V_GGX_SmithCorrelated top-level property
dynamic
V_GGX_SmithCorrelated
getter/setter pair
Implementation
var V_GGX_SmithCorrelated = ShaderNode((inputs) {
var alpha = inputs.alpha;
var dotNL = inputs.dotNL;
var dotNV = inputs.dotNV;
var a2 = pow2(alpha);
var gv = mul(dotNL, sqrt(add(a2, mul(sub(1.0, a2), pow2(dotNV)))));
var gl = mul(dotNV, sqrt(add(a2, mul(sub(1.0, a2), pow2(dotNL)))));
return div(0.5, max(add(gv, gl), EPSILON));
});