getTexture method

dynamic getTexture(
  1. dynamic textureMap,
  2. dynamic id
)

Implementation

getTexture( textureMap, id ) {

	// if the texture is a layered texture, just use the first layer and issue a warning
	if ( fbxTree.Objects["LayeredTexture"] != null  && fbxTree.Objects["LayeredTexture"].id != null ) {

		print( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
		id = connections[id].children[ 0 ].ID;

	}

	return textureMap[id];

}