onAfterRender method
void
onAfterRender({
- WebGLRenderer? renderer,
- dynamic scene,
- Camera? camera,
- dynamic geometry,
- dynamic material,
- dynamic group,
inherited
Implementation
void onAfterRender({WebGLRenderer? renderer, scene, Camera? camera, geometry, material, group}) {
// print(" Object3D.onAfterRender ${type} ${id} ");
}