setFromPoints method
BufferGeometry
setFromPoints(
- dynamic points
inherited
Implementation
BufferGeometry setFromPoints(points) {
List<double> position = [];
for (var i = 0, l = points.length; i < l; i++) {
var point = points[i];
if (point.type == "Vector2") {
position.addAll([point.x, point.y, 0.0]);
} else {
position.addAll([point.x, point.y, point.z ?? 0]);
}
}
final array = Float32Array.from(position);
setAttribute('position', Float32BufferAttribute(array, 3, false));
return this;
}