computeFaceNormals method
dynamic
computeFaceNormals()
Implementation
computeFaceNormals() {
var cb = three.Vector3.init(), ab = three.Vector3.init();
for (var f = 0, fl = faces.length; f < fl; f++) {
var face = faces[f];
var vA = vertices[face.a];
var vB = vertices[face.b];
var vC = vertices[face.c];
cb.subVectors(vC, vB);
ab.subVectors(vA, vB);
cb.cross(ab);
cb.normalize();
face.normal.copy(cb);
}
}