GLTFLightsExtension constructor
GLTFLightsExtension(
- dynamic parser
Implementation
GLTFLightsExtension(this.parser) {
name = gltfExtensions["KHR_LIGHTS_PUNCTUAL"]!;
// Object3D instance caches
cache = {"refs": {}, "uses": {}};
createNodeAttachment = (nodeIndex) {
var self = this;
var parser = this.parser;
var json = parser.json;
Map<String, dynamic> nodeDef = json["nodes"][nodeIndex];
// var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) ?? {};
var lightDef = {};
if (nodeDef["extensions"] != null && nodeDef["extensions"][name] != null) {
lightDef = nodeDef["extensions"][name];
}
var lightIndex = lightDef["light"];
if (lightIndex == null) return null;
final light = _loadLight(lightIndex);
return parser._getNodeRef(self.cache, lightIndex, light);
};
}