render method
dynamic
render(})
override
Implementation
@override
render(renderer, writeBuffer, readBuffer, {num? deltaTime, bool? maskActive}) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
var oldClearAlpha, oldOverrideMaterial;
if (overrideMaterial != null) {
oldOverrideMaterial = scene.overrideMaterial;
scene.overrideMaterial = overrideMaterial;
}
if (clearColor != null) {
renderer.getClearColor(_oldClearColor);
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor(clearColor, alpha: clearAlpha);
}
if (clearDepth) {
renderer.clearDepth();
}
renderer.setRenderTarget(renderToScreen ? null : readBuffer);
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (clear) {
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
}
renderer.render(scene, camera);
if (clearColor != null) {
renderer.setClearColor(_oldClearColor, alpha: oldClearAlpha);
}
if (overrideMaterial != null) {
scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}