parseModels method
dynamic
parseModels(
- dynamic skeletons,
- dynamic geometryMap,
- dynamic materialMap
Implementation
parseModels( skeletons, geometryMap, materialMap ) {
var modelMap = new Map();
var modelNodes = fbxTree.Objects["Model"];
for ( var nodeID in modelNodes.keys ) {
var id = parseInt( nodeID );
var node = modelNodes[ nodeID ];
var relationships = connections[ id ];
var model = this.buildSkeleton( relationships, skeletons, id, node["attrName"] );
if ( model == null ) {
switch ( node["attrType"] ) {
case 'Camera':
model = this.createCamera( relationships );
break;
case 'Light':
model = this.createLight( relationships );
break;
case 'Mesh':
model = this.createMesh( relationships, geometryMap, materialMap );
break;
case 'NurbsCurve':
model = this.createCurve( relationships, geometryMap );
break;
case 'LimbNode':
case 'Root':
model = new Bone();
break;
case 'Null':
default:
model = new Group();
break;
}
model.name = node["attrName"] != null ? PropertyBinding.sanitizeNodeName( node["attrName"] ) : '';
model.id = id;
}
this.getTransformData( model, node );
modelMap[id] = model;
}
return modelMap;
}