GlitchPass constructor
GlitchPass(
- dynamic dtSize
Implementation
GlitchPass(dtSize) : super() {
var shader = digitalGlitch;
uniforms = UniformsUtils.clone(shader["uniforms"]);
dtSize ??= 64;
uniforms['tDisp']["value"] = generateHeightmap(dtSize);
material = ShaderMaterial(
{"uniforms": uniforms, "vertexShader": shader["vertexShader"], "fragmentShader": shader["fragmentShader"]});
fsQuad = FullScreenQuad(material);
generateTrigger();
}