onPointerDown method
dynamic
onPointerDown(
- dynamic event
Implementation
onPointerDown(event) {
if (event.button == 0 && event.isPrimary) {
_downValid = true;
_downEvents.add(event);
} else {
_downValid = false;
}
if (event.pointerType == 'touch' && _input != Input.cursor) {
_touchStart.add(event);
_touchCurrent.add(event);
switch (_input) {
case Input.none:
//singleStart
_input = Input.oneFinger;
onSinglePanStart(event, 'ROTATE');
domElement.addEventListener('pointermove', onPointerMove);
domElement.addEventListener('pointerup', onPointerUp);
break;
case Input.oneFinger:
case Input.oneFingerSwitched:
//doubleStart
_input = Input.twoFinger;
onRotateStart();
onPinchStart();
onDoublePanStart();
break;
case Input.twoFinger:
//multipleStart
_input = Input.multiFinger;
onTriplePanStart(event);
break;
}
} else if (event.pointerType != 'touch' && _input == Input.none) {
String? modifier;
if (event.ctrlKey || event.metaKey) {
modifier = 'CTRL';
} else if (event.shiftKey) {
modifier = 'SHIFT';
}
_mouseOp = getOpFromAction(event.button, modifier);
if (_mouseOp != null) {
domElement.addEventListener('pointermove', onPointerMove);
domElement.addEventListener('pointerup', onPointerUp);
//singleStart
_input = Input.cursor;
_button = event.button;
onSinglePanStart(event, _mouseOp);
}
}
}