assignTexture method
dynamic
assignTexture(])
Asynchronously assigns a texture to the given material parameters. @param {Object} materialParams @param {string} mapName @param {Object} mapDef @return {Promise}
Implementation
assignTexture(materialParams, mapName, Map<String, dynamic> mapDef, [encoding]) async {
var parser = this;
var texture = await getDependency('texture', mapDef["index"]);
// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
if (mapDef["texCoord"] != null && mapDef["texCoord"] != 0 && !(mapName == 'aoMap' && mapDef["texCoord"] == 1)) {
print('THREE.GLTFLoader: Custom UV set ${mapDef["texCoord"]} for texture $mapName not yet supported.');
}
if (parser.extensions[gltfExtensions["KHR_TEXTURE_TRANSFORM"]] != null) {
var transform =
mapDef["extensions"] != null ? mapDef["extensions"][gltfExtensions["KHR_TEXTURE_TRANSFORM"]] : null;
if (transform != null) {
var gltfReference = parser.associations[texture];
texture = parser.extensions[gltfExtensions["KHR_TEXTURE_TRANSFORM"]].extendTexture(texture, transform);
parser.associations[texture] = gltfReference;
}
}
if (encoding != null) {
texture.encoding = encoding;
}
materialParams[mapName] = texture;
return texture;
}