parseNurbsGeometry method
dynamic
parseNurbsGeometry(
- dynamic geoNode
Implementation
parseNurbsGeometry(geoNode) {
var order = int.tryParse(geoNode.Order);
if (order == null) {
print('THREE.FBXLoader: Invalid Order ${geoNode.Order} given for geometry ID: ${geoNode.id}');
return BufferGeometry();
}
var degree = order - 1;
var knots = geoNode.KnotVector.a;
var controlPoints = [];
var pointsValues = geoNode.Points.a;
for (var i = 0, l = pointsValues.length; i < l; i += 4) {
controlPoints.add(Vector4().fromArray(pointsValues, i));
}
var startKnot, endKnot;
if (geoNode.Form == 'Closed') {
controlPoints.add(controlPoints[0]);
} else if (geoNode.Form == 'Periodic') {
startKnot = degree;
endKnot = knots.length - 1 - startKnot;
for (var i = 0; i < degree; ++i) {
controlPoints.add(controlPoints[i]);
}
}
var curve = NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
var points = curve.getPoints(controlPoints.length * 12);
return BufferGeometry().setFromPoints(points);
}