parse method
dynamic
parse(])
override
Implementation
@override
parse(json, [String? path, Function? onLoad, Function? onError]) {
// Remove empty lines and comments
// str = str
// .replace( /^#.*?(\n|\r)/gm, '' )
// .replace( /^\s*?(\n|\r)/gm, '' )
// .trim();
final reg = RegExp(r"^#.*?(\n|\r)", multiLine: true);
json = json.replaceAll(reg, "");
final reg2 = RegExp(r"^\s*?(\n|\r)", multiLine: true);
json = json.replaceAll(reg2, "");
json = json.trim();
var title;
int size = 0;
var domainMin = Vector3(0, 0, 0);
var domainMax = Vector3(1, 1, 1);
final reg3 = RegExp(r"[\n\r]+");
var lines = json.split(reg3);
Uint8Array? data;
var currIndex = 0;
for (var i = 0, l = lines.length; i < l; i++) {
var line = lines[i].trim();
var split = line.split(RegExp(r"\s"));
switch (split[0]) {
case 'TITLE':
title = line.substring(7, line.length - 1);
break;
case 'LUT_3D_SIZE':
// TODO: A .CUBE LUT file specifies floating point values and could be represented with
// more precision than can be captured with Uint8Array.
var sizeToken = split[1];
size = parseFloat(sizeToken).toInt();
data = Uint8Array(size * size * size * 4);
break;
case 'DOMAIN_MIN':
domainMin.x = parseFloat(split[1]);
domainMin.y = parseFloat(split[2]);
domainMin.z = parseFloat(split[3]);
break;
case 'DOMAIN_MAX':
domainMax.x = parseFloat(split[1]);
domainMax.y = parseFloat(split[2]);
domainMax.z = parseFloat(split[3]);
break;
default:
var r = parseFloat(split[0]);
var g = parseFloat(split[1]);
var b = parseFloat(split[2]);
if (r > 1.0 || r < 0.0 || g > 1.0 || g < 0.0 || b > 1.0 || b < 0.0) {
throw ('LUTCubeLoader : Non normalized values not supported.');
}
data![currIndex + 0] = (r * 255).toInt();
data[currIndex + 1] = (g * 255).toInt();
data[currIndex + 2] = (b * 255).toInt();
data[currIndex + 3] = 255;
currIndex += 4;
}
}
var texture = DataTexture(null, null, null, null, null, null, null, null, null, null, null, null);
texture.image!.data = data;
texture.image!.width = size;
texture.image!.height = size * size;
texture.type = UnsignedByteType;
texture.magFilter = LinearFilter;
texture.wrapS = ClampToEdgeWrapping;
texture.wrapT = ClampToEdgeWrapping;
texture.generateMipmaps = false;
var texture3D = Data3DTexture();
texture3D.image!.data = data;
texture3D.image!.width = size;
texture3D.image!.height = size;
texture3D.image!.depth = size;
texture3D.type = UnsignedByteType;
texture3D.magFilter = LinearFilter;
texture3D.wrapS = ClampToEdgeWrapping;
texture3D.wrapT = ClampToEdgeWrapping;
texture3D.wrapR = ClampToEdgeWrapping;
texture3D.generateMipmaps = false;
return {
"title": title,
"size": size,
"domainMin": domainMin,
"domainMax": domainMax,
"texture": texture,
"texture3D": texture3D,
};
}