normalize method
dynamic
normalize()
Implementation
normalize() {
computeBoundingSphere();
var center = boundingSphere!.center;
var radius = boundingSphere!.radius;
var s = (radius == 0 ? 1 : 1.0 / radius).toDouble();
var matrix = three.Matrix4();
matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1);
applyMatrix4(matrix);
return this;
}