addUV method

dynamic addUV(
  1. dynamic a,
  2. dynamic b,
  3. dynamic c
)

Implementation

addUV(a, b, c) {
  var src = uvs;
  var dst = object!.geometry["uvs"];

  dst.addAll([src[a + 0], src[a + 1]]);
  dst.addAll([src[b + 0], src[b + 1]]);
  dst.addAll([src[c + 0], src[c + 1]]);
}