updateWorldMatrix method
void
updateWorldMatrix(
- bool updateParents,
- bool updateChildren
)
inherited
Implementation
void updateWorldMatrix(bool updateParents, bool updateChildren) {
var parent = this.parent;
if (updateParents == true && parent != null) {
parent.updateWorldMatrix(true, false);
}
if (matrixAutoUpdate) updateMatrix();
if (this.parent == null) {
matrixWorld.copy(matrix);
} else {
matrixWorld.multiplyMatrices(this.parent!.matrixWorld, matrix);
}
// update children
if (updateChildren == true) {
var children = this.children;
for (var i = 0, l = children.length; i < l; i++) {
children[i].updateWorldMatrix(false, true);
}
}
}