parseTexture method

dynamic parseTexture(
  1. dynamic textureNode,
  2. dynamic images
)

Implementation

parseTexture( textureNode, images ) async {

	var texture = await this.loadTexture( textureNode, images );

	texture.id = textureNode["id"];

	texture.name = textureNode["attrName"];

	var wrapModeU = textureNode["WrapModeU"];
	var wrapModeV = textureNode["WrapModeV"];

	var valueU = wrapModeU != null ? wrapModeU.value : 0;
	var valueV = wrapModeV != null ? wrapModeV.value : 0;

	// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
	// 0: repeat(default), 1: clamp

	texture.wrapS = valueU == 0 ? RepeatWrapping : ClampToEdgeWrapping;
	texture.wrapT = valueV == 0 ? RepeatWrapping : ClampToEdgeWrapping;

	if (  textureNode["Scaling"] != null ) {

		var values = textureNode["Scaling"].value;

		texture.repeat.x = values[ 0 ];
		texture.repeat.y = values[ 1 ];

	}

	return texture;

}