hilbert2D static method
dynamic
hilbert2D(
- dynamic center,
- dynamic size,
- dynamic iterations,
- dynamic v0,
- dynamic v1,
- dynamic v2,
- dynamic v3,
Generates 2D-Coordinates in a very fast way.
Based on work by: @link http://www.openprocessing.org/sketch/15493
@param center Center of Hilbert curve. @param size Total width of Hilbert curve. @param iterations Number of subdivisions. @param v0 Corner index -X, -Z. @param v1 Corner index -X, +Z. @param v2 Corner index +X, +Z. @param v3 Corner index +X, -Z.
Implementation
static hilbert2D(center, size, iterations, v0, v1, v2, v3) {
// Default Vars
center = center ?? Vector3(0, 0, 0);
size = size ?? 10;
var half = size / 2;
iterations = iterations ?? 1;
v0 = v0 ?? 0;
v1 = v1 ?? 1;
v2 = v2 ?? 2;
v3 = v3 ?? 3;
var vecS = [
Vector3(center.x - half, center.y, center.z - half),
Vector3(center.x - half, center.y, center.z + half),
Vector3(center.x + half, center.y, center.z + half),
Vector3(center.x + half, center.y, center.z - half)
];
var vec = [vecS[v0], vecS[v1], vecS[v2], vecS[v3]];
// Recurse iterations
if (0 <= --iterations) {
var tmp = [];
tmp.addAll(GeometryUtils.hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
tmp.addAll(GeometryUtils.hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
tmp.addAll(GeometryUtils.hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
tmp.addAll(GeometryUtils.hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
// Return recursive call
return tmp;
}
// Return complete Hilbert Curve.
return vec;
}