sphereIntersect method
Implementation
OctreeData? sphereIntersect(Sphere sphere) {
_sphere.copy(sphere);
List<Triangle> triangles = getSphereTriangles(_sphere, []);
bool hit = false;
for (int i = 0; i < triangles.length; i++) {
OctreeData? result = triangleSphereIntersect(_sphere, triangles[i]);
if (result != null) {
hit = true;
_sphere.center.add(result.normal.multiplyScalar(result.depth));
}
}
if (hit) {
Vector3 collisionVector = _sphere.center.clone().sub(sphere.center);
num depth = collisionVector.length();
return OctreeData(normal: collisionVector.normalize(), depth: depth);
}
return null;
}