update method
dynamic
update([
- dynamic frame
override
Implementation
update([frame]) {
var object = this.object3d != null ? this.object3d : frame.object;
var inputNode = this._inputNode;
var camera = frame.camera;
var scope = this.scope;
if (scope == Object3DNode.VIEW_MATRIX) {
inputNode.value = object.modelViewMatrix;
} else if (scope == Object3DNode.NORMAL_MATRIX) {
inputNode.value = object.normalMatrix;
} else if (scope == Object3DNode.WORLD_MATRIX) {
inputNode.value = object.matrixWorld;
} else if (scope == Object3DNode.POSITION) {
inputNode.value.setFromMatrixPosition(object.matrixWorld);
} else if (scope == Object3DNode.VIEW_POSITION) {
inputNode.value.setFromMatrixPosition(object.matrixWorld);
inputNode.value.applyMatrix4(camera.matrixWorldInverse);
}
}