modify method
dynamic
modify(
- BufferGeometry geometry
Implementation
modify(BufferGeometry geometry) {
if (geometry.index != null) {
geometry = geometry.toNonIndexed();
}
//
var maxIterations = this.maxIterations;
var maxEdgeLengthSquared = maxEdgeLength * maxEdgeLength;
var va = Vector3.init();
var vb = Vector3.init();
var vc = Vector3.init();
var vm = Vector3.init();
var vs = [va, vb, vc, vm];
var na = Vector3.init();
var nb = Vector3.init();
var nc = Vector3.init();
var nm = Vector3.init();
var ns = [na, nb, nc, nm];
var ca = Color(1, 1, 1);
var cb = Color(1, 1, 1);
var cc = Color(1, 1, 1);
var cm = Color(1, 1, 1);
var cs = [ca, cb, cc, cm];
var ua = Vector2(null, null);
var ub = Vector2(null, null);
var uc = Vector2(null, null);
var um = Vector2(null, null);
var us = [ua, ub, uc, um];
var u2a = Vector2(null, null);
var u2b = Vector2(null, null);
var u2c = Vector2(null, null);
var u2m = Vector2(null, null);
var u2s = [u2a, u2b, u2c, u2m];
var attributes = geometry.attributes;
var hasNormals = attributes["normal"] != null;
var hasColors = attributes["color"] != null;
var hasUVs = attributes["uv"] != null;
var hasUV2s = attributes["uv2"] != null;
var positions = attributes["position"].array;
var normals = hasNormals ? attributes["normal"].array : null;
var colors = hasColors ? attributes["color"].array : null;
var uvs = hasUVs ? attributes["uv"].array : null;
var uv2s = hasUV2s ? attributes["uv2"].array : null;
var positions2 = positions;
var normals2 = normals;
var colors2 = colors;
var uvs2 = uvs;
var uv2s2 = uv2s;
var iteration = 0;
var tessellating = true;
void addTriangle(int a, int b, int c) {
var v1 = vs[a];
var v2 = vs[b];
var v3 = vs[c];
positions2.push(v1.x, v1.y, v1.z);
positions2.push(v2.x, v2.y, v2.z);
positions2.push(v3.x, v3.y, v3.z);
if (hasNormals) {
var n1 = ns[a];
var n2 = ns[b];
var n3 = ns[c];
normals2.push(n1.x, n1.y, n1.z);
normals2.push(n2.x, n2.y, n2.z);
normals2.push(n3.x, n3.y, n3.z);
}
if (hasColors) {
var c1 = cs[a];
var c2 = cs[b];
var c3 = cs[c];
colors2.push(c1.r, c1.g, c1.b);
colors2.push(c2.r, c2.g, c2.b);
colors2.push(c3.r, c3.g, c3.b);
}
if (hasUVs) {
var u1 = us[a];
var u2 = us[b];
var u3 = us[c];
uvs2.push(u1.x, u1.y);
uvs2.push(u2.x, u2.y);
uvs2.push(u3.x, u3.y);
}
if (hasUV2s) {
var u21 = u2s[a];
var u22 = u2s[b];
var u23 = u2s[c];
uv2s2.push(u21.x, u21.y);
uv2s2.push(u22.x, u22.y);
uv2s2.push(u23.x, u23.y);
}
}
while (tessellating && iteration < maxIterations) {
iteration++;
tessellating = false;
positions = positions2;
positions2 = [];
if (hasNormals) {
normals = normals2;
normals2 = [];
}
if (hasColors) {
colors = colors2;
colors2 = [];
}
if (hasUVs) {
uvs = uvs2;
uvs2 = [];
}
if (hasUV2s) {
uv2s = uv2s2;
uv2s2 = [];
}
for (var i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6) {
va.fromArray(positions, i + 0);
vb.fromArray(positions, i + 3);
vc.fromArray(positions, i + 6);
if (hasNormals) {
na.fromArray(normals, i + 0);
nb.fromArray(normals, i + 3);
nc.fromArray(normals, i + 6);
}
if (hasColors) {
ca.fromArray(colors, i + 0);
cb.fromArray(colors, i + 3);
cc.fromArray(colors, i + 6);
}
if (hasUVs) {
ua.fromArray(uvs, i2 + 0);
ub.fromArray(uvs, i2 + 2);
uc.fromArray(uvs, i2 + 4);
}
if (hasUV2s) {
u2a.fromArray(uv2s, i2 + 0);
u2b.fromArray(uv2s, i2 + 2);
u2c.fromArray(uv2s, i2 + 4);
}
var dab = va.distanceToSquared(vb);
var dbc = vb.distanceToSquared(vc);
var dac = va.distanceToSquared(vc);
if (dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared) {
tessellating = true;
if (dab >= dbc && dab >= dac) {
vm.lerpVectors(va, vb, 0.5);
if (hasNormals) nm.lerpVectors(na, nb, 0.5);
if (hasColors) cm.lerpColors(ca, cb, 0.5);
if (hasUVs) um.lerpVectors(ua, ub, 0.5);
if (hasUV2s) u2m.lerpVectors(u2a, u2b, 0.5);
addTriangle(0, 3, 2);
addTriangle(3, 1, 2);
} else if (dbc >= dab && dbc >= dac) {
vm.lerpVectors(vb, vc, 0.5);
if (hasNormals) nm.lerpVectors(nb, nc, 0.5);
if (hasColors) cm.lerpColors(cb, cc, 0.5);
if (hasUVs) um.lerpVectors(ub, uc, 0.5);
if (hasUV2s) u2m.lerpVectors(u2b, u2c, 0.5);
addTriangle(0, 1, 3);
addTriangle(3, 2, 0);
} else {
vm.lerpVectors(va, vc, 0.5);
if (hasNormals) nm.lerpVectors(na, nc, 0.5);
if (hasColors) cm.lerpColors(ca, cc, 0.5);
if (hasUVs) um.lerpVectors(ua, uc, 0.5);
if (hasUV2s) u2m.lerpVectors(u2a, u2c, 0.5);
addTriangle(0, 1, 3);
addTriangle(3, 1, 2);
}
} else {
addTriangle(0, 1, 2);
}
}
}
var geometry2 = BufferGeometry();
geometry2.setAttribute('position', Float32BufferAttribute(positions2, 3, false));
if (hasNormals) {
geometry2.setAttribute('normal', Float32BufferAttribute(normals2, 3, false));
}
if (hasColors) {
geometry2.setAttribute('color', Float32BufferAttribute(colors2, 3, false));
}
if (hasUVs) {
geometry2.setAttribute('uv', Float32BufferAttribute(uvs2, 2, false));
}
if (hasUV2s) {
geometry2.setAttribute('uv2', Float32BufferAttribute(uv2s2, 2, false));
}
return geometry2;
}