render method
dynamic
render(})
override
Implementation
render(renderer, writeBuffer, readBuffer,
{num? deltaTime, bool? maskActive}) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
var oldClearAlpha, oldOverrideMaterial;
if (this.overrideMaterial != null) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if (this.clearColor != null) {
renderer.getClearColor(this._oldClearColor);
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor(this.clearColor, alpha: this.clearAlpha);
}
if (this.clearDepth) {
renderer.clearDepth();
}
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (this.clear)
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth,
renderer.autoClearStencil);
renderer.render(this.scene, this.camera);
if (this.clearColor != null) {
renderer.setClearColor(this._oldClearColor, alpha: oldClearAlpha);
}
if (this.overrideMaterial != null) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}