rotateCamera method
dynamic
rotateCamera()
Implementation
rotateCamera() {
moveDirection.set(_moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0);
var angle = moveDirection.length();
if (angle != 0) {
_eye.copy(scope.object.position).sub(scope.target);
eyeDirection.copy(_eye).normalize();
objectUpDirection.copy(scope.object.up).normalize();
objectSidewaysDirection.crossVectors(objectUpDirection, eyeDirection).normalize();
objectUpDirection.setLength(_moveCurr.y - _movePrev.y);
objectSidewaysDirection.setLength(_moveCurr.x - _movePrev.x);
moveDirection.copy(objectUpDirection.add(objectSidewaysDirection));
axis.crossVectors(moveDirection, _eye).normalize();
angle *= scope.rotateSpeed;
quaternion.setFromAxisAngle(axis, angle);
_eye.applyQuaternion(quaternion);
scope.object.up.applyQuaternion(quaternion);
_lastAxis.copy(axis);
_lastAngle = angle;
} else if (!scope.staticMoving && _lastAngle != 0) {
_lastAngle *= Math.sqrt(1.0 - scope.dynamicDampingFactor);
_eye.copy(scope.object.position).sub(scope.target);
quaternion.setFromAxisAngle(_lastAxis, _lastAngle);
_eye.applyQuaternion(quaternion);
scope.object.up.applyQuaternion(quaternion);
}
_movePrev.copy(_moveCurr);
}