specularMap property
Texture?
get
specularMap
override
Implementation
get specularMap => uniforms["specularMap"]["value"];
set
specularMap
(Texture? v)
override
Implementation
set specularMap(v) {
uniforms["specularMap"]["value"] = v;
if (v != null) {
this.defines!["USE_SPECULARMAP"] =
''; // USE_UV is set by the renderer for specular maps
} else {
// delete this.defines.USE_SPECULARMAP;
this.defines!.remove("USE_SPECULARMAP");
}
}