render method
dynamic
render(})
override
Implementation
render(renderer, writeBuffer, readBuffer,
{num? deltaTime, bool? maskActive}) {
if (maskActive == true) renderer.state.buffers.stencil.setTest(false);
// Render quad with blured scene into texture (convolution pass 1)
this.fsQuad.material = this.materialConvolution;
this.convolutionUniforms['tDiffuse']["value"] = readBuffer.texture;
this.convolutionUniforms['uImageIncrement']["value"] = BloomPass.blurX;
renderer.setRenderTarget(this.renderTargetX);
renderer.clear(null, null, null);
this.fsQuad.render(renderer);
// Render quad with blured scene into texture (convolution pass 2)
this.convolutionUniforms['tDiffuse']["value"] = this.renderTargetX.texture;
this.convolutionUniforms['uImageIncrement']["value"] = BloomPass.blurY;
renderer.setRenderTarget(this.renderTargetY);
renderer.clear(null, null, null);
this.fsQuad.render(renderer);
// Render original scene with superimposed blur to texture
this.fsQuad.material = this.materialCopy;
this.uniforms['tDiffuse']["value"] = this.renderTargetY.texture;
if (maskActive == true) renderer.state.buffers.stencil.setTest(true);
renderer.setRenderTarget(readBuffer);
if (this.clear) renderer.clear(null, null, null);
this.fsQuad.render(renderer);
}