unpackDepthRGBAShader top-level property
Unpack RGBA depth shader
- show RGBA encoded depth as monochrome color
Implementation
Map<String, dynamic> unpackDepthRGBAShader = {
"uniforms": {
'tDiffuse': {},
'opacity': {"value": 1.0}
},
"vertexShader": """
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
""",
"fragmentShader": """
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
#include <packing>
void main() {
float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
gl_FragColor = vec4( vec3( depth ), opacity );
}
"""
};