attach method

Object3D attach(
  1. Object3D object
)
inherited

Implementation

Object3D attach(Object3D object) {
  // adds object as a child of this, while maintaining the object's world transform

  updateWorldMatrix(true, false);

  _m1.copy(matrixWorld).invert();

  if (object.parent != null) {
    object.parent!.updateWorldMatrix(true, false);

    _m1.multiply(object.parent!.matrixWorld);
  }

  object.applyMatrix4(_m1);

  add(object);
  object.updateWorldMatrix(false, false);

  return this;
}