rayIntersect method

OctreeRay? rayIntersect(
  1. Ray ray
)

Implementation

OctreeRay? rayIntersect(Ray ray) {
  if (ray.direction.length() == 0) return null;

  List<Triangle> triangles = getRayTriangles(ray, []);
  late Triangle triangle;
  late Vector3 position;
  double distance = 1e100;
  Vector3? result;

  for (int i = 0; i < triangles.length; i++) {
    result = ray.intersectTriangle(triangles[i].a, triangles[i].b, triangles[i].c, true, _v1);
    if (result != null) {
      double newdistance = result.sub(ray.origin).length();

      if (distance > newdistance) {
        position = result.clone().add(ray.origin);
        distance = newdistance;
        triangle = triangles[i];
      }
    }
  }

  return distance < 1e100 ? OctreeRay(distance: distance, triangle: triangle, position: position) : null;
}