dGGX top-level property
dynamic
dGGX
getter/setter pair
Implementation
var dGGX = shaderNode((inputs) {
var alpha = inputs.alpha;
var dotNH = inputs.dotNH;
var a2 = pow2(alpha);
var denom = add(mul(pow2(dotNH), sub(a2, 1.0)), 1.0); // avoid alpha = 0 with dotNH = 1
return mul(reciprocalPi, div(a2, pow2(denom)));
});