EffectComposer constructor
EffectComposer(
- WebGLRenderer renderer,
- WebGLRenderTarget? renderTarget
Implementation
EffectComposer(this.renderer, WebGLRenderTarget? renderTarget) {
if (renderTarget == null) {
var parameters = {"minFilter": LinearFilter, "magFilter": LinearFilter, "format": RGBAFormat};
var size = renderer.getSize(Vector2(null, null));
_pixelRatio = renderer.getPixelRatio();
_width = size.width.toInt();
_height = size.height.toInt();
renderTarget = WebGLRenderTarget(
(_width * _pixelRatio).toInt(), (_height * _pixelRatio).toInt(), WebGLRenderTargetOptions(parameters));
} else {
_pixelRatio = 1;
_width = renderTarget.width;
_height = renderTarget.height;
}
renderTarget1 = renderTarget;
renderTarget2 = renderTarget.clone();
renderTarget2.texture.name = 'EffectComposer.rt2';
writeBuffer = renderTarget1;
readBuffer = renderTarget2;
renderToScreen = true;
passes = [];
// dependencies
copyPass = ShaderPass(copyShader, null);
clock = Clock(false);
}