three_dart_jsm/renderers/nodes/shader_node library
Classes
Properties
- abs ↔ dynamic
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getter/setter pair
- acos ↔ dynamic
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getter/setter pair
- add ↔ dynamic
-
getter/setter pair
- addTo ↔ dynamic Function(dynamic varNode, dynamic params)
-
getter/setter pair
- alphaTest ↔ PropertyNode
-
getter/setter pair
- and ↔ dynamic
-
getter/setter pair
- asin ↔ dynamic
-
getter/setter pair
- assign ↔ dynamic
-
getter/setter pair
- atan ↔ dynamic
-
getter/setter pair
- ceil ↔ dynamic
-
getter/setter pair
- clamp ↔ dynamic
-
getter/setter pair
- color ↔ dynamic Function(dynamic params)
-
getter/setter pair
- cond ↔ dynamic Function(dynamic params)
-
getter/setter pair
- cos ↔ dynamic
-
getter/setter pair
- cross ↔ dynamic
-
getter/setter pair
- degrees ↔ dynamic
-
getter/setter pair
- dFdx ↔ dynamic
-
getter/setter pair
- dFdy ↔ dynamic
-
getter/setter pair
- diffuseColor ↔ PropertyNode
-
getter/setter pair
- distance ↔ dynamic
-
getter/setter pair
- div ↔ dynamic
-
getter/setter pair
- dot ↔ dynamic
-
getter/setter pair
- element ↔ dynamic
-
getter/setter pair
- epsilon ↔ dynamic
-
getter/setter pair
- equal ↔ dynamic
-
getter/setter pair
- exp ↔ dynamic
-
getter/setter pair
- exp2 ↔ dynamic
-
getter/setter pair
- faceforward ↔ dynamic
-
getter/setter pair
- float ↔ dynamic Function(dynamic val)
-
getter/setter pair
- floor ↔ dynamic
-
getter/setter pair
- fract ↔ dynamic
-
getter/setter pair
- greaterThan ↔ dynamic
-
getter/setter pair
- inversesqrt ↔ dynamic
-
getter/setter pair
- invert ↔ dynamic
-
getter/setter pair
- join ↔ dynamic Function(dynamic params)
-
getter/setter pair
- length ↔ dynamic
-
getter/setter pair
- lessThanEqual ↔ dynamic
-
getter/setter pair
- log ↔ dynamic
-
getter/setter pair
- log2 ↔ dynamic
-
getter/setter pair
- max ↔ dynamic
-
getter/setter pair
- metalness ↔ PropertyNode
-
getter/setter pair
- min ↔ dynamic
-
getter/setter pair
- mix ↔ dynamic
-
getter/setter pair
- mod ↔ dynamic
-
getter/setter pair
- mul ↔ dynamic
-
getter/setter pair
- negate ↔ dynamic
-
getter/setter pair
- nodeObject ↔ dynamic Function(dynamic val)
-
getter/setter pair
- nodeObjects ↔ WeakMap
-
getter/setter pair
- normalGeometry ↔ NormalNode
-
getter/setter pair
- normalize ↔ dynamic
-
getter/setter pair
- normalLocal ↔ NormalNode
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getter/setter pair
- normalView ↔ NormalNode
-
getter/setter pair
- normalWorld ↔ NormalNode
-
getter/setter pair
- pi ↔ double
-
getter/setter pair
- pi2 ↔ dynamic
-
getter/setter pair
- piHalf ↔ dynamic
-
getter/setter pair
- positionLocal ↔ PositionNode
-
getter/setter pair
- positionView ↔ PositionNode
-
getter/setter pair
- positionViewDirection ↔ PositionNode
-
getter/setter pair
- positionWorld ↔ PositionNode
-
getter/setter pair
- pow ↔ dynamic
-
getter/setter pair
- pow2 ↔ dynamic
-
getter/setter pair
- pow3 ↔ dynamic
-
getter/setter pair
- pow4 ↔ dynamic
-
getter/setter pair
- radians ↔ dynamic
-
getter/setter pair
- reciprocalPi ↔ dynamic
-
getter/setter pair
- reciprocalPi2 ↔ dynamic
-
getter/setter pair
- reflect ↔ dynamic
-
getter/setter pair
- refract ↔ dynamic
-
getter/setter pair
- roughness ↔ PropertyNode
-
getter/setter pair
- round ↔ dynamic
-
getter/setter pair
- saturate ↔ dynamic
-
getter/setter pair
- shaderNode ↔ dynamic Function(dynamic jsFunc)
-
getter/setter pair
- sign ↔ dynamic
-
getter/setter pair
- sin ↔ dynamic
-
getter/setter pair
- smoothstep ↔ dynamic
-
getter/setter pair
- specularColor ↔ PropertyNode
-
getter/setter pair
- sqrt ↔ dynamic
-
getter/setter pair
- step ↔ dynamic
-
getter/setter pair
- sub ↔ dynamic
-
getter/setter pair
- tan ↔ dynamic
-
getter/setter pair
- transformDirection ↔ dynamic
-
getter/setter pair
- transformedNormalView ↔ VarNode
-
getter/setter pair
- uniform ↔ dynamic
-
getter/setter pair
- vec2 ↔ dynamic Function(dynamic params)
-
getter/setter pair
- vec3 ↔ dynamic Function(dynamic params)
-
getter/setter pair
- vec4 ↔ dynamic Function(dynamic params)
-
getter/setter pair
Functions
-
proxy(
dynamic target, dynamic handler) → dynamic -
shaderNodeArray(
dynamic array) → dynamic -
shaderNodeObject(
dynamic obj) → dynamic -
shaderNodeObjects(
dynamic objects) → dynamic -
shaderNodeProxy(
dynamic nodeClass, [dynamic scope, dynamic factor]) → dynamic -
shaderNodeScript(
dynamic jsFunc) → dynamic