parseParameters method
dynamic
parseParameters(
- Map materialNode,
- dynamic textureMap,
- dynamic id
)
Implementation
parseParameters(Map materialNode, textureMap, id) {
Map<String, dynamic> parameters = {};
if (materialNode["BumpFactor"] != null) {
parameters["bumpScale"] = materialNode["BumpFactor"]["value"];
}
if (materialNode["Diffuse"] != null) {
parameters["color"] = Color().fromArray(List<double>.from(materialNode["Diffuse"]["value"]));
} else if (materialNode["DiffuseColor"] != null &&
(materialNode["DiffuseColor"]["type"] == 'Color' || materialNode["DiffuseColor"]["type"] == 'ColorRGB')) {
// The blender exporter exports diffuse here instead of in materialNode.Diffuse
parameters["color"] = Color().fromArray(materialNode["DiffuseColor"]["value"]);
}
if (materialNode["DisplacementFactor"] != null) {
parameters["displacementScale"] = materialNode["DisplacementFactor"]["value"];
}
if (materialNode["Emissive"] != null) {
parameters["emissive"] = Color().fromArray(List<double>.from(materialNode["Emissive"]["value"]));
} else if (materialNode["EmissiveColor"] != null &&
(materialNode["EmissiveColor"]["type"] == 'Color' || materialNode["EmissiveColor"].type == 'ColorRGB')) {
// The blender exporter exports emissive color here instead of in materialNode.Emissive
parameters["emissive"] = Color().fromArray(List<double>.from(materialNode["EmissiveColor"]["value"]));
}
if (materialNode["EmissiveFactor"] != null) {
parameters["emissiveIntensity"] = parseFloat(materialNode["EmissiveFactor"]["value"]);
}
if (materialNode["Opacity"] != null) {
parameters["opacity"] = parseFloat(materialNode["Opacity"]["value"].toString());
}
if (parameters["opacity"] < 1.0) {
parameters["transparent"] = true;
}
if (materialNode["ReflectionFactor"] != null) {
parameters["reflectivity"] = materialNode["ReflectionFactor"]["value"];
}
if (materialNode["Shininess"] != null) {
parameters["shininess"] = materialNode["Shininess"]["value"];
}
if (materialNode["Specular"] != null) {
parameters["specular"] = Color().fromArray(List<double>.from(materialNode["Specular"]["value"]));
} else if (materialNode["SpecularColor"] != null && materialNode["SpecularColor"]["type"] == 'Color') {
// The blender exporter exports specular color here instead of in materialNode.Specular
parameters["specular"] = Color().fromArray(materialNode["SpecularColor"]["value"]);
}
var scope = this;
final connection = connections[id];
if (connection["children"] != null) {
connection["children"].forEach((child) {
var type = child["relationship"];
var childID = child["ID"];
switch (type) {
case 'Bump':
parameters["bumpMap"] = scope.getTexture(textureMap, childID);
break;
case 'Maya|TEX_ao_map':
parameters["aoMap"] = scope.getTexture(textureMap, childID);
break;
case 'DiffuseColor':
case 'Maya|TEX_color_map':
parameters["map"] = scope.getTexture(textureMap, childID);
if (parameters["map"] != null) {
parameters["map"].encoding = sRGBEncoding;
}
break;
case 'DisplacementColor':
parameters["displacementMap"] = scope.getTexture(textureMap, childID);
break;
case 'EmissiveColor':
parameters["emissiveMap"] = scope.getTexture(textureMap, childID);
if (parameters["emissiveMap"] != null) {
parameters["emissiveMap"].encoding = sRGBEncoding;
}
break;
case 'NormalMap':
case 'Maya|TEX_normal_map':
parameters["normalMap"] = scope.getTexture(textureMap, childID);
break;
case 'ReflectionColor':
parameters["envMap"] = scope.getTexture(textureMap, childID);
if (parameters["envMap"] != null) {
parameters["envMap"].mapping = EquirectangularReflectionMapping;
parameters["envMap"].encoding = sRGBEncoding;
}
break;
case 'SpecularColor':
parameters["specularMap"] = scope.getTexture(textureMap, childID);
if (parameters["specularMap"] != null) {
parameters["specularMap"].encoding = sRGBEncoding;
}
break;
case 'TransparentColor':
case 'TransparencyFactor':
parameters["alphaMap"] = scope.getTexture(textureMap, childID);
parameters["transparent"] = true;
break;
case 'AmbientColor':
case 'ShininessExponent': // AKA glossiness map
case 'SpecularFactor': // AKA specularLevel
case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
default:
print('THREE.FBXLoader: %s map is not supported in three.js, skipping texture. $type');
break;
}
});
}
return parameters;
}