computeLineDistances method
dynamic
computeLineDistances()
Implementation
computeLineDistances() {
// for backwards-compatability, but could be a method of LineSegmentsGeometry...
var start = Vector3.init();
var end = Vector3.init();
var geometry = this.geometry!;
var instanceStart = geometry.attributes["instanceStart"];
var instanceEnd = geometry.attributes["instanceEnd"];
var lineDistances = Float32Array((2 * instanceStart.data.count).toInt());
for (var i = 0, j = 0, l = instanceStart.data.count; i < l; i++, j += 2) {
start.fromBufferAttribute(instanceStart, i);
end.fromBufferAttribute(instanceEnd, i);
lineDistances[j] = (j == 0) ? 0.0 : lineDistances[j - 1];
lineDistances[j + 1] = lineDistances[j] + start.distanceTo(end);
}
var instanceDistanceBuffer = InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
geometry.setAttribute(
'instanceDistanceStart', InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0, false)); // d0
geometry.setAttribute('instanceDistanceEnd', InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1, false)); // d1
return this;
}