materialId ↔ int
-
getter/setter pair
- px → CubicPoly
-
final
- py → CubicPoly
-
final
- pz → CubicPoly
-
final
- sceneGraph ↔ AnimationObject
-
getter/setter pair
-
shaderChunk
↔ Map<
String, String> -
getter/setter pair
-
shaderLib
↔ Map<
String, dynamic> -
getter/setter pair
-
shaderLibStandard
↔ Map<
String, dynamic> -
getter/setter pair
- tempEuler → Euler
-
final
- tempVec → Vector3
-
final
- textureId ↔ int
-
getter/setter pair
- tmp → Vector3
-
final
-
uniformsLib
↔ Map<
String, dynamic> -
getter/setter pair
-
verticalBlurShader
↔ Map<
String, dynamic> -
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair
Functions
-
ascIdSort(
dynamic a, dynamic b) → int -
checkIntersection(
Object3D object, Material? material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point) → Intersection? -
cloneUniforms(
Map< String, dynamic> src) → Map<String, dynamic> -
cloneUniformsGroups<
T> (dynamic src) → List -
copyAttributeData(
dynamic src, dynamic target, [int targetOffset = 0]) → void -
createObjectURL(
dynamic blob) → dynamic -
curves(
String type, dynamic a, dynamic b, dynamic c, dynamic d, dynamic e, dynamic f) → Curve? -
getTrackTypeForValueTypeName(
String typeName) → String -
getUnlitUniformColorSpace(
WebGLRenderer renderer) → String -
isUniqueEdge(
Vector3 start, Vector3 end, dynamic edges) → bool -
mergeUniforms(
dynamic uniforms) → Map< String, dynamic> -
now(
) → int -
parseKeyframeTrack(
Map< String, dynamic> json) → KeyframeTrack -
scaleTo(
double x, double y, double t) → double -
serializeImage(
dynamic image) → Map< String, dynamic> -
sortOpaque(
Pool a, Pool b) → int -
sortTransparent(
Pool a, Pool b) → int -
testPoint(
Vector3 point, int index, double localThresholdSq, Matrix4 matrixWorld, Raycaster raycaster, List< Intersection> intersects, Object3D object) → void -
toJSON2(
dynamic shapes, Map< String, dynamic> ? options, dynamic data) → Map<String, dynamic> -
transformVertex(
Vector3 vertexPosition, Vector3 mvPosition, Vector2 center, Vector scale, double? sin, double? cos) → void