three_dart_jsm/shaders/index
library
Properties
-
afterimageShader
↔ Map<String, Object>
-
Afterimage shader
I created this effect inspired by a demo on codepen:
https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
getter/setter pair
-
bleachBypassShader
↔ Map<String, Object>
-
Bleach bypass shader
http://en.wikipedia.org/wiki/Bleach_bypass
getter/setter pair
-
convolutionShader
↔ Map
-
Convolution shader
ported from o3d sample to WebGL / GLSL
http://o3d.googlecode.com/svn/trunk/samples/convolution.html
getter/setter pair
-
convolutionShaderBuildKernel
↔ Function
-
getter/setter pair
-
copyShader
↔ Map<String, dynamic>
-
Full-screen textured quad shader
getter/setter pair
-
digitalGlitch
↔ Map<String, dynamic>
-
RGB Shift Shader
Shifts red and blue channels from center in opposite directions
Ported from http://kriss.cx/tom/2009/05/rgb-shift/
by Tom Butterworth / http://kriss.cx/tom/
getter/setter pair
-
dotScreenShader
↔ Map<String, dynamic>
-
Dot screen shader
based on glfx.js sepia shader
https://github.com/evanw/glfx.js
getter/setter pair
-
filmShader
↔ Map<String, dynamic>
-
Film grain & scanlines shader
getter/setter pair
-
fxaaShader
↔ Map<String, dynamic>
-
NVIDIA FXAA by Timothy Lottes
http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
getter/setter pair
-
gammaCorrectionShader
↔ Map<String, Object>
-
Gamma Correction Shader
http://en.wikipedia.org/wiki/gamma_correction
getter/setter pair
-
horizontalBlurShader
↔ Map<String, dynamic>
-
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair
-
luminosityHighPassShader
↔ Map<String, dynamic>
-
Luminosity
http://en.wikipedia.org/wiki/Luminosity
getter/setter pair
-
lutShader
↔ Map<String, Object>
-
getter/setter pair
-
unpackDepthRGBAShader
↔ Map<String, dynamic>
-
Unpack RGBA depth shader
getter/setter pair
-
verticalBlurShader
↔ Map<String, dynamic>
-
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair
-
vignetteShader
↔ Map<String, dynamic>
-
Vignette shader
based on PaintEffect postprocess from ro.me
http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
getter/setter pair