merge method
dynamic
merge(
- dynamic geometry,
- dynamic matrix, {
- int materialIndexOffset = 0,
})
Implementation
merge(geometry, matrix, {int materialIndexOffset = 0}) {
if (!(geometry && geometry.isGeometry)) {
print(
'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry. ${geometry}');
return;
}
var normalMatrix;
var vertexOffset = this.vertices.length,
vertices1 = this.vertices,
vertices2 = geometry.vertices,
faces1 = this.faces,
faces2 = geometry.faces,
colors1 = this.colors,
colors2 = geometry.colors;
if (matrix != null) {
normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
}
// vertices
for (var i = 0, il = vertices2.length; i < il; i++) {
var vertex = vertices2[i];
var vertexCopy = vertex.clone();
if (matrix != null) vertexCopy.applyMatrix4(matrix);
vertices1.add(vertexCopy);
}
// colors
for (var i = 0, il = colors2.length; i < il; i++) {
colors1.add(colors2[i].clone());
}
// faces
for (var i = 0, il = faces2.length; i < il; i++) {
var face = faces2[i];
var normal, color;
var faceVertexNormals = face.vertexNormals,
faceVertexColors = face.vertexColors;
var faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset,
face.c + vertexOffset, null, null);
faceCopy.normal.copy(face.normal);
if (normalMatrix != null) {
faceCopy.normal.applyMatrix3(normalMatrix).normalize();
}
for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) {
normal = faceVertexNormals[j].clone();
if (normalMatrix != null) {
normal.applyMatrix3(normalMatrix).normalize();
}
faceCopy.vertexNormals.add(normal);
}
faceCopy.color.copy(face.color);
for (var j = 0, jl = faceVertexColors.length; j < jl; j++) {
color = faceVertexColors[j];
faceCopy.vertexColors.add(color.clone());
}
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
faces1.add(faceCopy);
}
// uvs
for (var i = 0, il = geometry.faceVertexUvs.length; i < il; i++) {
var faceVertexUvs2 = geometry.faceVertexUvs[i];
if (this.faceVertexUvs[i] == null) this.faceVertexUvs[i] = [];
for (var j = 0, jl = faceVertexUvs2.length; j < jl; j++) {
var uvs2 = faceVertexUvs2[j];
List<THREE.Vector2> uvsCopy = [];
for (var k = 0, kl = uvs2.length; k < kl; k++) {
uvsCopy.add(uvs2[k].clone());
}
this.faceVertexUvs[i].add(uvsCopy);
}
}
}