parseAnimationLayers method

Map parseAnimationLayers(
  1. dynamic curveNodesMap
)

Implementation

Map parseAnimationLayers(curveNodesMap) {
  var rawLayers = fbxTree.objects["AnimationLayer"];
  Map layersMap = {};

  for (var nodeID in rawLayers.keys) {
    var layerCurveNodes = [];

    var connection = connections[int.parse(nodeID.toString())];

    if (connection != null) {
      // all the animationCurveNodes used in the layer
      var children = connection["children"];

      children.asMap().forEach((i, child) {
        if (curveNodesMap.containsKey(child["ID"])) {
          var curveNode = curveNodesMap[child["ID"]];

          // check that the curves are defined for at least one axis, otherwise ignore the curveNode
          if (curveNode["curves"]["x"] != null ||
              curveNode["curves"]["y"] != null ||
              curveNode["curves"]["z"] != null) {
            var modelID = connections[child["ID"]]["parents"].where((parent) {
              return parent["relationship"] != null;
            }).toList()[0]["ID"];

            if (modelID != null) {
              var rawModel = fbxTree.objects["Model"][modelID];

              if (rawModel == null) {
                print('THREE.FBXLoader: Encountered a unused curve. $child');
                return;
              }

              var node = {
                "modelName":
                    rawModel["attrName"] != null ? PropertyBinding.sanitizeNodeName(rawModel["attrName"]) : '',
                "ID": rawModel["id"],
                "initialPosition": [0, 0, 0],
                "initialRotation": [0, 0, 0],
                "initialScale": [1, 1, 1],
              };

              sceneGraph.traverse((child) {
                if (child.id == rawModel["id"]) {
                  node["transform"] = child.matrix;

                  if (child.userData["transformData"] != null) {
                    node["eulerOrder"] = child.userData["transformData"]["eulerOrder"];
                  }
                }
              });

              if (node["transform"] == null) node["transform"] = Matrix4();

              // if the animated model is pre rotated, we'll have to apply the pre rotations to every
              // animation value as well
              if (rawModel.keys.contains('PreRotation')) node["preRotation"] = rawModel["PreRotation"]["value"];
              if (rawModel.keys.contains('PostRotation')) node["postRotation"] = rawModel["PostRotation"]["value"];

              layerCurveNodes.add(node);
            }

            if (layerCurveNodes[i] != null) layerCurveNodes[i][curveNode["attr"]] = curveNode;
          } else if (curveNode.curves.morph != null) {
            if (layerCurveNodes[i] == null) {
              var deformerID = connections[child["ID"]].parents.filter((parent) {
                return parent.relationship != null;
              })[0].ID;

              var morpherID = connections[deformerID].parents[0].ID;
              var geoID = connections[morpherID].parents[0].ID;

              // assuming geometry is not used in more than one model
              var modelID = connections[geoID].parents[0].ID;

              var rawModel = fbxTree.objects["Model"][modelID];

              var node = {
                "modelName": rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
                "morphName": fbxTree.objects["Deformer"][deformerID].attrName,
              };

              layerCurveNodes[i] = node;
            }

            layerCurveNodes[i][curveNode.attr] = curveNode;
          }
        }
      });

      layersMap[int.parse(nodeID.toString())] = layerCurveNodes;
    }
  }

  return layersMap;
}