getTexture method
dynamic
getTexture(
- dynamic textureMap,
- dynamic id
Implementation
getTexture( textureMap, id ) {
// if the texture is a layered texture, just use the first layer and issue a warning
if ( fbxTree.Objects["LayeredTexture"] != null && fbxTree.Objects["LayeredTexture"].id != null ) {
print( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
id = connections[id].children[ 0 ].ID;
}
return textureMap[id];
}