loadTexture2 method

dynamic loadTexture2(
  1. dynamic textureIndex
)

Implementation

loadTexture2(textureIndex) {
  var name = this.name;
  var parser = this.parser;
  Map<String, dynamic> json = parser.json;

  Map<String, dynamic> textureDef = json["textures"][textureIndex];

  if (textureDef["extensions"] == null || textureDef["extensions"][name] == null) {
    return null;
  }

  var exten = textureDef["extensions"][name];
  var source = json["images"][exten["source"]];
  var loader = source.uri ? parser.options.manager.getHandler(source.uri) : parser.textureLoader;

  final isSupported = detectSupport();

  if (isSupported) return parser.loadTextureImage(textureIndex, source, loader);

  if (json["extensionsRequired"] != null && json["extensionsRequired"].indexOf(name) >= 0) {
    throw ('THREE.GLTFLoader: WebP required by asset but unsupported.');
  }

  // Fall back to PNG or JPEG.
  return parser.loadTexture(textureIndex);
}