DotScreenPass constructor
DotScreenPass(
- Vector2? center,
- num? angle,
- num? scale
)
Implementation
DotScreenPass(Vector2? center, num? angle, num? scale) : super() {
var shader = dotScreenShader;
uniforms = UniformsUtils.clone(shader["uniforms"]);
if (center != null) uniforms['center']["value"].copy(center);
if (angle != null) uniforms['angle']["value"] = angle;
if (scale != null) uniforms['scale']["value"] = scale;
material = ShaderMaterial({
"uniforms": uniforms,
"vertexShader": shader["vertexShader"],
"fragmentShader": shader["fragmentShader"],
});
fsQuad = FullScreenQuad(material);
}